ďťż
[Archiwum]potrzeba w secie-karty zielone



MasterBLB - Wt sie 01, 2006 8:47 pm
" />W tym wątku dawajcie popłynąć wyobraźni,i co spłodzą wasze umysły nie wachajcie się przedstawić.
Przypomnę tylko ogólne założenia seta:
-nie ma multikolorów
-set opiera się generalnie na usuwaniu kart poza grę
-set ma mieć wysoki power level

Enjoy i owocnej twórczości!




spike - Śr sie 02, 2006 8:48 am
" /><name> XG
creature
When <name> comes into play remove X cards from top of your library
<name> comes with X +1/+1 counters on it
0/0

<name> 1GG
creature
T, remove X cards from top of your library: target X creatures gats +2/+2 until end of turn.
When <name> would be put into graveyard, you may remove it from the game. If you do, creatures you control gets +2/+2 until end of turn
2/2

<name> 1G
instant
As an aditional cost to play <name> remove from the game three cards from top of your library.
Creatures you control gets +3/+3 and trample until end of turn.

może coś się spodoba



Radziu - Śr sie 02, 2006 9:57 am
" />Greatforest's Restorer G
Creature - Wyrdling Druid C
Tap, remove the top card of your library from the game: add G to your mana pool. If it was a land card, add an additional G to your mana pool.
1/1

Deepwood Beetle 2GG
Creature - Wyrdling Insect C
Whenever a player removes a card from the game you may gain 1 life.
2/2

Patherium Broodmother 3GG
Creature - Patherium R
Shuffle 5 cards removed from the game into it's owner's library: put a 1/1 Patherium creature token with Forestwalk into play.
3/3

Endangered Patherium 1GG
Creature - Patherium U
Whenever Endangered Patherium deals combat damage to a player, that player shuffles 3 cards removed from the game into his or her library.
2/3

Stalking Patherium 1G
Creature - Patherium Wyrdling C
At the beginning of your upkeep, remove the top card of your library from the game.
2/3

Mythkeeper 2G
Creature - Druid C
At the beginning of each player's upkeep, that player puts a card removed from the game he or she owns into his or her graveyard.
2/2



ironworks - Śr sie 02, 2006 10:38 am
" />Smoke Ape G (c)
creature-ape
Smoke Ape comes into play with 3 smoke counter on it. Whenever Smoke Ape, Fog Ape or Rain Ape comes into play, remove a smoke counter from it.
Smoke Ape can't attack unless there are no counters on it.
3/3

Fog Ape 1G (u)
creature-ape
Fog Ape comes into play with 2 fog counter on it. Whenever Smoke Ape, Fog Ape or Rain Ape comes into play, remove a fog counter from it.
Fog Ape can't attack unless there are no counters on it.
Fog Ape can't be target of spell and abilities.
4/5

Rain Ape 2G (r)
creature-ape
Rain Ape Ape comes into play with rain counter on it. Whenever Smoke Ape, Fog Ape or Rain Ape comes into play, remove a rain counter from it.
Rain Ape can't attack unless there are no counters on it.
G:regenerate
5/6




bzyk - Śr sie 02, 2006 11:05 am
" />
">Fog Ape 1G (u)
creature-ape
Fog Ape comes into play with 2 fog counter on it. Whenever Smoke Ape, Fog Ape or Rain Ape comes into play, remove a fog counter from it.
Fog Ape can't attack unless there are no counters on it.
Fog Ape can't be target of spell and abilities.
4/5

nietargetowalny wall 4/5 z mozliwoscia atak uza 2 many?

imho mzoe by przeszlo jakby wszystkei mialy po 3 countery...



Warmonger - Śr sie 02, 2006 11:17 am
" />Wielkie krowy atakują!

Ancestral Beeing 5GG
Creature - Elemental / Spirit (R)
When ~this~ comes into play, return up to two target cards from your graveyard to your hand.
5/4

Explosion of Vitality 5GGG
Enchantment (R)
Creatures you control get +3/+3 and gain trample.

Breeding Vine 2G
Creature - Plant Mutant (U)
When Untsable Vine does damage to a player, that player may search his or her library for a land card and put that card into play tapped, then shuffle that library.
4/5

Essence Collector 1G
Creature - Insect Spirit (C)
Essence Collector gets +1/+1 for each counter on it.
1/1



bzyk - Śr sie 02, 2006 11:31 am
" />
">Explosion of Vitality 5GGG
Enchantment (R)
Creatures you control get +3/+3 and gain trample.

hehehe , limited :]


">Breeding Vine 2G
Creature - Plant Mutant (U)
When Untsable Vine does damage to a player, that player may search his or her library for a land card and put that card into play tapped, then shuffle that library.
4/5

hmm , mocne ale ciekawe


">Essence Collector 1G
Creature - Insect Spirit (C)
Essence Collector gets +1/+1 for each counter on it.
1/1

to jest swietne



M0rw47h - Śr sie 02, 2006 12:21 pm
" />~Jakies Cuś G
Creature - Insect
Whenever player remove a card from his or her library you may sacrifice ~, if you do it you gain 2 life.
When is put into graveyard you may return target card from your graveyard into your hand.
0/1

~Nie hertbit i nie of springs ;p 2G
Enchantment
Whenever player remove a card from his or her library you may untap target land.



ironworks - Śr sie 02, 2006 1:19 pm
" />
">Fog Ape 1G (u)
creature-ape
Fog Ape comes into play with 2 fog counter on it. Whenever Smoke Ape, Fog Ape or Rain Ape comes into play, remove a fog counter from it.
Fog Ape can't attack unless there are no counters on it.
Fog Ape can't be target of spell and abilities.
4/5

nietargetowalny wall 4/5 z mozliwoscia atak uza 2 many?

imho mzoe by przeszlo jakby wszystkei mialy po 3 countery...
a może po prostu ograiczyć nei tylko możliwość ataku ale też bloku? jak myślicie, wtedy by przeszło?



Metka - N sie 06, 2006 6:27 pm
" />ZUO G
Creature - zuo R
trample
~ costs 1 more to play for each land you control.
4/3

MHROCK 1G
sorcery u
reaveal your hand. An opponent chooses a nonland card from it. Add to you mana pool mana equal to that cards total mana cost. ( mana cost includes colors.)

