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Potrzebne Czerwone U
PASEK - Pt paź 20, 2006 5:24 pm " />W secie brakuje czerwonych Uncommonów- nie chcemy burnu, małych kolesi i ponzy- wszelkie inne propozycje mile widziane. Sw mikolaj - So paź 21, 2006 8:14 am " />Grim abomination RR3 2/2 Whenewer a creature is dealt damage put a +1/+1 counter on grim abomination. Taaki do sealeda chyba miał być zielony co? Do czerwonego nie pasuje, a nazwa z kolei czarna- make up your mind PASEK Ghost of tost - So paź 21, 2006 9:29 am " />Swordcrusher-2R(U) Creature-Warrior Whenever Swordcrusher deals demage to creature with equipment destroy that equipment at the end of turn. 2/2 mali kolesie stop PASEK Cabal - So paź 21, 2006 12:53 pm " />Gharaz Flame Invoker - 3RRR Creature - Human Shaman (U) Whenever you play a spell, Gharaz Flame Invoker damage equal the converted mana cost of that spell to target creature or player. 3/2 Blood Ritual 2RR Sorcery (U) Add X red mana to your mana pool, where X is 20 minus your life total. Name 2RR Creature - Minotaur Shaman/Cokolwiek Shaman (U) Haste Whenever ~ deals damage to an opponent, that player can't play lands during he or she next turn. 2/2 Shaman's Ritual 1R Instant (U) The next spell you play this turn have Infirmity 3. Last Charge 1RR Instant (U) Creatures you control get +X/-X until end of turn, where X is their power. Beyond of Pain 1R Instant (U) Double the amount of damage a single source would deal to a player this turn. Bloody Mirroring 2R Sorcery (U) Target opponent reveals his or her hand. Choose a creature card and put a creature token that is a copy of the chosen creature. Disciple of Karon 3R Creature - Human Shaman (U) If you would draw a card, reveal the top two cards of your library instead. An opponent chooses one of those cards. Put that card into your hand and put the other card on the bottom of your library. 3/2 Aspect of the Horde 2RRR Enchantment - Aura (U) Enchant Land Enchanted land becomes a 5/4 red Giant creature with first strike. Madness Anthem 1RR Enchantment (U) At the beginning of your upkeep, choose a player at random. That player gains control of Madness Anthem. Creatures you control get +2/+0 and have haste. Xantor - Pn paź 23, 2006 7:00 pm " />Groundeater 5R creature-elemental U Trample, protection from lands 5/5 Lava Font RRRRR enchantment-aura U enchant land enchant land have "4,T: enchant land deals 1 damage to target creature or player"and"whenever this card leaves play, you may deal 2 damage to target creature or player" Star Burst 3R instant U Until end of turn, whenever player draw a card, Star Burst deal 1 damage to that player, unless he discard a land card spike - Wt paź 24, 2006 12:16 pm " />Battle of Territory 2RR Enchantment Basic lands are 3/3 creatures, they`re are still lands. Nonland creatures can`t attack and block. PASEK - Wt lis 07, 2006 10:33 am " />Potrzebne Czerwone U przysyłajcie nowe propozycje Xantor - Wt lis 07, 2006 5:52 pm " />Mana Channel 2R enchantment At beginning of your upkeep sacrifice a land. If you do, Mana Channel deals 1 damage to target creature or player for each isacrificed land basic land type. Taki tam Unc. Pewnie znowu gdzieś zrobiłem błąd w wordingu Sheltering Elemental 4R creature-elemental haste Any spell or ability doesn't effect on Sheltering Elemental 4/2 Lava Caller 4RR creature-orc shaman 5R,T: put 4/2 red beast creature token into play 8RR, sacrifice Lava Caller, T: Put 6/6 red dragon creature token named Skraag Hunter with flying and haste into play. That creature has: "At end of turn sacrifice a beast, unless you sacrifice Skraag Hunter" 3/3 Kolejny Sheltering cośtam i kolejny Caller... może komuś się te pomysły spodobają(chodź mała jest na to szansa) i wykorzysta je w secie... można przyczepić się do Callera, gdyż jest to karta mocarna(chodź nie tak jak Deep Caller) i może nawet byś rarem. Radziu - Śr lis 08, 2006 9:42 am " />Magma River RR Enchant Mountain Whenever a creature attacks, Magma River deals 1 damage to that creature. Dehydriate 1R Instant Destroy target Island or Blue Creature. Fiery Rage XR Instant You may remove X cards from the top of your library from the game rather than pay Fiery Rage's mana cost. Whenever you remove a Land card with Fiery Rage, Fiery Rage deals 3 damage to you. Target creature gets +X/+0 EDIT: Szacuneczek - ale nie widze źdźbła mocarnosci w callerze. Pan Heniek - Cz lis 09, 2006 9:07 am " />Shock from grave RR (lub 2R) Instant Shock from grave deals 2 damage and 1 damage for each "Shock from grave" card in any graveyard. When Shock from grave is put into graveyard, search your library for "Shock from grave" card and put it into your hand, then shuffle your library. If you can't, you deal 1 damage to target player. Sorry, że to burn, ale uznałem że to może być nawet ciekawe. |
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