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Aktualny Spoiler the Maw [302/306]



PASEK - Pt wrz 22, 2006 9:08 pm
" />Niestety set znowu zmienia kierownika, sytuacja ta stworzy wiele problemów ale postaram się ją ogarnąć.
Pierwszą rzeczą jaką trzeba zrobić jest dokładne sprecyzowanie tego co jest już w secie- rozbieżności pomiędzy spoilerem tekstowym i graficznym w połączeniu z wątkiem "wór pomysłów" doprowadzały do dużego zamieszania odnośnie tego co jest a czego nie ma w secie.
W tym wątku będzie znajdował się jedyny aktualny spoiler zawierający karty które na 100% są w secie, z najaktualniejszym wordingiem bo niestety wiele kart, które znajdują się w secie nigdy nie powinno się ukazać w wersji jakiej były proponowane.

WHITE: (C- 20/20, U- 15/15, R- 15/15)
BLUE: (C- 20/20, U- 15/15, R- 15/15)
BLACK: (C- 20/20, U- 15/15, R- 15/15)
RED: (C- 20/20, U- 15/15, R- 15/15)
GREEN: (C-20/20, U- 15/15, R-15/15)
ARTEFAKTY: (C- 8/8, U- 5/5, R- 7/7)
LANDY: (C- 5/5, U- 5/5, R- 6/6)
BASIC LANDY: (20)




stw - So wrz 23, 2006 4:14 pm
" /> WHITE: (C- 20/20, U- 15/15, R- 15/15)

Ancestor's Veto - 2W
Instant (C)
Target player skips his or her next combat phase.
Draw a card.
"As I stood there, to commence the final, crushing attack, a voice inside my head echoed telling my not to do it. I dared not to oppose it."
- Commander Wilkes
(dark_wonderer)

Angelic Wings - 2W
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +1/+2 and flying.
When enchanted creature is put into a graveyard from play you gain life equal to the conventer mana cost of enchanted creature.
(Ghost of tost)

Anxiety - W
Enchantment - Aura (C)
Enchant Creature
Creatures have protection from enchanted creature.
(Zygi)

Archery Fire - 1W
Instant (U)
Archery Fire deals 3 damage to target attacking or blocking creature.
(dark_wonderer)

Blessed Purify - 2W
Instant (C)
Remove from the game target creature with power 4 or greater.
If WWW was spend to play Blessed Purify, draw a card.
(STW)

Blessed Steel - W
Enchantment - Aura (C)
Enchant Equipment
Enchanted equipment has "Whenever equipped creature deals damage, you gain that much life."
(Zygi)

Bright Acolyte - 1W
Creature - Human Cleric (U)
If a spell would destroy three or more permanents, sacrifice bright Acolyte instead.
”You cannot measure the power of fanaticism until very last second”
- Arithas, The Wanderer.
1/1
(Saise)

Brightfull Chaplain - 5W
Creature - Human Cleric (C)
Temporal
Protection from black
1/4
(Majki)

Cleansing Rain - 7W
Instant (U)
Temporal (reminder)
Destroy up to three target enchantments. You gain 3 life for each enchantment destroyed this way.
(Zygi)

Cleric Squad - 3W
Creature - Cleric (C)
Whenever a creature you control is dealt damage, untap Cleric Squad.
T: Prevent the next 1 damage that would be dealt to target creature this turn.
1/3
(Robuzz)

Consecrated Forcefield - 2WW
Instant (R)
Permanents you control become indestructible and can't be removed from the game until end of turn.
(Zygi)

Dawn Breaker - 3W
Creature - Owl (C)
Flying
W: Dawn Breaker gets +0/+1 until end of turn.
2/2
(Majki)

Defense Formation - 1W
Enchantment - Aura (U)
Target creature gets Defender.
When Defense formation comes into play draw a card.
(Cabal)

Divine Reclamation - 12WWW
Sorcery (R)
Temporal
Put all creatures, lands, artifacts and enchantments cards from your graveyard to play under your control, then return all instants and sorcieries cards from your graveyard to your hand
(Gooz)

Divine Thought - XWW
Instant (U)
Temporal (reminder)
The next X+1 damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.
(DonArturo)

Earthbound Spirit - 1W
Sorcery (R)
Put a 1/1 colorless Spirit creature token with "When this creature is put into a graveyard, put a 4/4 white Spirit creature token into play".
(Saise)

Emperor Urbe – 2WW
Legendary Creature – Human Knight (R)
Vigilance
Your opponents can't play spells or activated abilities, unless they are mana abilities, during each combat phase.
"War is not a disorder. Only a well organized army is able to achive a victory over Drags, Xamos beasts and Greatwood monsters."
3/3
(Cabal)

Empyrial Retribution - 4WW
Instant (R)
Destroy all attacking creatures. They can't be regenerated.
(Zygi)

Erumdrun Chaplain - 1W
Creature - Human Cleric (U)
T, Remove the top card of your library from the game: Gain 2 life.
2,T, Sacrifice Erumdrum Chaplain: Return target card removed from the game with Erumdrun Chaplain to your hand.
”No one has ever witnessed the rituals of Rechin's chosen - the Erumdrun. Partly because none of the chosen ever came back to normal life.”
1/1
(Sasie)

Euzin Archbishop - W
Creature - Human Cleric (U)
Whenever damage is prevented, you gain that much life.
"Eye for an Eye and the world would go blind."
0/1
(Cabal)

Evoke the Divine - 1WW
Enchantment (R)
Whenever a creature deals damage , put a holy counter on it.
Prevent all damage dealt by creatures with 2 or more holy counter on them.
(Cabal)

Exalted Warrior - W
Creature - Cleric Soldier (C)
Whenever Exalted Warrior deals damage, you gain that much life.
"People committed not only to fighting for the Empire, but for the higher ideals of faith and freedom. Such warriors we need, and may their numbers grow!"
- Rechin, the Arc-Chaplain
1/1
(Zygi)

Fearless Knights - 2WW
Creature - Knight (C)
Fearless Knights can block creatures with fear as thought it was black.
3/3
(Spike)

Final Chance - 1WW
Instant (R)
You can't lose the game and your opponents can't win the game until end of your next turn.
"Pray for the next dawn, maybe it will come..."
(Cabal)

Furious Zealot - W
Creature - Human Nomad (C)
When Furious Zealot attacks, it gains Double Strike until end of turn.
"I do not care if they are dangerous, unruly lunatics, as long as their faith keeps them fearless and strong."
- Imperial Commander
0/1
(dark_wonderer)

Hammer Fighter - 3W
Creature - Human Solider (C)
Crushing Blow
”Sometimes the 'NO!' answer needs to be clearly hammered out on someone's skull. “
3/3
(Gargulec)

Humiliate - 3W
Enchantment - Aura (U)
Enchant Creature
Enchanted creature becomes a 0/1 creature without abilities
Remove the top 5 cards in your library from the game:Return Humiliate to its owners hand. Play this ability only once each turn.
(Zygi)

Imperial Chaplain - 1WW
Creature - Human Cleric (R)
When Imperial Chaplain comes into play, return target creature with converted mana cost 2 or less form your graveyard into play.
1/2
(dark_wonderer)

Imperial Heavy Infantry - 2W
Creature - Human Soldier (C)
As long as Empire Infantry is enchanted or equipped, it gets +1/+1 and has first strike.
Stalwart, strong and reliable, bolstered by Arc-Chaplain's divine powers, they are the core of imperial forces.
2/2
(Cabal)

Imperial Retainer - 2W
Creature - Human Knight (U)
When Imperial Retainer comes into play, search your library for an Equipment card, reveal that card, and put it into your hand.
2/2
(Warmonger)

Late Reinforcement - 3WW
Sorcery (R)
Search your library for up to 3 white creature cards with converted mana cost 2 or less and put them into play, then shuffle your library.
"Finally... Better late then never."
(dark_wonderer)

Maw Protector - 6WW
Creature - Angel
Flying, Vigiliance, First Strike
Maw Protector costs 1 less to play for each creature target opponent controls
4/6
(Sw Mikolaj&DonArturo)