Zepsoocie XG
creature - underground lord R
you may play ~ any time you could play an instant.
When ~ comes into play put a creature with cmc=X from your hand into play.
When ~ comes into play, if you played it from your hand sacrifce it if X was 2 or less.
2/2

Kubuś puchatek 1G
creature - beer C
While ~'s power is greater than 4 it gets trample and "G: regenerate ~".
2/2



bzyk - Pn sie 07, 2006 5:39 pm
" />
">ZUO G
Creature - zuo R
trample
~ costs 1 more to play for each land you control.
4/3

broken


">MHROCK 1G
sorcery u
reaveal your hand. An opponent chooses a nonland card from it. Add to you mana pool mana equal to that cards total mana cost. ( mana cost includes colors.)

zrobilem taka karte kiedys w fc , ale byl to art za tapa ale ta karte RFG


">Zepsoocie XG
creature - underground lord R
you may play ~ any time you could play an instant.
When ~ comes into play put a creature with cmc=X from your hand into play.
When ~ comes into play, if you played it from your hand sacrifce it if X was 2 or less.
2/2

hmm , ciekawe


">Kubuś puchatek 1G
creature - beer C
While ~'s power is greater than 4 it gets trample and "G: regenerate ~".
2/2

to jest fajne



siepacz - Pn sie 07, 2006 5:51 pm
" />
">ZUO G
Creature - zuo R
trample
~ costs 1 more to play for each land you control.
4/3


to nie jest broken, nawet wystawiony z bopa cos kosztuje i tapuje cie mocno, a po 4 turze przestaje sie to po prostu oplacac. imho kapitalny pomysl.



bzyk - Pn sie 07, 2006 6:07 pm
" />hmm...po dlzuszym przemysleniu karty przyznaje ze rzeczywiscie dobre ... dluuugo do mnie docieralo jak to dziala



Warmonger - Pn sie 07, 2006 6:59 pm
" />Mi się ten pomysł bardzo podoba. Można tym pokarcić, ale nie jest to prosta sprawa. Właśnie takie karty lubię.
Przypominam, że nasz zielony będzie wytwarzał gignatyczne landów i many - wystarczy zajrzeć do spoilera.

A właśnie:

Perverted, Deviant Druid of The Growing Banana 1GG
Creature - zią Druid (U)
T: Put a copy of target land token into play under your control.
2/1



siepacz - Pn sie 07, 2006 8:28 pm
" />
">Perverted, Deviant Druid of The Growing Banana 1GG
Creature - zią Druid (U)
T: Put a copy of target land token into play under your control.
2/1


wording jest z dupy w tej chwili kopiuje tokena
w krotkim czasie wytwarza absurdalne ilosci many, zwlaszcza jak mozemy go odtapowac, hmmm....

GGG
0/1
i oczywiscie sensowny wording

a sam pomysl strasznie mi sie podoba.



MasterBLB - Pn sie 07, 2006 8:42 pm
" />mi także się podoba ów pomysł.A wording winien brzmieć coś ala:
name GGG
creature-druid R
T:Put a land token that is a copy of target land into play.Remove it from the game at the end of turn
1/1

za GGG niech ma i trochę powera



Metka - Pn sie 07, 2006 8:58 pm
" />singing dryad G
creature - driada C
Whenever ~ blocks a creature that creature gets -X/-0, where X is that creature's power.
0/1

Boping tree G
creture - drzewo C
at the beggining of your first mainphase you may add one mana of any color to our mana pool.
0/3

Świadek Jechowy XGG
creature - witness C
When ~ coems into play return target card with cmc=X from your graveyard to your hand.
2/1

pamiętajcie to tylko commony!



bzyk - Pn sie 07, 2006 9:41 pm
" />
">singing dryad G
creature - driada C
Whenever ~ blocks a creature that creature gets -X/-0, where X is that creature's power.
0/1

bylo takei drzewo ... ale chyba za 4 many...


">Świadek Jechowy XGG
creature - witness C
When ~ coems into play return target card with cmc=X from your graveyard to your hand.
2/1

hmm , slabsza witnesska ... hmm



MasterBLB - Wt sie 08, 2006 8:23 am
" />owszem,zwało się singing tree

nie wiem,czy Metka nie przesadziłeś z tym Boping tree-kurczę,daje manę dowolnego koloru bez tapowania,a jest przy tym całkiem solidną ścianką 0/3 jak na 1st drop,i do tego COMMON??Lubię mocne karty,ale to już imho przesada

nowa witneska,hmmm...coby bardziej nam do seta pasowała,zróbmy ją tak może:
Świadek Jechowy XGG
creature - witness U
Temporal(reminder)
When ~ comes into play return target card with converted mana cost equal or less to X removed from the game to your hand.
2/1



bzyk - Wt sie 08, 2006 8:39 am
" />
">Świadek Jechowy XGG
creature - witness U
Temporal(reminder)
When ~ comes into play return target card with converted mana cost equal or less to X removed from the game to your hand.
2/1

oo, to mi sie podoba ... tylk oze zaraz nam z tego Thought wyjdzie



MasterBLB - Wt sie 08, 2006 8:44 am
" />hmmm...ale zielonego thougthsa mamy,to jest ten dający życie Dona.A na pewne podobieństwo do serii witneski machnałbym ręką



Warmonger - Wt sie 08, 2006 9:05 am
" />Witnesska NIE ma serii. Podobieństwo jest nie tyle pewne, co pewne i oczywiste.



Metka - Wt sie 08, 2006 4:49 pm
" />chyba rzeczywiście 0/3 to dużo dla drzewka, ale myżel ze i tak bop/elf ciągle lepszy. Mane daje ci raz, i to w main phase co uniemożliwia stosowanjie drzewka do rzucania instantow, tzn trzeba je grać na sorcery. Poza tym jest to pierwszy main phase co pozwala przeciwnikowi ustawić bloki już widząc co zagrasz. Może 0/2?



MasterBLB - Wt sie 08, 2006 8:04 pm
" />hmmm jako commona 0/3,ale dającego tylko G manę byłbym skłonny to zaakceptować



mateoosh01 - Wt sie 08, 2006 9:36 pm
" />Ssacy pederasta 2G
Creature - Elf shaman C
whenever you use an activated ability that is'nt mana abilty you may untap ap to two lands.
1/2



bzyk - Wt sie 08, 2006 11:30 pm
" />broken, nawet jakby odtapoywal jednego landa...ilez to jest abilitek uzywajacych wylacznie 1-2 many...



Radziu - Śr sie 09, 2006 7:56 am
" />Pederasta + nawet taki Kumano, Master Yamabushi i GG. A boje sie myslec jak to dziala w toothu.

TMPM(Teksanska Masakra Pila Mechaniczna) G
Creature - Plant R
Whenever you tap a land for mana, you may put a charge counter on TMPM.
Remove 2 charge counters from TMPM: add one mana of any color to your mana pool.
0/2

EDIT: Master nie daj mu 3 toughnessa bo bedzie za mocna roslinka shockiem czy fireboltem nie zabijesz a moglby lionsy/legionistow i isamaru blokowac



MasterBLB - Śr sie 09, 2006 10:22 am
" />ssący pederasta-sec bzyk

co do pomysłu radzia:
Hmmm mamy card vs card
Boping tree G
creture - drzewo C|R
at the beggining of your first mainphase you may add G(C) {one mana of any color(R)} to your mana pool.
0/3

vs

TMPM(Teksanska Masakra Pila Mechaniczna) G
Creature - Plant R
Whenever you tap a land for mana, you may put a charge counter on TMPM.
Remove 2 charge counters from TMPM: Add one mana of any color to your mana pool.
0/3

szczerze powiedziawszy,nie mam pojęcia na które się zdecydować.Bzyk,Siepacz-jak wy widzicie sprawę?