Mistress of Innocence - 1W
Creature - Human Cleric (C)
W, remove the top card of your library from the game, T: Prevent the next 1 damage that would be dealt to creatures you control this turn.
"Out of shadow and into the sun
Dreams of the past as the old ways come undone
Oh there is beauty and surely there is pain
But we endure it to live again"
1/1
(Ghost of Tost)

Panacea of The Maw - 2WW
Sorcery (C)
Gain 8 Life.
Whenever Panacea of The Maw is removed from the game from anywhere, if you control a plains, you gain 4 life.
(Warmonger)

Rechin, The Archchaplain – 1WW
Legendary Creature – Human Cleric (R)
Creatures can't attack.
Remove the top half of your library, rounded up, from the game: Rechnin, The Arc-Chaplain loses all abilities until end of turn. Any player may play this ability. Play this ability only once each turn.
"It's our holy errand to protect the Maw from the heretics that want to bend its powers to their horrid aims."
1/3
(Cabal)

Rechin's Blessing - 1W
Enchant creature (C)
Remove the top three cards of your library from the game: Enchanted creature gains protection from the color of your choice until end of turn. Play this ability only once each turn.
(Zygi)

Rechin's Verdict - W
Instant (C)
Target player sacrifices an artifact or enchantment.
(Warmonger)

Reedem from the Maw - 1W
Instant (U)
Infirminity 3
Until the end of turn target creature you control gains protection from the colors of the cards removed from the game this turn.
(PASEK)

Rightfull Chaplain - 5W
Creature - Human Cleric (C)
Temporal
Protection from red
1/4
(Majki)

Sharpblade's Elite - WW
Creature - Human Soldier (U)
First strike, crushing blow (reminder)
2/2
(MasterBLB)

Southern Runemaster - 1W
Creature - Human Mystic (U)
W, T: Target equipment gets "equipped creature gets +1/+0" permanently.
"With each hammer blow - a glyph
With each glyph - a verse of power bound within"
1/2
(Warmonger)

Stonewood Rampart - 1W
Creature - Soldier (C)
Defender
"Sometimes honor is the only shield that can protect you"
2/4
(Zygi)

Templar Pacifist - 1WW
Creature - Human Knight (R)
Defender (reminder)
Double strike
Whenever you are dealt damage by a source your opponent controls, Templar Pacifist loses Defender until the end of your next turn.
"War at its heart is the vilest imaginable crime against MY ethos, yet I can't stay calm when its fire devours all I hold sacred!"
2/2
(dark_wonderer)

Undisturbed Dawn – W
Enchantment (U)
Players can't play spells or activated abilities during the Beginning Phase unless they're mana abilities. (Beginning Phase is Untap Step, Upkeep Step and Draw Step)
"So much as come before those battles lost and won. This life is shining more forever in the sun..."
(Bzyk)

Urbe's Defender - W
Creature - Human Soldier (C)
Whenever another creature would be put into graveyard or removed from the game from play, you may sacrifice Urbe's Defender instead.
"Power doesn't make anybody a warrior, commitment to ones brothers-in-arms does. "
1/1
(Stalker)

Urbe's Elite -1WW
Creature - Human Knight (R)
Vigilance.
0:Search your library for a white card and remove it from the game. If you do, prevent the next 1 damage that would be dealt to Sharpblade's Elite this turn. Then shuffle your library. All your spells with temporal cost additional 1 this turn.
”Blessed armor for the shadow of Xamos.
Steel sword for their hands. “
2/2
(Saise)

Urbe's Might - 2WW
Creature - Wyrdling Spirit (U)
First Strike
As long as Urbe's Might remains removed from the game and you control a plains, creatures you control have First Strike.
2/2
(Radziu)

Visage of Clemency – W
Creature – Avatar (R)
Flying
Players can't sacrifice permanents.
"Oh great joy has befallen me
That fate has let me gaze at thee
For now I know my spirit is free
And all my sins shall forgiven be"
0/1
(Bzyk)

Winged Patrol - 3W
Creature - Bird Soldier (C)
Flying
Whenever a creature with flying your oponent controls attacks you may untap Winged Patrol.
Remove a card in your hand from the game: Wing Patrol gains first strike until end of turn.
2/2
(Majki)

Zealous Arbiter - 2WW
Creature - Human Cleric (R)
Crushing Blow
Whenever you would draw a card, instead you may remove the top card of your library from the game. If you do, gain life equal to that's card converted mana cost.
2/4
(Ironworks)



stw - So wrz 23, 2006 4:15 pm
" /> BLUE: (C- 20/20, U- 15/15, R- 15/15)

Artifice - 2U
Instant (U)
Put a copy of target activated ability onto the stack. You may choose new targets for the copy.
Draw a card.
(Cabal)

Arithas's Madness - 2UU
Creature - Wyrdling Spirit (U)
Flying
As long as Arithas's Madness remains removed from the game and you controll an island, creatures you controll have flying.
2/2
(Radziu)

Arithas the Wanderer - 2UU
Legendary Creature - Wyrdling Wizard (R)
Whenever you would draw a card, choose a card you own removed from the game and put it into your hand instead.
2/2
(Warmonger)

Astral Negator - 1UU
Creature - Human Wizard (R)
As Astral Negator comes into play choose a card type (reminder).
Whenever a player plays a spell of the chosen type you may remove the top two cards of your library from the game. If you removed the card of chosen type this way, counter that spell.
2/2
(M0rw47h)

Cancelation of Thought - 1UU
Instant (U)
Counter target spell. If you do that player removes the top X cards of his of her library from the game where X is equal to the countered spell's converted mana cost.
(Bzyk)

Cloudnoqum - 3U
Creature - Wyrding (U)
Flying
At the beginning of your upkeep return an island you control to its owner hand or sacrifise Cloudnoqum.
4/3
(PASEK)

Cunning Drake - 5U
Creature - Drake (C)
Temporal
Flying
3/3
(PASEK)

Cunning Snake - 1U
Creature - Sanke (R)
Whenever Cunning Snake attacks and is unblocked you may have it deal no combat damage this turn if you do draw a card.
1/1
(PASEK)

East Wind Drake - 2U
Creature - Drake (C)
Flying
Sacrifise East Wind Drake: search your library for a North Wind Drake, South Wind Drake or a West Wind Drake card and put it into your hand. Shuffle your library afterwards.
2/2
(Pasek)

Empress Lillian - 1UU
Legendary Creature Wizard (R)
2UU, T,: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) Then that player controls your next turn. Empress Lillian does not untap during your next untap step.
"Heruns, Drags and even the habitants of Xamos swamp are our friends, as long as they pay for weapons and other goods we sell them."
1/3
(Warmonger)

Ethereal Stalker - 2UUU
Creature - Spirit (R)
Ethereal Stalker is unblockable
Whenever a card is removed from the game, put a blink counter on Ethereal Stalker.
Remove X+1 blink counters from Ethereal Stalker: remove Ethereal Stalker from the game. At the begining of your next upkeep return Ethereal Stalker to play under your control with X blink counters on it.
4/2
(Qwer)

Escape - 1U
Instant (C)
Return target creature you control to owner's hand.
Draw a card.
(Cabal)

Flashing Annex - U
Instant (R)
Cards can't be removed from the game this turn.
(Ironworks)

Imprison in Time - 2U
Enchantment - Aura (C)
Enchant Creature
Enchanted creature doesn't untap during it's controller untap step.
3, Remove Imprison in Time from the game: Return enchanted creature to its owner's hand. Any player may play this ability.
(Pasek)

Interrupted Thougth - XUU
Instant (U)
Temporal (reminder)
Target player removes the top X+2 cards of his or her library from the game.
(Bzyk)

Knowledge of The Maw - 4UU
Instant (U)
Draw three cards.
Whenever Knowledge of The Maw is removed from the game from anywhere, if you control an island, you may draw a card.
(Warmonger)

Mental Link (bez kosztu)
Instant (U)
(Spells without mana cost can not be played)
Mental Link is blue.
Whenever an opponent plays a spell, you may reveal Mental Link from your hand and look at that player's hand.
Whenever you are searching your library you may remove Mental Link from your library from the game if you do look at target player's hand. Play this ability only if you control an island.
(Cabal)