M0rw47h - Śr sie 09, 2006 10:47 am
" />Nie chce nic mowic ale robienie samych manodajek i nic pozatym specialnego tworzy z green-a kolor calkowicie niegrywalny...

~Wredne Bydlako 2GG
Krejczer - Bist
If ~ would be removed from anywhere put it into play.
GG: Regenerate ~.
4/3

~Pralat Jankowski GG
Krejczer - Druid
When ~comes into play name a card.
If named card would be removed from the game, put it into play instead.
2/2

Forgotten Ways GGG
Enchantment
Players may play creatures and lands outside the game.
(Each player may play only creatures and lands he or she owns.)



Radziu - Śr sie 09, 2006 12:50 pm
" />Do waysow trzeba poprawic wording tj dodac "as though they were in his or her hand" Co do Boping Tree nie first main phase tylko precombat main phase

Ah, pragne zauwazyc ze to pierwsza manodajka w secie

Skoro tak chcesz....

Silence Keeper GG
Creature - Druid U
Whenever a Wyrdling comes into play, put a +1/+1 counter on Silence Keeper.
1/2

Balonik 2GG
Creature - Wyrdling Beast R
Trample
Whenever a card is removed from the game from anywhere, you gain 1 life.
4/4

Weird Growth G
Enchantment - Aura U
At the beginning of your upkeep, remove the top card of your library from the game and put a +1/+1 counter on enchanted creature.

Deep Into the Groove 1GG
Sorcery C
Put target creature card removed from the game into play.

Howl of the Badger! XXGG (tutaj byl EDIT: missclick)
Instant R
Temporal
Put X 1/3 green Wyrdling creature tokens into play.



Warmonger - Śr sie 09, 2006 2:21 pm
" />
">Players may play creatures and lands outside the game.
Przypomniała mi się scena z jakiejś starej kreskówki, w której jakieś ciemne typy rżną w pokera, a pod stołem toczy się równolegle druga gra - jeden z nich rozdaje pozostałym karty przy użyciu stóp.



bzyk - Śr sie 09, 2006 4:05 pm
" />
">co do pomysłu radzia:
Hmmm mamy card vs card
Boping tree G
creture - drzewo C|R
at the beggining of your first mainphase you may add G(C) {one mana of any color(R)} to your mana pool.
0/3

vs

TMPM(Teksanska Masakra Pila Mechaniczna) G
Creature - Plant R
Whenever you tap a land for mana, you may put a charge counter on TMPM.
Remove 2 charge counters from TMPM: Add one mana of any color to your mana pool.
0/3

szczerze powiedziawszy,nie mam pojęcia na które się zdecydować.Bzyk,Siepacz-jak wy widzicie sprawę?

to drugoe to jak pol herbaty ale dziala tylko na ciebie i to daje dowolna ... imho za mocne jak na 1 many

optowalbym za commonowa wersja pierwszego bo i przydatne w limited sie robi


">~Wredne Bydlako 2GG
Krejczer - Bist
If ~ would be removed from anywhere put it into play.
GG: Regenerate ~.
4/3

broken, za latwo wchodzi za fre , zwlaszcza przy tylu RFG'ujacych kartach i to w dowolnym decku a cialo ma calkiem spore !


">~Pralat Jankowski GG
Krejczer - Druid
When ~comes into play name a card.
If named card would be removed from the game, put it into play instead.
2/2

to juz lepsze ale wciaz jestem przeciwny replacementowi rfg(skadkolwiek)->play , neizaleznei od kosztu ... karta mzoe byc jesli bedziedzialac "from play", a nadal ma jakistam potencjal combogenny


">Forgotten Ways GGG
Enchantment
Players may play creatures and lands outside the game.
(Each player may play only creatures and lands he or she owns.)

masslivingwish,mowisz? nei za mocne?


">Silence Keeper GG
Creature - Druid U
Whenever a Wyrdling comes into play, put a +1/+1 counter on Silence Keeper.
1/2

to nawet mzoe bc , ale zdecydowanei common, i nawet za 1G


">Weird Growth G
Enchantment - Aura U
At the beginning of your upkeep, remove the top card of your library from the game and put a +1/+1 counter on enchanted creature.

hmm...jak dla mnei troche za(?)mocne...ale moze neich sie inni wypowiedza


">Deep Into the Groove 1GG
Sorcery C
Put target creature card removed from the game into play

wsumie , cieko przyznac jak to tu powinno wygladac z colorwheelem ... cc imho dobre , ale dodalbym YOU OWN


">Howl of the Badger! XXGG (tutaj byl EDIT: missclick)
Instant R
Temporal
Put X 1/3 green Wyrdling creature tokens into play.

goblin offensive?



M0rw47h - Śr sie 09, 2006 4:48 pm
" />To inaczej troszke

~Wredne Bydlako 2GG
Krejczer - Bist
If ~ would be removed from anywhere, you may pay 1GG if you do, put it into play.
GG: Regenerate ~.
4/3

~Pralat Jankowski GG
Krejczer - Druid
When ~comes into play name a card.
If named card would be put into your graveyard from anywhere you may sacrifice ~, if you do, put the named card into play instead.
2/2

I na dokladke pare robali

Darkwood Insect Cocoon G
Creature - Cocoon (C)
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with counter on it.
Remove a counter from ~, sacrifice: Draw a card.
When ~ is put into graveyard from play, put a 1/1 insect token into play at end of turn.
0/1

Darkwood Worker 1G
Creature - Insect
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with two counters on it.
Whenever you play land put counter on ~.
Remove a counter from ~: ~ gets +1/+1. Play this ability only once each turn.
Sacrifice ~: Search your library for a basic land card, put that card into your hand, then shuffle your library.
2/1

Darkwood Avenger 1GG
Creature - Insect
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with two counters on it.
Whenever you play land put counter on ~.
Remove a counter from ~: ~ gets +1/+1. Play this ability only once each turn.
Remove a counter from ~: Regenerate ~.
3/2

Darkwood Matriarch 1GGG
Creature - Insect
When you play ~, you may remove any number of land cards in your hand from the game, if you do, put a counter on ~ for each land removed this way.
Whenever you play land put counter on ~.
Remove counter from ~: Put 1/1 insect token into play.
Remove counter from ~: Regenerate ~.
3/4



Ghost of tost - Pt wrz 01, 2006 8:42 am
" />Coś tam-1GG
Enchantment-Aura
Enchanted creature
Enchanted creature gets +2/+2
Whenever enchanted creature is put into graveyard you may put X 1/1 green Wyrdling creature tokens into play where X is the number of card removed from play thix turn.

Bla Bla Druid-2G
Creature-Human Druid
T:Remove top three cards from your library. Search your library for basic land. Reavel it and put into your hand. Then shuflle your library.
2/2

Krowa-GGG
Creature-Wyrdling
trample
4/4



spike - Pt wrz 01, 2006 9:22 am
" />Incarnation of Nature 2GG
Creature - Avatar R
Incarnation of Nature`s P/T are each equal to the number of untapped forests you control.
G: Incarnation of Nature gets +2/+2 until end of turn
Whenever Incarnation of nature attacks you may remove 2 cards from top of your library. If you do untap up to two forests you controll.
*/*

Unstopable Growth 1G
Enchantment - Aura U
Enchant creature
At the beginning of your upkeep put a growth counter on Unstopable Growth.
Enchated creature gets +2/+2 for each growth counter on Unstopable Growth
Whenever Unstopable growth would be put into graveyard from pay you may remove a card from your graveyard from the game. If you do put Unstopable Growth into your hand instead.



Frozen_Shade - Pt wrz 01, 2006 9:53 am
" />
">Unstopable Growth 1G
Enchantment - Aura U
Enchant creature
At the beginning of your upkeep put a growth counter on Unstopable Growth.
Enchated creature gets +2/+2 for each growth counter on Unstopable Growth
Whenever Unstopable growth would be put into graveyard from pay you may remove a card from your graveyard from the game. If you do put Unstopable Growth into your hand instead.


A teraz porownaj to sobie z Momentum.



bzyk - Pt wrz 01, 2006 9:57 am
" />
">~Wredne Bydlako 2GG
Krejczer - Bist
If ~ would be removed from anywhere, you may pay 1GG if you do, put it into play.
GG: Regenerate ~.
4/3

podoba mi sie


">~Pralat Jankowski GG
Krejczer - Druid
When ~comes into play name a card.
If named card would be put into your graveyard from anywhere you may sacrifice ~, if you do, put the named card into play instead.
2/2

(nadal) broken .... twierdze ze to moze tak dzialac , bedac uncommonem jesli bedzie nei "graveyard from anywhere" tylko "from play" a nawet wtedy tez "you own...into a graveyard or removed fro mthe game from play"


">Darkwood Insect Cocoon G
Creature - Cocoon (C)
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with counter on it.
Remove a counter from ~, sacrifice: Draw a card.
When ~ is put into graveyard from play, put a 1/1 insect token into play at end of turn.
0/1

Darkwood Worker 1G
Creature - Insect
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with two counters on it.
Whenever you play land put counter on ~.
Remove a counter from ~: ~ gets +1/+1. Play this ability only once each turn.
Sacrifice ~: Search your library for a basic land card, put that card into your hand, then shuffle your library.
2/1

Darkwood Avenger 1GG
Creature - Insect
When ~comes into play you may remove a land card in your hand from the game, if you do, ~ comes with two counters on it.
Whenever you play land put counter on ~.
Remove a counter from ~: ~ gets +1/+1. Play this ability only once each turn.
Remove a counter from ~: Regenerate ~.
3/2

Darkwood Matriarch 1GGG
Creature - Insect
When you play ~, you may remove any number of land cards in your hand from the game, if you do, put a counter on ~ for each land removed this way.
Whenever you play land put counter on ~.
Remove counter from ~: Put 1/1 insect token into play.
Remove counter from ~: Regenerate ~.
3/4

te mnei jakos nei przekonuja :/


">Coś tam-1GG
Enchantment-Aura
Enchanted creature
Enchanted creature gets +2/+2
Whenever enchanted creature is put into graveyard you may put X 1/1 green Wyrdling creature tokens into play where X is the number of card removed from play thix turn

no nawet , nawet


">Bla Bla Druid-2G
Creature-Human Druid
T:Remove top three cards from your library. Search your library for basic land. Reavel it and put into your hand. Then shuflle your library.
2/2

hmm , imho moze byc


">Krowa-GGG
Creature-Wyrdling
trample
4/4

hmm ,hmm ,hmm ... z jednej strony mocne , z drugiej wsumie nawet wmiare na poziomie wywazenia


">Incarnation of Nature 2GG
Creature - Avatar R
Incarnation of Nature`s P/T are each equal to the number of untapped forests you control.
G: Incarnation of Nature gets +2/+2 until end of turn
Whenever Incarnation of nature attacks you may remove 2 cards from top of your library. If you do untap up to two forests you controll.
*/*

hmm , przeanalizujmy ... w jakims mono-g bez akcelerki , wchodzi w piatej(bo jak w 4tej to sie odrazu wyzeruje) ... w 6stej untap (5/5) drop forest (6/6) , dopak (12/12) , atak i rfg 6 kart , dopak (24/24) .... a liczac ze w secie jest Cryptic Growth to z 6tej tury robi sie 4ta bodajze


">Unstopable Growth 1G
Enchantment - Aura U
Enchant creature
At the beginning of your upkeep put a growth counter on Unstopable Growth.
Enchated creature gets +2/+2 for each growth counter on Unstopable Growth
Whenever Unstopable growth would be put into graveyard from pay you may remove a card from your graveyard from the game. If you do put Unstopable Growth into your hand instead.


undercosted jak cholera ... i czemu unstable jak to jest wlasnie cholernie stabilne



spike - Pt wrz 01, 2006 11:27 am
" />nie wiem jak to naprawde jest, ale zdolności whenever this attacks blablabla można użyć tylko raz (jak tej ostatniej abilitki nie było to mi powiedzieli, że nie grywalne, a teraz że za mocne), a jak zrobisz tak jak napisałeś to można go byle czym zblokoać i ginie na początku następnej tury

i nie unstable tylko unstopable
pozdro



Frozen_Shade - Pt wrz 01, 2006 11:59 am
" />Nie unstopable, tylko unstoppable.



bzyk - Pt wrz 01, 2006 12:22 pm
" />
">i nie unstable tylko unstopable
pozdro

sorry , za szybko czytalem + skojarzenie z unstable mutation


">a jak zrobisz tak jak napisałeś to można go byle czym zblokoać
oczywiscie ,ale zauwaz ze nawet przy Cryptic growth to masz 1sza i 3cia ture by zrzucic cos co da mu evasion itp



Ghost of tost - So wrz 02, 2006 8:21 am
" />Pająg-3G
Creature-Spider
~this~ can block as though it has flying.
1GG:Put Web counter on target creature with flying.
Creatures with Web counter looses flying.
2/4

Parasite-1GG
Enchantment-Aura
Enchanted Creature
At the beginning of your upkeep put +0/-1 counter on enchanted creature.
Whenever enchanted creature is put in graveyard put X/X green Insect creature token where X is the number of counters on enchanted creature.