Mental Purify - 2U
Instant (C)
Return target pernament to its owner hand.
If UUU was spent to play Mental Purify, draw a card.
(STW)

Mental Spark - U
Instant (R)
Infirmity 1 (reminder)
Counter target spell unless it's controller pays 1 for each card removed from the game this turn.
(MasterBLB)

Mind Looter - 1U
Creature - Merfolk Wizard (C)
Tap: Draw a card, then remove a card in your hand from the game.
1/1
(Twoface)

Mind Over Time – UU
Instant (R)
You may play Mind Over Time only during your draw step.
Draw three cards.
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
(Zygi)

Mistress of Trickery - 1U
Creature - Human Wizard (C)
U, remove the top card of your library from the game, T: Tap or untap target pernament
"I never swore I woulndn't lie to you
that I'd share the keys to the vault
I'm the mistress of false and true
and that you belived me is your fault."
(Ghost of Tost)

Moon Chant - U
Instant (R)
All spells cost 1 less to play until end of turn
(Zygi)

Nonsense - U
Instant (U)
Until end of turn, whenever a player draws a card, he or he removes the top card of his or her library from the game. (instead?)
(Fastarow)

North Wind Drake 2U
creature drake (C)
Flying
Protection from red
2/2
(PASEK)

Overseek - U
Enchantment (U)
When Obverseek comes into play, draw a card.
Whenewher a spell or ability causes you to look at top cards from you library, look at the same number of cards plus one instead.
(Warmonger)

Planar Mass - 4U
Creature - Ooze Wyrdling (C)
Whenever a card is removed from the game, untap Planar Mass.
3/4
(Warmonger)

Presence of the Void - 2UU
Enchantment (R)
You may play Presence of the Void any time you could play an instant.
When Presence of the Void comes into play, counter target spell. If that spell is countered this way, remove it from the game instead of putting it into it's owner's graveyard.
Whenever a player plays a spell with the same name as a card removed from the game with Presence of the Void, counter that spell. If that spell is countered this way, remove it from the game instead of putting it into it's owner's graveyard.
(Warmonger)

Rapid Freeze - 2UU
Enchatment (R)
At the beginning of your upkeep remove the top 5 cards of your library from the game or sacrifise Rapid Freeze.
Creatures do not untap during their controller's untap step.
"A sudden wind blew from the above the maw and winter came"
(Ghost of tost)

Reintegrate - 1U
Sorcery (U)
Choose a card you own removed from the game this turn and put it into your hand. Remove Reintegrate from the game.
(Warmonger)

Rivalry of Minds - 1U
Sorcery (R)
You and target opponent reveal a card from hand.
Player who revealed a card with higher converted mana cost, draws two cards.
(Cabal)

Sage Albatross - 5U
Creature - Bird (C)
Flying
When Sage Albatross comes into play look at the top five card of your library. Put one of those cards into your hand and remove the rest from the game.
3/3
(Emil.)

Silvery Revalations - U
Instant (U)
Infirminity 3
Look at the top 3 cards of your library. Put one of those cards into your hand and remove the rest from the game.
(PASEK)

South Wind Drake 2U
creature drake (C)
Flying
Protection from Green
2/2
(PASEK)

Storm Sea's Armorer - 1U
Creature - Human Pirate (C)
When Storm Sea's Armorer comes into play, gain control of target equipment. (This effect doesn't end at the end of turn.)
1/1
(Cabal)

Storm Sea's Corsair - 2U
Creature - Pirate (U)
Whenever Stormsea Corsair deals combat damage to player, you may exchange control of target noncreature permanent that players control and Stormsea Corsair.
2/1
(Zygi)

Storm Sea's Mist - 3UU
Creature - Elemental (U)
Flying
2U: Counter target activated ability. (Mana abilities can't be countered.)
2/5
(Warmonger)

Strom Sea's Pirate - 2U
Creature - Human Pirate (C)
Islandwalk
Whenever Storm Sea's Pirate deals combat damage to player that player returns an island he or she controls to its owners hand.
2/1
(PASEK)

Storm Sea's Rogues - 2UU
Creature - Human Pirate (U)
Whenever Storm Sea's Rogues is dealt damage, you may draw that many cards.
2/2
(Cabal)

Storm Sea's Spy - 1U
Creature - Human Rogue (C)
Storm Spy is unblockable.
Whenewher Storm Spy deals damage to a player, look at that player's hand.
1/1
(Warmonger)

Storm Sea's Vulture - 3U
Creature - Bird (C)
Flying
When Strom Sea's Vulture is put into a graveyard from play you may pay 1 and remove it from the game. If you do draw a card.
3/2
(Metka)

Stormwind Dragon - 5UU
Creature - Dragon (R)
Flying
Protection from Green and Red
Remove the top 5 cards of your library from the game: Change the target of target spell targeting Stormwind Dragon to another target. The new target must be legal. Play this ability only once for each spell targeting Stromwind Dragon.
"Wonder how stormclouds rage..."
5/5
(Pasek)

Telekinetic Tatoo - 1U
Enchantment - Aura (C)
Enchant Creature
Whenever a player plays an activated ability of enchanted creature, that player may pay 1. If he or she does, that player may tap target creature.
Whenever Telekinetic Tatoo leaves play, draw a card.
(Warmonger)

Tidal Serpent - 4U
Creature - Snake (C)
Islandwalk
When Tidal Serpent comes into play return target creature to its owner's hand.
If you control at least 3 islands, all your blue creatures gain islandwalk.
2/3
(mateoosh01)

Touch of Retake - 2U
Instant (U)
Temporal (reminder)
Return target nonland permanent to it's owner hand. Until end of turn players can't play spells with the same name as the returned card.
”For those who live in rush, patience is the only hope.”
(Majki)

Uncontrolable Visions - U
Sorcery (C)
Look at the top two cards of your library and put one of them into your hand, remove the other one from the game
(PASEK)

Verstaile Shapeshifter - 3UU
Creature - Shapeshifter Wyrdling (R)
T: This becomes a copy of target permanent permanently and gains this ability.
3/3
(Warmonger)

Visage of Eternity – U
Creature – Avatar (R)
Flying
Each permanent loses all triggered abilities.
"Send me on thy wings
Devour all fears that I breed
And come, as I summon thee"
0/1
(Bzyk)

West Wind Drake - 2U
Creature - Drake (C)
Flying
Sacrifise West Wind Drake, North Wind Drake and South Wind Drake: Search your library for a Stormwind Dragon card and put it into play. Shuffle your Library afterwards.
2/2
(PASEK)

Wings of Curiosity - 1UU
Enchantment - Aura (C)
Enchant Creature
Enchanted creature gains flying and "Whenever enchanted creature deals damage to a player, look at his or her hand, then draw a card."
(Robuzz)



stw - So wrz 23, 2006 4:17 pm
" /> BLACK: (C- 20/20, U- 15/15, R- 15/15)

Bereave - 3B
Sorcery (U)
Infirminity 2
Each creature gets –X/-X until the end of the turn where X is equal to the number of cards removed from the game this turn.
(PASEK)

Blood Thief- 1BB
Creature - Vampire (U)
Flying
Whenever an opponet would gain life put that many +1/+1 counters on Blood Thief instead
2/2
(PASEK)

Carrion Scavenger - 2B
Creature - Zombie (C)
Remove a creature card in your graveyard from the game: Put a +1/+1 counter on Carrion Scavenger.
1/1
(Cabal)

Carrion Spreader - 1BB
Creature - Zombie (C)
When Carrion Spreader comes into play, each player loses 2 life.
3/1
(Warmonger)

Corpse Feeder - 3B
Creature - Insect Wyrdling (C)
T, Put a -1/-1 counter on Corpse Feeder: Return target creature from your graveyard to your hand.
2/2
(Zygi)

Corpse Purify - 2B
Sorcery (C)
Put target creature card from any graveyard into play under your control. You lose life equal to its converted mana cost.
If BBB was spent to play Corpse Purify, draw a card.
(STW)