Paradise Sun-GG
Enchantment-Aura
Enchanted land
Enchanted land can produce mana of any color.



Aradoch - So wrz 02, 2006 4:57 pm
" />Bulvox Stomper 3GG
Creature - Beast U
Whenever Bulvox Stomper dealt combat damage, destroy number of tokens opponent control equal to damage dealt by Bulvox Stomper.
5/3

Tree of Druids GG
Enchantment C
Whenever card is removed from the game you may put Grow counter on Tree of Druids.
Remove 6 Grow counters from Tree of Druids:
Tree of Druids becomes 5/5 green Treefolk named Druid Protector; Druid Protector have Trample and "2: Druid Protector can't be removed from the game this turn".("This effect doesn't end until end of turn")

Hatchery 2GG
Instant U
All green and black creature spells costs 3 less to play until end of turn.

Forest of Shadows
Legendary Land
T:Add G or B to your mana pool.
2,T: Put a creature card removed from the game into play under your control until end of turn; creature puted into play this way have Haste.



spike - So wrz 02, 2006 10:11 pm
" />Incarnation of Nature 2GG
Creature - Avatar R
Incarnation of Nature`s P/T are each equal to the number of untapped forests you control.
G: Incarnation of Nature gets +2/+2 until end of turn.
Remove two cards from top of yor library: untap up to two forests you control. Play this ability only once each turn.
*/*

jak mi teraz powiecie, że wątpliwie grywalne, albo broken to chyba udusze

Unstoppable Growth 3GGG
Enchantment - Aura R
Enchant creature
At the beginning of your upkeep you may remove 2 top cards from your library from the game. If you do, put a growth counter on Unstoppable Growth.
Enchated creature gets +2/+2 for each growth counter on Unstoppable Growth
Whenever Unstoppable growth would be put into graveyard from pay you may remove a card from your graveyard from the game. If you do put Unstoppable Growth into your hand instead.

teraz chyba lepiej

Murderous Growth G
Instant U
Target creature gets +5/+5. Sacrifice it at end of turn.

nie wiem czy pod czarny nie podchodzi, ale co tam

Blablabla 1GG
Enchantment U
At the beggining of yor upkeep you may remove 3 top cards from top of your library from the game. If you do search yor library for a basic land card and put that card into play tapped.



Pan Heniek - N wrz 03, 2006 10:34 pm
" />A teraz coś z serii przepakowanych kolosów, czyli "lekko" zmodyfikowany Skyshroud Behemoth.

<nazwa> 8GG
Creature - Beast

Fading 1
If <nazwa> is put into graveyard from play, put a 5 1/1 green <Jaki może być 1/1 token pasujący do beasta? > tokens into play, add GGGGG to your mana pool and remove <nazwa> from game.
<nazwa> comes into play tapped.
10/10



MasterBLB - Pn wrz 04, 2006 10:23 am
" />raz że fadinga to nie ma w secie,a dwa potrzeba nam coś z większą nutką świeżości



spike - Pn wrz 04, 2006 10:29 am
" />Wielki zły napakowany kafar 3GGG
Creature - Beast
When Wielki zły napakowany kafar comes into play remove all other creatures you controll, if you removed 3 or less creatures this way sacrifice Wielki zły napakowany Kafar
Trample, Crushing blow
Wielki zły napakowany kafar`s p/t are equal to number of removed creature`s by wielki zły napakowany kafar plus six.
6+*/6+*

hehe, najpierw musi sie nażrec kritow żeby żył



MasterBLB - Pn wrz 04, 2006 10:49 am
" />o ten pomysł niczego sobie,choć może bardziej to do czarnego by pasiło



spike - Wt wrz 05, 2006 12:17 pm
" />Incarnation of Nature
Creature - Avatar R
Incarnation on Nature`s Power and Toughness are each equal to the number of untapped forests you control.
G: Incarnation of Nature gets +2/+2 until end of turn.
0: search your library for two forest cards, remove them from the game: untap up to two forests.

w końcu weźmiecie to do seta czy nie?(jakby co moge poprawić tylko powiedzcie co nie pasuje)



MasterBLB - Wt wrz 05, 2006 12:21 pm
" />odpuść sobie-póki co nie mamy w planach brać tego do seta



Niuniek - Cz wrz 07, 2006 7:25 pm
" />Grateri Mules Snake Shaman GG
creature - Snake shaman

Can't atack
T:Gain 1 life for ech forest land in play.

0/1

Creative control up BB
instant

Target creature gain +2/+2 until end of turn

Forest spy power BBB
Enchantment

When this card is in game, green speel can't be contered.



Warmonger - Cz wrz 07, 2006 7:36 pm
" />^To wygląda, jak spoiler po wielokrotnym dziesiątkowaniu.



PASEK - Pt wrz 08, 2006 6:54 pm
" />Pare moich pomysłów:

Dismay Dancer 1G (C)
creature elf warrior
remove 3 cards from the top of your library from the game: ~this gets +1/+1 until the end of turn, play this ability only once each turn
2/2

Spiteful Hound 2G (C)
creature- dog
temporal
2/2

Spiteful Wurm 7G (C)
creature- wurm
temporal
trample
6/6

Spiteful Hog 3G (U)
creature- swine
temporal
3/3

Spiteful Baloth 2GG (R)
creature- beast
temporal
Crushing Blow
4/4

Greatwood Howler 1G (R)
creature- beast
Trample
~this gets -x/-x where is X is the number of cards removed from the game this turn.
5/5

Greatwood Pride G (C)
instant
infirmity 3
Target creature gets +2/+2 until the end of turn

Primordial Calling 1G (C)
sorcery
infirmity 3
Search your cards removed from the game this turn, you may put all basic land cards among them into play tapped.

Greatwood Burst 3G (C)
instant
infirmity 2
Put X 1/1 saproling creature tokens into play, where X is the number of cards removed from the game this turn.

Greatwood Sage 1G (U)
creature- human druid
remove two cards from the top of your library from the game,tap: put a land card removed from the game this turn into play.
1/1

Greatwood Elite 1G (R)
creature- drayd
forestwalk
0:Put a Seed Counter on ~this
If ~this has a Seed Counter it becomes a basic forest (it is no longer a creature ) and gains this ability: "2G:Remove a Seed Counter from ~this".
"Pale, beyond porch and portal, crowned with leaves, she stands,
who gathers all things mortal with cold immortal hands..."
2/1

Mould Ooze 1GG (U)
creature Ooze
Crushing Blow
3/4

Greatwood Ambusher GG (C)
creature elf warrior
When ~this comes into play you may have target creature get +x/+x, where X is the number of cards removed from the game this turn.
2/2

Greatwood Guardian 3GG (C)
creature Treefolk Sentry
Defender
Crushing Blow
remove 3 cards from the top of your libarary from the game:~this loses defender until the end of turn, use this ability only once each turn.
2/5

Szczególnie ważne są jakieś C lub U stwory dla tego koloru ( zielony w końcu powinnien mieć jakieś dobre stwory) a nie widziałem ich za dużo w spoilerze. Fajnie by to nawet wygladało druga tura dancer\sage trzecia
Hog\Baloth.