Cultist of the Dark Star B
Creature - Wyrdling Cleric (C)
Pay 1 life for each card in your hand: Draw a card then discard a card. Play this ability only if you have one or more cards in your hand and only once each turn.
1/1
(bzyk)

Cursed Steel - B
Enchantment - Aura (C)
Enchant Equipment
Enchanted equipment have: "Whenever equipped creature deals combat damage to creature or player, you lose that much life."
(Zygi)

Dark Fright - B
Enchantment - Aura (C)
Enchant Creature
Whenever enchanted creature becomes tapped put a -1/-1 counter on it.
"Perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away."
(STW)

Demonic Wings - 2B
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1 and flying.
When enchanted creature is put into a graveyard from play target oponent losse life equal to the conventer mana cost of enchanted creature.
(Ghost of tost)

Devastating Mutation - 2B
Instant (C)
Destroy target non-wyrdling creature
“Feeling the pain that rip you from the inside, as a knife starting to cut you away.
Frying entrains, carbonizing your skin and bone, melting eyes will never see again. Die!”
(Zygi)

Dim Spectacle - BBB
Enchantment (R)
If you would draw a card remove the top two cards of your library from the game and a random card in your graveyard from the game instead.
Pay 1 life: Choose a card at random from the cards removed from the game with Dim Spectacle and put that card into your hand.
“For a slightly darker view of things…”
(bzyk)

Dying thought - XB
Sorcery (U)
Temporal
Target player reveals X+3 cards form his or her hand. You choose one of them, remove the chosen card form the game.
“The memory of your work will remain
through dimensions of time.
In the eternal wind it will blow,
eternal life is obtained to you,
where the serpents ever dwell “
(MasterBLB)

Erebi, the Shadowsteel – 3BB
Legendary Creature – Horror Mutant (R)
Whenever Erebi, the Shadowsteel is attacking and unblocked, you may have defending player lose life equal to its power. If you do, Erebi, the Shadowsteel deals no combat damage this turn.
Whenever Erebi, the Shadowsteel blocks or becomes blocked, you may have that creature get –0/-X until end of turn, where X is Erebi, the Shadowsteel's power. If you do, Erebi, the Shadowsteel deals no combat damage this turn.
5/2
(Bzyk)

Eternal Hunger - 1B
Sorcery (C)
Infirminity 3
Target player loses 2 life and you gain 2 life
(PASEK)

Forbidden Knowledge - X2B
Instant (U)
Temporal
Remove the top X cards of your library from the game.
Draw X cards and lose X life.
"Some doors were never meant to be opened."
(PASEK)

Funeral Shadow - 1BB
Creature - Spirit (C)
Fear
Funreal Shadow gets +2/+0 for each other creature with fear in play.
1/1
(Zygi)

Greedy Advisor - 3B
Creature - Advisor (R)
When Greedy Advisor comes into play you may name a card, if you do reveal the top six cards of your library. Put all cards with that name into your hand and remove the rest from the game. You lose life equal to the number of cards removed this way from the game.
3/2
(M0rw47h)

Grim Specter - 1BB
Creature - Specter (R)
Fear
Whenever Grim Specter deals combat damage to a player that player chooses a card in his or her hand. That player removes the chosen card from the game.
“Penetrating though your soul like a razor sharp blade though the living flesh”
2/2
(PASEK)

Harbringer of Mutation – 1B
Creature – Horror Cleric (C)
Sacrifice Harbringer of Mutation: Search your library for a Wyrdling card, then put that card into your hand. Shuffle your library afterwards.
1/1
(Robuzz)

Haunted Tombstone - 1B
Creature - Spirit (U)
Defender (reminder)
When Haunted Tombstone comes into play, you draw a card and you lose 1 life.
Whenever a creature blocked by Haunted Tombstone this turn is put into a graveyard from play, return that creature to play under your control.
0/4
(metka)

Herald of the Dark Star - 4BB
Creature - Wyrdling Horror (U)
Flying
Pay 1 life for each card in your hand: Draw a card then discard a card. Play this ability only if you have one or more cards in your hand and only once each turn.
At the end of turn target opponent loses 1 life for each card discarded this turn.
4/4
(Warmonger + bzyk)

Ibi, Prophet of Havoc – 2BB
Legendary Creature – Human Shaman (R)
T: Put a havoc counter on target creature or land.
1B, Sacrifice a creature: Untap Ibi, prophet of Havoc.
When Ibi, Prophet of Havoc is put into a graveyard from play, destroy each permanent with a havoc counter on it. It can't be regenerated.
"Creation of the Maw was the first step into nothingness."
2/2
(Zygi)

Ibi's Edict - BB
sorcery (U)
Target player removes a creature he or she controls from the game.
(Zygi)

Ibi's Hounds - B
Creature – Wyrdling Horror (U)
Fear
Whenever a spell or ability causes a player to shuffle his or her library, put a +1/+1 counter on Ibi's Hounds
"Do not hesitate, because those beings are starved for your confusion as much as your flesh”
0/1
(Bzyk)

Ibi's Thrall – XB
Creature – Wyrdling Horror (R)
Fear
Ibi's Thrall comes into play with X +1/+1 counters on it.
Your maximum hand size is reduced by X.
"While their looks make you want to scream, the psychical aura can drive you into instanity... or beyond it."
1/1
(Cabal)

Ibi's Torment - 2BB
Creature - Wyrdling Spirit (U)
Fear
As long as Ibi's Torment remains removed from the game and you controll a swamp, creatures you controll have fear.
2/2
(Radziu)

Knowledge from Beyond - B
Sorcery (R)
Choose three target cards in your graveyard. Target opponent chooses one of those cards. Put that card into your hand and remove the rest from the game.
(DonArturo)

Lifestealing - BB
Instant (U)
Until end of turn, if an opponent would gain life this turn, you gain that much life instead.
(MasterBLB)

Mindless Fiend - B
Xreature - Horror (C)
Whenever a player removes a card in his or her library, hand, or graveyard from the game, sacrifice Mindless Fiend.
2/2
(M0rw47h)

Mistress of the Undeath - 1B
Creature - Human Cleric (C)
Tap, B, remove the top card of your library from the game: Regenarate target creature.
“See my friend in my mirror
Looking weaker, looking bleaker.
Dead soul smiles, dead heart beating,
Dead man's hand jeeringly greeting.”
1/1
(Ghost of Tost)

Netherworld Embrace - 2B
Enchatment - Aura (U)
Enchant Creature
Enchanted creature gets +3/+3, trample and gains : "Whenever enchanted creature is dealt damage sacrifice a permanent for each 1 damage dealt to it"
(Gooz)

Netherworld Minion - 1B
Creature - Demon (R)
Trample
When Netherworld Minion comes into play remove your hand from the game.
4/4
(Cyrax&Pasek)

No Dreams Tonight - 2BB
Sorcery (U)
Put all cards target player own removed from the game into that player's graveyard.
"A sleep without dreams,
A day without light,
A world without reality,
A mind without sanity"
(Warmonger)

Painful Teachings - BB
Sorcery (R)
Unless any opponent have you to put a 3/3 black wyrdling creature token with "1B:Regenerate this creature" into play, search your library for a card and put that card into your hand. Shuffle your library afterwards.
(Saise)

Phantom of the Viciousness
Creature - Horror (R)
(Spells without mana costs can't be played.)
Fear, protection from black
Sacrifice all permanents you control: Return Phantom of the Viciousness from your graveyard into play. Play this ability only if you control a swamp or a black permanent.
Phantom of the Viciousness is black.
4/2
(Bzyk)

Plagued Corpse - 1B
Creature - Zombie (C)
Whenewher Plagued Corpse is removed from the game, target player removes a card in his or her hand from the game.
2/1
(Warmonger)

Plague Wielder - 2BB
Creature - Wyrding (R)
At the beginning of your upkeep you may put a -1/-1 counter on target creature.
“The mark of plague I bestow upon you. Go bearer of my stigma and spread my horror over the world!”
3/3
(PASEK)