MasterBLB - Pt wrz 08, 2006 7:30 pm
" />Pasek,trzeba przyznać że pomysły ciekawe.I nie bój się,w secie nawet jeszcze połowa kart nie została pokazana,więc i ludków przybędzie

zadam ci tylko pytanie:

">Greatwood Ambusher GG (C)
creature elf warrior
infirmity 2
When ~this comes into play you may have target creature get +x/+x, where X is the number of cards removed from the game this turn.
2/2


jak ty wyobrażasz sobie zagranie stwora z infirmity?



PASEK - Pt wrz 08, 2006 7:39 pm
" />mhy może nie rozumiem jak ten mechanizm działa, a może po prostiu nie widze problemu- zagrywasz stwora w np. w mianie używasz infiminity, usuwasz go i wtedy mozesz go zagrac do konca tury jak instant? tak to bedzie działać??



MasterBLB - Pt wrz 08, 2006 7:42 pm
" />Infirmity X (As an additional cost to play this spell, you may remove the top X cards of your library from the game. If you do, remove this card from the game instead of putting it into a graveyard. Until end of turn,you may play that card as though it was in your hand.)

nie ma możliwości po prostu,aby mechanika ta znalazła się na permanencie-po resolvie nie kładziesz go przecież do grava,tylko do gry.



bzyk - Pt wrz 08, 2006 8:05 pm
" />
">Spiteful Hound 2G (C)
creature- dog
temporal
2/2

Spiteful Hog 3G (c)
creature- swine
temporal
3/3

i moze jakis forest/swampwalk


">Greatwood Howler 1G (R)
creature- beast
Trample
~this gets -x/-x where is X is the number of cards removed from the game this turn.
5/5

mi tam sie podoba , ale czy nie sadzisz ze to zbyt overpowered w constructed ?


">Greatwood Pride G (C)
instant
infirmity 2
Target creature gets +X/+X until the end of turn, where X is the number of cards removed from the game this turn.


staramy sie uniknac kart zabijajacych trigerujacych za rfg bo zbyt latwo na tym jednostrzalowego killa wykrecic :/

ale ogolnie jakis growth(+2/+2) z infirmity bedzie git


">Primordial Calling 1G (C)
sorcery
infirmity 3
Search your cards removed from the game this turn, you may put all basic land cards among them into play tapped.

Return all basic land cards you own removed from the game this turn to play (under your control) tapped.

hmm , bez czegos jak zuranka usuwajaca zamiast swiecenia nei widze sensu by to mialo infirmity :/


">Greatwood Elite 1G (R)
creature- drayd
forestwalk
0:Put a Seed Counter on ~this
If ~this has a Seed Counter it becomes a basic forest (it is no longer a creature )
2G:Remove a Seed Counter from ~this
"Pale, beyond porch and portal, crowned with leaves, she stands,
who gathers all things mortal with cold immortal hands..."
2/1

swietne , tylko trzeba by bylo zaznaczyc ze pozostaje mu abilitka z usunieciem , bo w tej chwili jak sie staje forestem to juz jej nei ma


">Mould Ooze 1GG (U)
creature Ooze
Crushing Blow
3/4

zielony zwykl z krit 3/3 za 1GG


">Greatwood Ambusher GG (C)
creature elf warrior
infirmity 2
When ~this comes into play you may have target creature get +x/+x, where X is the number of cards removed from the game this turn.
2/2

jak juz master zauwazyl infirmity tylko na instantach i sorcery



MasterBLB - So wrz 09, 2006 5:36 pm
" />
">Greatwood Elite 1G (R)
creature- drayd
0:Put a Seed Counter on ~this
If Greatwood Elite has a Seed Counter on it becomes a basic forest (it is no longer a creature ) and gains this ability: "2G:Remove a Seed Counter from ~this".
"Pale, beyond porch and portal, crowned with leaves, she stands,
who gathers all things mortal with cold immortal hands..."
2/1


ojj jakie z tego może być brokeniszcze srogie....ale i tak mi się podoba,choć forestwalka imho trzeba wyciąć



Zygi - N wrz 10, 2006 10:29 am
" />Deep Exploration GG
Sorcery
Reveal the top 4 cards from the top of your library, put all revealed lands in play tapped and remove rest from the game

Greatwood Protector 2GG 2/6
Creature - Treefolk Druid
Creatures you controll can't lose their abilities (taka ochrona przed crushing blowem)

~name~ 1GG 2/2
Creature - Wyrdling Druid
Flash
Whenever ~this~ comes into play target creature gets +2/+2 until end of turn

Summoning Adept 1G 1/1
Creature - Wyrdling Druid
G,T: The next creature card you own that isn't in play have flash



bzyk - N wrz 10, 2006 10:35 am
" />
">Greatwood Protector 2GG 2/6
Creature - Treefolk Druid
Creatures you controll can't lose their abilities (taka ochrona przed crushing blowem)

faajne



Warmonger - N wrz 10, 2006 10:38 am
" />
">Deep Exploration GG
Sorcery
Reveal the top 4 cards from the top of your library, put all revealed lands in play tapped and remove rest from the game

Mulch
Chyba, że takie było założenie? Może i do seta pasuje, ale martwię się o grywalność.



bzyk - N wrz 10, 2006 11:04 am
" />war , mulsh daje na lape a to do gry tapped...a to spora roznica



MasterBLB - N wrz 10, 2006 11:44 am
" />protektor z miejsca poszedł do wora ;]



PASEK - Śr wrz 13, 2006 9:59 am
" />Dehydrate G
destroy targer artifact, it cant be regenerated this turn. Remove cards X from the top of your library where X is equal to the destroyed artifact's converted mana cost.

Greatwood Armor 1G
enchantment aura
enchant creature
Enchanted creature gets +X/+X where X is the number of cards removed from the game this turn

Might of the Woods G
instant
Infirminity 3
Target creature gets +3/+3 until the end of turn
As an addional cost to play ~this sacrifise a forest

Animate 1G
instant
infiminity 3
target land or noncreature artifact becomes a 3/3 creature until the end of the turn.

Reap the Weed 4G
instant
Temporal
Destroy target black or blue creature, its controller may put 3/3 elephant creature token into play.



bzyk - Śr wrz 13, 2006 10:04 am
" />
">Greatwood Armor 1G
enchantment aura
enchant creature
Enchanted creature gets +X/+X where X is the number of cards removed from the game this turn

nadal uwazam ze powinnismy unikac kill mode trigerujacych za rfg


">Might of the Woods G
instant
Infirminity 3
Target creature gets +3/+3 until the end of turn
As an addional cost to play ~this sacrifise a forest

ja bym osobiscie dopak z infirmiti widzial +2/+2 bez tego saca ... teraz to sie praktycznei tylko na jednostrzalowy finish nadaje


">Animate 1G
instant
infiminity 3
target land or noncreature artifact becomes a 3/3 creature until the end of the turn.

bardzo fajne


">Reap the Weed 4G
instant
Temporal
Destroy target black or blue creature, its controller may put 3/3 elephant creature token into play.

co sadze o hate'ach kolorystyczych , juz mowilem



MasterBLB - Śr wrz 13, 2006 11:48 am
" />ad armor-seconds Bzyk
dehydrate-hmmm takie sobie
might-zgadzam się ponownie,sacowanie foresta jest drętwe
animate-to z kolei bardzo syte,ale bez możności ożywiania artefaktu.Zielony wszak chyba najbardziej ze wszystkich kolorów nienawidzi artefaktów
reap-w kolejnym secie jeśli już



spike - So wrz 16, 2006 7:28 am
" />Blablabla 1GG
Enchantment — Aura U
Enchant creature
Enchanted creature has +3/+3.
If enchanted creature is put into graveyard,you may remove it and Blablabla from the game instead. If you do put three 1/1 green Saproling creature tokens into play.

ot taki uncommonik



MasterBLB - Pn wrz 18, 2006 11:14 am
" />Kurczę,toć w secie nie mamy ni jednej zielonej manodajki!czas to zmienić:

nasza setowo-blokowa manodajka(aka NS-BM) G
creature-sth R
Remove NS-BM from the game:Add one mana of any color to your mana pool. Play this ability only if NS-BM is in your hand.
T:Add one mana of any color to your mana pool.
1/1 or raczej 0/1



Zygi - Pn wrz 18, 2006 1:54 pm
" />Channeling Keeper G [0/1]
Creature - Druid
T: Add one mana of any color to your mana pool
Put Channeling Keeper into your graveyard: Add Two mana of any colour to your mana pool. Play this ability only if Channeling Keeper is removed from the game.

Astrall Ape 1G [2/2]
Creature - Ape
Remove a card in your hand from the game: Astral Ape Gets +1/+1 and trample until end of turn

Elvish Archont G [1/1]
Creature - Elf
G, Remove a land you contoll from the game: Elwish archont becomes 3/3 Elemental creature with "Elwish Archont can't be target of black or blue spells or abilities"



Metka - Pn wrz 18, 2006 2:01 pm
" />
">nasza setowo-blokowa manodajka(aka NS-BM) G
creature-sth R
Remove NS-BM from the game:Add one mana of any color to your mana pool. Play this ability only if NS-BM is in your hand.
T:Add one mana of any color to your mana pool.
1/1 or raczej 0/1

jak dla mnie Bop dosyć dosadnie wyznacza maksymalny power level manodajki i nie trzeba go jeszcze ulepszać. Poza tym Elvish spirit guide na każdy kolor to przesada. Jeżeli połączysz te dwie karty w jedną wyjdzie ci coś chyba "odrobinkę" za mocnego.


">Channeling Keeper G [0/1]
Creature - Druid
T: Add one mana of any color to your mana pool
Put Channeling Keeper into your graveyard: Add Two mana of any colour to your mana pool. Play this ability only if Channeling Keeper is removed from the game.

jak wyżej - bop to za dużo.


">Astrall Ape 1G [2/2]
Creature - Ape
Remove a card in your hand from the game: Astral Ape Gets +1/+1 and trample until end of turn


Imho bez trampek jak znalazl świetny komonik. Z trampkami mi się nie widzi, no i wtedy co najmniej U.


">Elvish Archont G [1/1]
Creature - Elf
G, Remove a land you contoll from the game: Elwish archont becomes 3/3 Elemental creature with "Elwish Archont can't be target of black or blue spells or abilities"

kolejny fany common.



bzyk - Pn wrz 18, 2006 4:53 pm
" />
">Put Channeling Keeper into your graveyard: Add Two mana of any colour to your mana pool. Play this ability only if Channeling Keeper is removed from the game.
i nifinite mana z Leylinem ktory wchodzi za darmo


">Cytat:

Astrall Ape 1G [2/2]
Creature - Ape
Remove a card in your hand from the game: Astral Ape Gets +1/+1 and trample until end of turn

Imho bez trampek jak znalazl świetny komonik. Z trampkami mi się nie widzi, no i wtedy co najmniej U.

Cytat:
Elvish Archont G [1/1]
Creature - Elf
G, Remove a land you contoll from the game: Elwish archont becomes 3/3 Elemental creature with "Elwish Archont can't be target of black or blue spells or abilities"

kolejny fany common.

secconds , choc mzoe zmeinilbym troche 1g 2/2 , bo mamy juz mlodego trolla

a co do manodajki ktos(chyba zygi) keidys rzucil taki pomysl:

">blablabla G
creature - ? (c)
t, remove the top card of your library from the game: Add G to your mana pool. If you removed a land card this way, ad an additional G to your mana pool.
1/1


^co imho jest znakomite

gooz, a co do ciebie , nei poradzisz...mastera nic nei obchodza standardy wywazeniowe wotc...



PASEK - Pn wrz 18, 2006 5:31 pm
" />A swoją drogą moje propozycje:

Rainbow Elf 1G (R\U?)
creature elf
remove ~this and a green card from your hand from the game:
add one mana of any one color to your mana pool
tap:add one mana of any one color to your mana pool
1/1

Fledling Baloth 1G (U)
creature beast
remove a creature card from your hand from the game:Gain life equal to the removed creature converted mana cost.
2/2

Wild Grunt 1G (C)
creature wyrding
Trample
remove top 5 cards from the top of your library from the game:~this deals no combat damage this turn. Any player may play this ability.
3/3

Aggronoqum 3G (U)
creature wyrding
Trample
remove top 10 cards from the top of your library from the game:~this deals no combat damage this turn. Any player may play this ability.
5/5

Greater Summoner 2G (R)
creature elvish shaman
remove a creature card from your hand from the game, G: Search your libarary for a creature card, reveal it and put it into your hand.
2/2

Greatwood Raptor 2G (C)
creature beast
whenever ~this or another creature you control is the target of a spell or an ability your opponent controls ~this gets +3/+3 until the end of a turn
2/2



Zygi - Pn wrz 18, 2006 6:51 pm
" />Ta o tle masta jesteś dobrym directorem i w secie sie dużo dzieje to powiem jeszcze raz balcerowicz oraz ta U kontra (I moonlight Ritual) musza odejśc co do reszty niemam zdania a by post nie był oftopem dodam jakiś projekt:

Poweroderm xD 2GG 0/0
Creature - Wyrdling Beast
~this~ comes into play with four +1/+1 counters
Wyrdling creatures you controll with +1/+1 counter on it have Trample
T,Remove a card in your library from the game and +1/+1 counter from ~this~: Put two +1/+1 counters on target creature non wyrdling creature.