Pox Dragon - 3BBB
Creature - Dragon (R)
Flying
When Pox Dragon comes into play each player discards a card, sacrifices a creature other then Pox Dragon and then sacrifices a land.
4/4
(Gooz)

Ravenous Goliath - 4B
Creature - Zombie (C)
Ravenous Goliath can't block.
When Ravenous Goliath comes into play, target player removes a card from his or her hand from the game. If the removed card was a land, that player sacrifices a permanent.
3/3
(Gooz)

Rotten Giant - 5BB
Creature - Zombie (C)
Temporal
Whenever Rotten Giant becomes blocked put a -1/-1 counter on it and all creatures blocking it.
Whenever Rotten Giant blocks put a -1/-1 counter on it and all creatures blocked by it.
5/5
(Gooz)

Rotting Corpse - 3B
Creature - Skeleton (C)
Temporal
B : Regenerate Rotting Corpse
1/2
(Gooz)

Scion of Scorn – 2BB
Creature – Horror Avatar (R)
Other creatures you control get -2/-2.
"The Maw influence evey one life being in the world. Even this one that possibly cannot be more twisted..."
6/5
(Zygi)

Scream from The Grave - 1B
Instant (U)
Remove target creature from the game unless it's controller pays 3.
(Zygi)

Slaughter the Weak - 1B
Enchantment (U)
At the end of each turn, the player with the least life loses 1 life.
(Cabal)

Spiritual Bind - 1B
Enchantment - Aura (C)
enchant creature
Whenever enchanted creature is put into graveyard from play its controller loses 5 life
(Zygi)

Undead Aggressor - 2B
Creature - Zombie (R)
Fear
BB, remove the top 5 cards of your libarary from the game: Put Undead Aggressor from your graveyard into play. Play this ability only during your upkeep.
“Our army is being scattered. We need to dig up more soldiers”
2/1
(PASEK)

Underworld Call - 2B
Sorcery (C)
Choose one: Return target creature from your graveyard to your hand or put a creature card you own removed from the game into your hand.
(Zygi)

Visage of Agony – B
Creature – Avatar (R)
Flying
Each permanent can't be regenerated and loses all protections, indestructible and ‘This permanent can't be the target of spells or abilities'.
"Been haunted be the paws of fear
and felt its breath upon my neck
I was granted with the pain divine
And my voice was heard no more in heaven."
0/1
(Bzyk & Lugo33)

Weakening Tiara - 2B
Enchantment - Aura (C)
Enchant Creature
When Weaking Tiara comes into play target player discards a card.
Enchanted creature gets -1/-1.
(Emil.)




stw - So wrz 23, 2006 4:18 pm
" /> RED: (C- 20/20, U- 15/15, R- 15/15)

Artang Commando - 1RR
Creature - Human barbarian (U)
Haste
All damage dealt by Artang Commando count as combat damage.
3/1
(Warmonger)

Artang, Drags Warlord – 2RR
Legendary Creature – Human Barbarian (R)
Crushing Blow
At the beginning of your upkeep, you may choose to skip each instance of your draw step and main phase this turn. If you do, untap all creatures you control at the end of your first combat phase this turn, and after that phase you have an additional combat phase.
4/3
(Cabal)

Artang's Fury - 2RR
Creature - Wyrdling Spirit (U)
Haste
As long as Artang's Fury remains removed from the game and you controll a mountain, creatures you controll have Haste.
2/2
(Radziu)

Berserker's Aura - R
Enchantment - Aura (U)
Enchant Creature
At the beginning of your upkeep, flip a coin. If you win the flip, enchanted creature gets +2/+0 and double strike until end of turn. If you lose the flip, Berserker's Aura deals 2 damage to enchanted creature and 2 damage to you.
(Ironworks)

Desire for battle - RR
Sorcery (U)
Until the end of turn, whenever a creature comes into play under your control it gets haste and +X/+0 where X is number of red mana spend to pay its mana cost.
(Spike)

Burying Collapse - 1R
Enchantment (C)
When Burying Collapse comes into play, remove target land from the game.
Whenever you play a land, sacrifice Burying Collapse. If you do, return the removed card to play under it's owners control.
(Warmonger)

Drag's Bloodspeaker - 2RR
Creature - Human Barbarian (U)
RR, T: Target creature you control gets +2/-2 until end of turn.
3/2
(Cabal)

Dust Eater - 2RR
Creature - Elemental (R)
Whenever a land card is put into a graveyard from play put two +1/+1 counters on dust eater.
R, Remove a +1/+1 counter from dust eater: Target creature can't block until the end of turn.
2/2
(Zygi)

Engulfing Blaze - R
Instant (U)
If this is your first played spell of the game, Engulfing Blaze deals 3 damage to target creature or player.
Otherwise, Engulfing Blaze deals 2 damage to target creature or player.

Everflaming Dragon - 5RR
Creature - Dragon Wyrdling (R)
Flying
When this comes into play, each player shuffles all other permanents he or she controls into his or her library, then draw that many cards.
Remove a card in your hand from the game: Everflaming Dragon deals 1 damage to target creature. Any player may play this ability.
5/5
(Warmonger)

Ferradan Cyclops - 3RR
Creature - Giant (C)
Crushing Blow
Ferradan Cyclops can't block.
5/5
(Robuzz)

Ferradan Wildcat - 1RR
Creature - Cat (R)
1RR: Put Ferradan Wildcat into play tapped and attacking. At end of turn, return this card to its owner's hand. Play this ability during your declare attackers step and only if Ferradan Wildcat is in your hand.
4/2

Fire Purify - 2R
Sorcery (C)
Destroy target land.
If RRR was spent to play Fire Purify, draw a card.
(STW)

Fire-Weaving Shaman - 1RR
Creature - Shaman (U)
1, Discard a card at random from your hand: Fire-Weaving Shaman deals 1 damage to target creature or player.
2/2
(Zygi)

Flamebreathing Slam - 3RR
Creature beast (C)
RR: Tagret creature gets +1/+0 and haste untli end of turn
5/2
(Sw Mikolaj)

Flare Elemental - 1R
Creature - Elemental (C)
Trample, Haste, Crushing blow
At the end of turn sacrifise Flare Elemental
4/1
(Zygi)

Fragile - 1R
Sorcery (C)
All creature's toughness becomes 1 until end of turn.
(Cabal)

Gharaz Barbarian - 1R
Creature - Human Barbarian (C)
Crushing Blow
2/1
(dark_wonderer)

Gharaz Runner - RR
Creature - Barbarian Scout (U)
Gharaz Runner comes into play with two zeal counters on it.
Whenever a creature you control comes into play, move one zeal counter from Gharaz Runner to it.
Each reature with zeal counters on it has haste.
2/1
(Robuzz)

Gharaz Savage - 1R
Creature - Human Barbarian (C)
Discard a card at random from your hand: Gharaz Savage gets +2/+0 until end of turn. At the end of turn sacrifise Gharaz Savage.
2/1
(Cabal)

Goblin Dodger - 1R
Creature - Goblin Berserker (C)
First Strike
When Goblin Dodger comes into play, any player may sacrifice a permanent. If a player does, put Goblin Dodger on top of its owner library.
2/2
(STW)

Groundeater - 5R
Creature-Elemental (U)
Trample, protection from lands
5/5
(Xantor)

Ground Melt - 2R
Sorcery (C)
Target player removes a land he or she controls from the game.
(Warmonger)

Groundslider - 1R
Creature - Wizard (R)
Players can not play lands.
0:Remove a land card in your hand from the game. At end of turn return that land to play under its owner's control. Any player may play this ability at a time he or she could play a sorcery and only once each turn.
"Slip-up one
And then...none?"
2/1
(Frozen Shade)

Karon's Fury - 6R
Sorcery (C)
Temporal
Karon's Fury deals damage to target creature or player equal to the number of lands target opponent controls.
(bzyk)

Karon, the Earth's Rage - 1RR
Legendary Creature - Human Shaman (R)
All lands have “At the beginning of your upkeep this land deals 1 damage to you unless you pay 1”
“Pain is the weakness leaving the body”
2/1
(ironworks)