Fury of the Wood 2G [2/2]
Creature - Elemental/elf/druid
Flash
~this~ can't be countered
Whenever creature spell would be countered put three +1/+1 counters on ~this~

Giant Viper 3GG [5/5]
Creature - Snake
Trample
Whenever ~this~ deals combat damage to creature destroy that creature at end of combat



ironworks - Pn wrz 18, 2006 7:04 pm
" />Process of Naturazlizing G
Enchanment
At the beginning of your upkeep put a nature counter on Process of Naturalizing, then destroy target artifact or enchanment for each konter on ~this~.

Reflashing 2GG
Enchanment
Whenever a card would be removed from the game, put it into your graveyard intead.



bzyk - Pn wrz 18, 2006 7:55 pm
" />
">Rainbow Elf 1G
creature elf
remove ~this and a green card from your hand from the game:
add one mana of any one color to your mana pool
tap:add one mana of any one color to your mana pool
1/1

bardzo mi sie podoba


">Fledling Baloth 1G
creature beast
remove a creature card from your hand from the game:Gain life equal to the removed creature converted mana cost.
2/2

oooo ,a to jest dla odmiany imho za mocne(przedewszystkim mowa o limited)...zwlaszcza z Planar Gargantua'om


">Greater Summoner 2G
creature elvish shaman
remove a creature card from your hand from the game, G: Search your libarary for a creature card, reveal it and put it into your hand.
2/2

Survival....hmm , czemu by nie


">Greatwood Raptor 2G
creature beast
whenever ~this or another creature you control is the target of a spell or an ability your opponent controls ~this gets +3/+3 until the end of a turn
2/2

bardzo fajne


">Fury of the Wood 2G [2/2]
Creature - Elemental/elf/druid
Flash
~this~ can't be countered
Whenever creature spell would be countered put three +1/+1 counters on ~this~

fajne , tylk obez tego flash'a


">Akurat w kwestii broken popieram Gooza.
Ta manodajka to jawne zaprzeczenie wszelkim standardą kart magica-
bop+esg na KAŻDY kolor bez żadnych ograniczeń ( można grać tym w każdym decku )
Counterspell z dodatkowym ability też jest przegięty może od razu może od razu zrobić mana draina?
A te dark ritual z cantripem jak już wcześniej mówiłem to wogóle z miejsca powinnien być usunięty, gorsze karty były uznawane za broken a to wogóle nie wiem co tutaj robi i jak się tu znalazło.



">Jak najbardziej popieram opinię Gooza oraz Paska.


">w 100% zgadzam sie z Goozem, puchatem Paskiem i resztą,
master , moze to do ciebie wrezcie dotrze....



MasterBLB - Pn wrz 18, 2006 9:44 pm
" />PANOWIE,PISAĆ KURDE RARITY PRZY PROPOZYCJACH!


">blablabla G
creature - ? (c)
t, remove the top card of your library from the game: Add G to your mana pool. If you removed a land card this way, add an additional G to your mana pool.
1/1

na comonową manodajkę jak znalazł xD,chętnie wrzuciłbym to do wora.


">Astrall Ape 1G [2/2]
Creature - Ape
Remove a card in your hand from the game: Astral Ape Gets +1/+1 and crushing blow until end of turn

może tak?;]


">Elvish Archont G [1/1]
Creature - Elf
G, Remove a land you contoll from the game: Elwish archont becomes 3/3 Elemental creature with "Elwish Archont can't be target of black or blue spells or abilities"

hmmm to takie niezbyt teges...ale może w kolejnym secie,gdzie będziemy się opierać na kolorach?


">Fledling Baloth 1G
creature beast
remove a creature card from your hand from the game:Gain life equal to the removed creature converted mana cost.
2/2

jak już to bzyk zauwazył,nie przejdzie


">Wild Grunt 1G
creature wyrding
Trample
remove top 5 cards from the top of your library from the game:~this deals no combat damage this turn. Any player may play this ability.
3/3

hmmm tutaj bez określenia rarity ciężko orzec.Jako C bardzo fajny,jako unc już tak nie teges...


">Aggronoqum 3G
creature wyrding
Trample
remove top 10 cards from the top of your library from the game:~this deals no combat damage this turn. Any player may play this ability.
5/5

to już z kolei niezbyt mi się podoba


">Greater Summoner 2G
creature elvish shaman
remove a creature card from your hand from the game, G: Search your libarary for a creature card, reveal it and put it into your hand.
2/2

hmmm przypominając surviwala,nie wiem czy nie będzie przepak.Ale zamysł sam w sobie OK


">Greatwood Raptor 2G
creature beast
whenever ~this or another creature you control is the target of a spell or an ability your opponent controls ~this gets +3/+3 until the end of a turn
2/2

hmmmmm...nie jest złe,ale jakoś mnie nie przekonuje


">Fury of the Wood 2G [2/2]
Creature - Elemental/elf/druid
Flash
~this~ can't be countered
Whenever creature spell is countered put three +1/+1 counters on ~this~

ja widziałbym to za 1G 1/1,bez flasha,no i nazwa nieco ssie



Zygi - Wt wrz 19, 2006 6:36 am
" />Master zmieniaj jak chcesz ale co do małpy to CB to chyba setowy atut W i R z drobną domieszką B niechG bo nie dostaje, co do reszty to rób jak uwazasz nazwy i działanie to tylko projekty robocze.



MasterBLB - Wt wrz 19, 2006 7:14 am
" />właśnie nie Zygi oto jak się sprawa z CB przedstawia:
1.red
2.green
3.white(może 4.)
4.black(może 3.)
5.blue(ten nie będzie miał)



Zygi - Wt wrz 19, 2006 7:23 am
" />Ja tam zawsze byłem przekonany że combat triki sa zaltą W i R jak np DS Te całe flankingi i inne dziadostwa <z drobnymi wyjątkami> ale jesli akie są założenia CB to nevermind ;]



MasterBLB - Wt wrz 19, 2006 7:25 pm
" />po wspólnych analizach decklist z top8 na morphling.de razem z Paskiem,oraz roztrząsaniu różnych ewentualności otrzymaliśmy taką wersje manodajki:

Nasza Setowo-Blokowa Manodajka (aka NSBM) 1G
creature-druid? R
Remove NSBM from the game: Add one mana of any color to your mana pool.
As NSBM comes into play,choose a color.
T:Add G or one mana of the chosen color to your mana pool.
1/1

i natchnęło mnie na zielony triger do seta:

Name 1G
sorcery (U)
Shuffle up to four target cards removed from the game into their's owner's library.
Draw a card.
When ~name is put into removed from the game, you may shuffle up to two target cards removed from the game into their's owner's library.
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