Lava Ritual R
Instant (C)
Add RRR to your mana pool unless a player has Lava Ritual deal 3 damage to him or her.
(Snyck)

Lied of Obliteration - 2RR
Sorcery (R)
You may destroy up to three target lands. Each opponent may search his or her library for any one card, and remove it from the game. Then that player shuffles his or her library. Until the end of turn he or she may play the removed card as an instant without paying its mana costs.
(Saise)

Lightning Strike - R
Instant (C)
Lightning Strike deals 1 damage to each creature without flying or 4 damage to target creature with flying.
Just a brief flash but enough to stir the battlefield
(PASEK)

Mad-Driven Nomad - 2R
Creature - Human Barbarian (C)
Haste
Driven Nomad can't block.
3/1
(HomAR)

Magma Spin - 2RR
Enchantment (R)
Magma Spin comes into play with 2 charge counters on it.
Remove a charge counter from Magma Spin: Magma Spin deals x damage divited as you choose among any number of target creatures and/or players, when x is the number of charge counter on Magma Spin.
Whenever a creature is put into a graveyard, put a charge counter on Magma Spin.
(Warmonger)

Mistress of Sadism - 1R
Creature - Human Cleric (C)
Tap, R, remove the top card of your library from the game: Mistress of Sadism deals one damage to target creature or player.
“Scream and beg me for mercy
Your cries of pain are my joy
Dancing to your violent curses
I will keep you as my toy”
1/1
(Ghost of Tost)

Molten Strike - [bez kosztu]
instant (R)
Molten Strike is red.
(Spells without mana cost can not be played)
Whenever you play a red spell you may remove Molten Strike from your hand form the game and sacrifise two mountains if you do double the damage dealt by the next red source you control.
(Spike)

Mountain Assault - R
Sorcery (C)
Creatures with power equal to or less than the number of Mountains you control can't block this turn.
(Cabal)

Mountain Peak Titan - 4RR
Creature - Giant (R)
Haste
When Mountain Peak Titan comes into play remove all other permanents from the game.
At the end of turn, you lose the game.
"Mountains create the form of it's wilderness, and this form crushes and stomps on everything, no matter of color, shape, smell or size... "
4/4

Obliterating Touch - 2R
Sorcery (U)
Temporal
Infirminity 2
Remove target artifact from the game.
(PASEK)

Orcish Idealist - R
Creature - Orc (U)
Orcish idealist can not be enchanted or equipped, and can't block.
“For all their lives orcish warriors are taught to overwhelm their enemy. They are skilled and experienced in combat but even the toughest of their kind are not prepared for the pressure of “cyvilazation's” development”
2/1
(bzyk)

Order of Rage - 2RR
Creature - Barbarian (C)
R: Order of rage gets +1/+0 until end of turn
As long as power of Order of Rage is equal or greater than 4 Order of Rage has Crushing Blow
1/4
(Zygi)

Plundering Foray - XXR
Sorcery (R)
Target player sacrifices x permanents.
„The blood lust jerks our legs to march,
Fire and drum,. Fife and drum
Our eyes are fixed and fearless
Searching for the war
A hundred stifled cries, a hundred wasted lives
Already gone before”
(Saise & Warmonger)

Quick Claw -3R
Creature-Cat(c)
First Strike
If you control forest you can play this card as though it had flash.
3/3
(Ghost of Tost)

Revolution - 2R
Enchantment (R)
3: Remove the top two cards of your library from the game.
At the beginning of your upkeep, if you have exactly one card in your library, you win the game.
“Dream like you'll live forever, live like you'll die tomorrow”
(Fastarrow)

Scorching Blow - 1R
Sorcery (U)
Scorching Blow deals 4 damage to target player. Then Scorching Blow deals 4 damage to you unless there is 2 or more mana in your mana pool.
”A flame is not a toy.Those who forget that are quickly and painfully reminded it's heat.”
(bzyk)

Shamanic Flame - R
Instant (C)
Infirmity 4 (reminder)
Shamanic Flame deals 1 damage to target creature or player.
(bzyk)

Shocking Thougth - XR
Instant (U)
Temporal (reminder)
Shocking Thougth deals X damage to target creature. It can not be regenerated this turn. If the damaged creature would be put into a graveyard this turn remove it from the game instead.
(DonArturo)

Stonespeaker Rifter - 1R
Creature - Human Shaman (C)
T: Target creature gets Haste or Crushing Blow until end of turn.
1/1
(AUTOR)

Swarm of Sparks - 2RR
Instant (U)
Swarm of sparks deals 4 damage divided as you choose among any number of creatures. If a creature damaged by Swarm of Sparks would be put into graveyard this turn remove it from the game instead.
When Swarm of Sparks is removed from the game from anywhere and you control a mountain it deals two damage divide as you choose among any nymber of creatures.
(Warmonger)

Temple of Chaos - 2R
Enchantment (R)
All instants cost 2 more to play.
(Cabal)

Thoughtless Giant - 3RR
Creature - Giant (U)
Thoughtless Giant can't attack or block
Tap an untapped creature you controll: Thoughtless Giant loses all abilities until end of turn
6/6
(Zygi)

Total Annihilation - 2RR
Sorcery (R)
Each creature all opponents controls deals damage equal to it's power to you. Each creature you control deals damage equal to it's power to each opponent.
Destroy all creatures.They can't be regenerated.
(Metka)

Visage of Enigma – R
Creature – Avatar (R)
Flying
Effects that would affect all permanents of one or more types have no effect instead.
"I shall not be yours
no fantasies nor the promised grace
I will chase you down
Rid me of slavery."
0/1
(Bzyk)



stw - So wrz 23, 2006 4:18 pm
" /> GREEN: (C-20/20, U- 15/15 R-15/15)

Astral Troll - 3GG
Creature - Troll Wyrdling (U)
Trample
G: Regenerate
GG: The next time Astral Troll would be removed from the game this turn tap it instead
4/4
(Warmonger)

Breeding Vine - 2G
Creature - Plant Mutant (U)
When Untsable Vine deals combat damage to a player, that player may search his or her library for a land card and put that card into play, then shuffle that library.
4/5
(Warmonger)

Deepwood Beetle - 1GG
Creature - Insect C
Whenever a player removes a card from the game you may gain 1 life.
2/2
(Radziu)

Dismay Dancer - 1G
Creature - Elf Warrior (C)
Remove 3 cards from the top of your library from the game: Dismary Dancer gets +1/+1 until the end of turn, play this ability only once each turn.
2/2
(Pasek)

Dispelling Tusker - 1GG
Creature - Wyrdling Beast (U)
Trample
Whenever Dispelling Tusker deals damage to a player, destroy target artifact or enchantment that player controls unless that player pays 2.
3/1
(Warmonger)

Essence Collector - 1G
Creature - Insect Spirit (C)
Essence Collector gets +1/+1 for each counter on it.
1/1
(Warmonger)

Full Moon over The Maw - 1GG
Instant (R)
All creatures becomes 3/3 green Wyrdling creatures and loses all abilities until the end of turn.
“When I see the moon once more, will the moon have seen or not seen me?”
(Zygi)

Gaea's Enforcer - 4GG
Creature - Elemental
Trample
At the beggining of each player's ukpeep regenerate Gaea's Enforcer.
7/3
(Siepacz)

Geomancer - G
Creature – Cat Shaman (R)
T, G,Sacrifice a land: Return target land card from your graveyard to play.
„From pieces of rock in shaman's hand, may be again created a land”
1/1
(Zygi)

Greatwood Baloth - 4GG
Creature - Beast [C]
Whenever you add mana to your mana pool, Greatwood Baloth gets +1/+0 until end of turn for each one mana you added.
0/4
(Cabal)

Greatwood Guardian - 1GG
Creature - Beast (U)
Whenever Greatwood Guardian attacks, you may add GG to your mana pool.
"Don't go into Greatwood...there're strange creatures that'll not only eat you, but yer soul too!"
- Kurt, villager
3/3
(Cabal)

Greatwood Elite - 1G
Creature- Dryad (R)
G: Greatwood Elite becomes a basic Forest land.
2G: Greatwood Elite becomes a green 2/1 dryad creature.
"Pale, beyond porch and portal, crowned with leaves she stands,
who gathers all things mortal with cold immortal hands..."
2/1
(PASEK)

Greatwood Harvester - 1G
Creature - Wyrdling Druid (C)
Whenever Greatwood Harvester is dealt damage, it becomes a basic Forest (This effect doesn't end at the end of turn).
2/2
(Cabal)

Greatwood Pride - 1G
Instant (C)
Infirmity 3
Target creature gets +2/+2 until the end of turn.
(PASEK)

Greatwood Protector - 2GG
Creature - Elemental (U)
Creatures you control can not lose their abilities.
“It is said that task is not only to growth voraciously but also to protect what is grown…”
(Zygi)

Greatwood Symbiote - 1G
Enchantment - Aura (C)
Enchant Creature
Enchanted creature gets +2/+2.
When Greatwood Symbiote would be put into a graveyard from play, remove it from the game and put a +1/+1 counter on target creature you control instead.
(Robuzz)

Jade Satyr - G
Creature - Beast (R)
Jade Satyr costs 1 more to play for each land you control.
4/3

Living Thought - XG
Sorcery (U)
Temporal
Destroy any number of target nonland artifacts with the total converted mana cost X or less.
(PASEK)

Mistress of Growth - 1G
Creature - Human Cleric (C)
G,tap, remove the top card of your library from the game: Put a 1/1 Wyrdling creature token into play.
“A silent wish sails the seven seas, The winds have begun whispering in the trees.
And the walls of doubt crumble tossed and torn, This comes to pass when a child is born.”
1/1
(Ghost of Tost)

Natural Purify - 2G
Instant (C)
Destroy target artifact or enchantment.
If GGG was spent to play Natural Purify, draw a card.
(Cabal)

Newborn Troll - 1G
Creature Troll (C)
As long as Newborn Troll's power is 4 or greater , Newborn Troll has trample and “G:Regenerate Newborn Troll”
“How to find out a difference between a large goblin and a young troll? Wait till he grows up.”
2/2
(Cabal)

Nullmage Ritual - G
Instant (C)
Destroy target Aura or Equipment.

Perfect Silence - 2G
Instant (C)
Prevent all combat damage that would be dealt this turn.
Draw a card.
"The most perfect silence is when it's no need to speak.
The most perfect silence is when it's no need to explain."
(Warmonger)

Planar Growth - 6GG
Sorcery (R)
Temporal
Search your library for any number of land cards and put them into play tapped.
(Warmonger)

Ranger of the Escape - XGG
Creature - Elf Shaman (U)
Temporal
When Ranger of the Escape comes into play return target card you own, with converted mana cost equal or less to X, removed from the game to your hand.
2/1
(Metka)

Regenerating Mote - 1G
Instant (C)
Regenerate target permanent.
Draw a card.
(Zygi)

Replow - 2G
Sorcery (U)
Destroy target nonbasic land.
(Cabal)

Seven-Headed Hydra - 6GG
Creature- Hydra (R)
Temporal
Seven Headed Hydra may block up to six additional creatures.
Whenever Seven Headed Hydra becomes blocek, it gets +1/+1 for eahc creature blocking it.
"There is seven hundreds way to use sveven heads."
7/7
(Gargulec)

Shasnel, the Keykeeper – GG
Legendary Creature – Wyrdling Druid (R)
If a card would be removed from the game, shuffle it into its owner's library instead.
"Everyone is aware that the final destiny of every living thing, is to decay and cease to be. Only a wise man is able to see a growth and life in it."
2/2
(Bzyk)

Shasnel's Care - G
Instant (C)
Untap up to three target lands.
Whenever Shasnel's Care would be removed from the game from anywhere and you control a forest, you may return target land from your graveyard to your hand
(Cabal)

Shasnel's Silence - 2GG
Creature - Wyrdling Spirit (U)
Trample
As long as Shasnel's Silence remains removed from the game and you controll a forest, creatures you controll have trample.
2/2
(Radziu)

Shasnel's Word - 1G
Instant (R)
Counter target spell targeting a creature spell or a creature you control.
Put X 1/1 green Wyrdling creature tokens into play where X is equal to the countered spell's converted mana cost.
(Cabal)

Silent Elder - 2G
Creature - Human Druid (U)
T, Remove the top two cards of your library from the game: Search your library for a basic land card, reveal it and put into your hand. Then shuflle your library.
2/2
(Ghost of tost)

Silent Hermit - 1G
Creature – Human Druid (C)
T, Remove the top card of your library from the game: Add G to your mana pool. If you removed a land card this way, add an additional G to your mana pool.
1/1
(Zygi)

Silent Sage - 1G
Creature - Human Druid (U)
1, T, remove the top 3 cards of your library from the game: Put all lands you own removed from the game this turn into play tapped.
1/1
(PASEK)

Spiritual Pathfinder - 1G
Creature - Spirit (R)
Remove Spiritual Pathfinder from the game: Add one colorless mana to your mana pool. Play this ability only if Spiritual Pathfinder is in your hand and only any time you could play an instant.
Tap: add G to your mana pool
1/1
(MasterBLB)

Spiteful Baloth - 2GG
Creature- Beast (R)
Temporal
Trample
4/4
(PASEK)

Spiteful Hog - 3G
Creature - Swine (U)
Temporal
3/3
(PASEK)

Spiteful Hound - 2G
Creature - Dog (C)
Temporal
2/2
(PASEK)

Spiteful Wurm - 7G
Creature- Wurm (C)
Temporal
Trample
6/6
(PASEK)

Sticky Spider - 3G
Creature - Spider (U)
Each creature with a web counter can block as thought it has flying.
1G: put a web counter on target creature.
2/4
(ghost of tost)

Strenght from the Maw - 6G
Instant (R)
Temporal
Target creature gets +7/+7 and trample until end of turn.
(Lugo33)

Strenght of The Maw - 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Whenever Strenght of The Maw is removed from the game from anywhere, if you control a forest, you may have target creature gets 1/+1 until end of turn.
(Warmonger)

Terratog - 1GG
Creature - Atog (R)
Sacrifise a land:Terratog gets +2/+2 until the end of turn
Discard a land card from your hand:Terratog gets +1/+1 until the end of turn
1/2
(Sw Mikolaj)

Terramancer - 2G
Creature - Elf Driud (U)
As long as Terramancert is enchanted it gains "whenever you play a land, you draw a card".
2/2
(Cabal)

Venomous Spider - 3GG
Creature - Spider Wyrdling (C)
Venomous Spider can block as thought it had flying.
Whenever Venomous Spider deals combat damage to creature with flying destroy that creature at end of combat.
2/4
(Zygi)

Vine of Truth - 1G
Creature - Wyrdling Plant (U)
Whenewher an artifact or enchantment is put into a graveyard or removed from the game, if you control a forest, you may return Vine of Truth from your graveyard to your hand.
2/1
(Warmonger)

Vernal Growth - 1G
Enchantment (R)
You can play lands any time you could play an instant. (You may play one land each player's turn )
“Soon we will need another lake”(Bzyk)

Verdant Strenght - GG
Sorcery (C)
Search your library for a Forest card, reveal it, and put it into play tapped under your control. Then shuffle your library. Target Creature Gets +1/+1 For each land card put into play this turn.
(Zygi)

Visage of Growth – G
Creature – Avatar (R)
Flying
Each permanent is a land in addition to its other types.
"Fallen into oblivion
The last view inside my mind
Lands of eternal growth
Risen proudly towards the sky."
0/1
(Bzyk)



stw - So wrz 23, 2006 4:19 pm
" /> ARTEFAKTY: (C- 8/8, U- 5/5, R- 7/7)

Bloodsoaked Axe - 2
Artifact - Equipment (C)
Equipped creature gets +2/-1 and has fear.
Whenever Bloodsoaked Axe becomes unattached, target player removes the top two card of his or her library from the game.
Equip 3
(Cabal)

Chromatic Angel - 6
Artifact Creature - Angel (R)
Flying
Cards can't be removed from the game.
Players can't put cards from outside the game to anywhere.
It distorts distortions of reality.
4/4
(Warmonger)

Damascus Rustarmor - 1
Artifact - Equipment (C)
Prevent all damage that would be dealt to equipped creatures by spells or abilities.
Equip 1
(Saise)

Damascus Warrior - 5
Artifact Creature - Golem (C)
Prevent all damage that would be dealt to Damascus Warrior by spells or abilities.
3/3
(Cabal)

Dragans' Standard - 2
Artifact (C)
1,T: Untap target creature.
2,T: Target creature blocks this turn if able.
(Saise)

Everstars Crystal - 2
Artifact (U)
T, Remove the top three cards of your library from the game: Add one mana of any color to your mana pool.
“Like a priceless jewel buried in dark layers of soil and stone, Earth radiates with brilliant beauty into boundaries of space and time.”
(Saise)

Horde's Portal - 4
Arifact (R)
Nonartifact creature spells have Temporal.
“There is no way to win with an enemy who never stops his attack”
(Cabal)

Last Damascus – 1
Legendary Artifact Creature (R)
As long as Last Damascus is equipped it is Indestructible. (“Destroy” effects and lethal damage don't destroy it.)
"Unstoppable, unkillable, and unable to free itself from grief, bitterness and sadness. That is the way of great heroes... and beasts."
1/1
(Zygi)

Maw's Sentry - 6
Artifact Creature - Golem (U)
As long as Maw's Sentry has flying, each other non-Golem creature loses flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
4/5
(Cabal)

Maw's Servant - 3
Artifact Creature - Golem (C)
When Maw's Servant comes into play, you may shuffle your library. If you do, draw a card.
2/1
(Saise)

Necronomicon - 3
Artifact (R)
At the beginning of your upkeep remove the top 4 cards of your library from the game, then draw a card.
(Siepacz)

Nullmage Veil - 2
Artifact - Equipment (C)
Equipped Creature can't be the target of spells or abilities.
Remove the top card of your libary from the game, Unattach Nullmage Veil: Target creature can't be the target of spells or abilities until end of turn.
Equip 2
(Cabal)

Orb of Prophecy - 1
Artifact (U)
1: Look at the top card of your library. You may remove that card from the game.
T, Sacrifice this: Draw a card.
"The future has just begun."
(Warmonger)

Sense Shrapneler – 2
Artifact (R)
Sense Shrapneler comes into play tapped.
2,T, Sacrifice Sense Shrapneler: Target player removes his or her hand from the game. Until end of turn, if a card would be put into that player's hand, remove it from the game instead. At the end of turn that player returns to his or her hand all cards removed from the game with Sense Shrapneler this turn. Play this ability only during a time you could play a sorcery.
(Bzyk)

Shasnel's Staff - 1
Artifact (C)
2, T: Until end of turn, whenever a player would remove a card from the game, put it into it's owners graveyard instead.
(Cabal)

Sword of Iron Petals – 2
Artifact - Equipment (U)
Equipped creature get +1/+1 and has protection from black.
Whenever equipped creature is dealt damage, you gain that much life.
Equip – 1, Remove the top four cards of your library from the game.
(Saise)

Sword of Moon Shards – 2
Artifact - Equipment (U)
Equipped creature get +1/+1 and has protection from white.
Whenever equipped creature is dealt damage, the controller of that damage's source loses that much life.
Equip – 1, Remove the top four cards of your library from the game.
(Saise)

Tanglewilt - 1
Artifact (C)
2, T: Target player loses 1 life.
(Cabal)

Time Manipulator - 3
Legendary Artifact (R)
Whenever a card you own is removed from the game from anywhere put a time counter on Time Manipulator.
Remove ten time counters from Time Manipulator, Sacrifice Time Manipulator: Take an extra turn after this one.
(Zygi)

Unnamed Monuments - 2
Artifact (R)
As Unnamed Monuments into play name a card.
Whenever any of your opponets plays the named card, he or she removes the top half, rounded down, of his or her library from the game.



stw - So wrz 23, 2006 4:20 pm
" /> LANDY: (C- 5/5, U- 5/5, R- 6/6)

Calming Delta
Land (C)
Calming Delta
T: Add U to your mana pool.
If Calming Delta would be removed from the game or put into a graveyard from anywhere, shuffle it into its owner's library instead.
“A calmness unbroken for eons. “
(Bzyk)

Deepwood Farm
Land (U)
Deepwood farm comes into play tapped.
T: Add G or W to your mana pool.
T: Search your library for a green or white card and remove it from the game. If you do, add GW to your mana pool and Deepwood Farm doesn't untap during it's controller next untap step. Then shuffle your library.

Deserted Crossroad
Land (C)
T: Add W to your mana pool.
If Deserted Crossroad would be removed from the game or put into a graveyard from anywhere, shuffle it into its owner's library instead.
“Pathway discovered eons ago.”
(Bzyk)

Desolate Hive
Land (C)
T: Add B to your mana pool.
If Desolate Hive would be removed from the game or put into a graveyard from anywhere, shuffle it into its owner's library instead.
“A place abandoned by light eons ago.”
(Bzyk)

Flooded Temple
Land (U)
Flooded Temple comes into play tapped.
T: Add W or U to your mana pool.
T: Search your library for a white or blue card and remove it from the game. If you do, add WU to your mana pool and Flooded Temple doesn't untap during it's controller next untap step. Then shuffle your library.

Grim Cavern
Land (U)
Grim Cavern comes into play tapped.
T: Add B or R to your mana pool.
T: Search your library for a black or red card and remove it from the game. If you do, add BR to your mana pool and Grim Cavern doesn't untap during it's controller next untap step. Then shuffle your library.

Haunted Harbour
Land (U)
Haunted Harbour comes into play tapped.
T: Add U or B to your mana pool.
T: Search your library for a blue or black card and remove it from the game. If you do, add UB to your mana pool and Haunted Harbour doesn't untap during it's controller next untap step. Then shuffle your library.

Hearth of the Greatwood
Legendary Land (R)
T, Remove the top card of your library from the game: Add G to your mana pool.
5GG: Return target card from your raveyard to your hand.T: Add G to your mana pool for each creature card removed from the game.
(bzyk)

Overgrown Cliffs
Land (U)
Overgrown Cliffs comes into play tapped.
T: Add R or G to your mana pool.
T: Search your library for a red or green card and remove it from the game. If you do, add RG to your mana pool and Overgrown Cliffs doesn't untap during it's controller next untap step. Then shuffle your library.

Skraag, Drags' Fortress
Legendary Land (R)
T, T, Remove the top card of your library from the game: Add R to your mana pool.
5RR:Remove target land from the game.
(bzyk)

Tandal, Capital of the Empire
Legendary Land (R)
T, Remove the top card of your library from the game: Add W to your mana pool.
5WW: Remove target attacking creature from the game.
(bzyk)

The Maw
Legendary Land (R)
2,T: Exchange target permanent you control for target card with the same type you own, removed from the game, unless one of those cards is the color the other isn't.
“As the meteor hit the ground, various accidents had place. Paintings changed, books twisted their content, weird powers started to occur. I am unable to tell, will the Maw change your future, but for sure, it has changed our past.”
- Sage Gellodwyn, “Words of Fate”
(Bzyk)

Tulien, Storm Sea's Keep
Legendary Land (R)
T, Remove the top card of your library from the game: Add U to your mana pool.
5UU:Return target permanent to it's owner's hand.
(bzyk)

Unexplored Rainforest
Land (C)
T: Add G to your mana pool.
If Unexplored Rainforest would be removed from the game or put into a graveyard from anywhere, shuffle it into its owner's library instead.
“A wilderness unserveyed for eons.”
(Bzyk)

Volcano Valley
Land (C)
T: Add R to your mana pool.
If Volcano Valley would be removed from the game or put into a graveyard from anywhere, shuffle it into its owner's library instead.
“A flame smouldering from eons.”
(Bzyk)

Xudora's Cathedral of Dark Star
Land (R)
T, Remove the top card of your library from the game: Add B to your mana pool.
5BB: Search your library for a card and put that card into your hand. Then shuffle your library.
(Warmonger)
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