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Shadowmoor Spoiler 103/301



M0rw47h - Śr kwi 02, 2008 9:48 am
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White (3)

Ballynock Cohort 2W
Creature - Kithkin Soldier (C)
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
2/2
Wersja obrazkowa

Mistmeadow Skulk 1W
Creature - Kithkin Rogue (U)
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1

Order of Whiteclay 1WW
Creature - Kithkin Cleric (R)
1WW, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol)
1/4
Wersja obrazkowa

Blue (7)

Flow of Ideas 5U
Sorcery (?)
Draw a card for each Island you control.

Ghastly Discovery 2U
Sorcery C
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon #39/301

Leech Bonder 2U
Creature - Merfolk Soldier (U)
Leech Bonder comes into play with two -1/-1 counters on it.
U , {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol)
3/3
Wersja obrazkowa

Kinscaer Harpoonist 3U
Creature - Kithkin Soldier (C)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Illus. Thomas M. Baxa #41/301 2/2
Wersja obrazkowa

Merrow Wavebreakers* 4U
Creature - Merfolk Soldier (C)
1U , {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol)
3/3

Spell Syphon 1U
Instant C
Counter target spell unless its controller pays 1 for each blue permanent you control.

Thought Reflection 4UUU
Enchantment (R)
If you would draw a card, draw two cards instead.
Wersja obrazkowa

Black (9)

Aphotic Wisps B
Instant (C)
Target creature becomes black and gains fear until end of turn.
Draw a card.

Beseech the Queen {2/b}{2/b}{2/b}
Sorcery
({2/b} can be paid with any two mana or with . This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan #57/301

Dusk Urchins 2B
Creature - Ouphe (R)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into graveyard from play, draw a card for each -1/-1 counter on it.
Wersja obrazkowa

Crowd of Cinder* 3B
Creature - Elemental (U)
Fear
Company of Cinder's power and toughness are each equal to the number of black permanents you control.
*/*

Corrupt 5B
Sorcery (?)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Incremental Loss* 3BB
Sorcery (U)
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Torture B
Enchantment - Aura (C)
Enchant creature.
1B : Put a -1/-1 counter on enchanted creature.

Hollowsage 3B
Creature - Merfolk Wizard
Whenever Hollowsage becomes untapped, You may have target player discard a card.
Illus. Lucio Paarrillo #69/301 2/2

Sickle Ripper 1B
Creature - Elemental Warrior
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott 2/1

Red (7)

Bloodmark Mentor 1R
Creature - Goblin Warrior
Red creatures you control have first strike.
1/1

Boggart Arsonists 2R
Creature - Goblin Rogue
Plainswalk
2R, Sacrifice Goblin Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing 2/1

Burn Trail 3R
Sorcery
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam

Jaws of Stone 5R
Sorcery
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai

Knollspine Invocation 1RR
Enchantment (R)
X, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.

Power of Fire 1R
Enchantment - Aura
Enchant creature
Enchanted creature has "T: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine

Candlefang Cremator* 2RR
Creature - Giant Shaman (R)
When Candlefang Cremator comes into play, discard a card at random. If you discard a creature card this way, Candlefang Cremator deals damage to target player equal to the discarded creature card's power.
5/4

Green (8)

Woodfall Primus 5GGG
Creature - Treefolk Shaman (R)
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it)
Illus. Adam Rex 6/6
Wersja obrazkowa

Dramatic Entrance 3GG
Instant (R)
You may put a green creature card from your hand into play.

Mossbridge Troll 5GG
Creature - Troll (R)
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
5/5
Wersja obrazkowa

Tower Over* {2G}{2G}{2G}
Sorcery (U)
({2g} may be paid with any combination of two mana or G. This card's converted mana cost is 6.)
Until end of turn, target creature you control gets +4/+4 and gains Trample, Wither and "Whenever this creature attacks, target creature blocks this creature this combat if able." (This deals damage to creatures in the form of -1/-1 counters)

Devoted Druid 1G
Creature - Elf Druid
T: Add G to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2

Drove of Elves 3G
Creature - Elf
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
"The light of beauty protects our journeys through darkness."
Illus. Larry Mcdougal #112/301 */*

Mana Reflection 4GG
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.

Roughshod Mentor 5G
Creature - Giant Warrior
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
Illus. Steven Belledin 5/4

Hybrid (39)

Augury Adept 1
Creature - Kithkin Wizard
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
Illus. Steve Prescott #137/301 2/2

Barrenton Cragheads 2
Creature - Kithkin Scout
Barrenton Cragheads can't be blocked by red creatures.
#138/301 3/3

Curse of Chains 1
Enchantment - Aura (C)
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Wersja obrazkowa

Silkbind Faerie 2
Creature - Faerie Rogue
Flying
{wu}, {Q}: Tap target creature. ({Q} is the untap symbol.)
"The bigger they are, the more fun it is to watch them fall flat on their faces."
Illus. Matt Cavotta #148/301 1/3

Steel of the Godhead 2
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 is unblockable.
#153/301

Turn to Mist 1
Instant
Remove target creature from the game. Return it to play at end of turn.

Zealous Guardian
Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
Illus. Steven Belledin #157/301 1/1

Godhead of Awe
Creature - Spirit Avatar (R)
Flying
Other creatures are 1/1.
4/4
Wersja obrazkowa

Swans of Bryn Argoll 2
Creature - Bird Spirit (R)
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller then draws cards equal to the damage prevented this way.
4/3
Wersja obrazkowa

Dire Undercurrents 3
Enchantment
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.

Fate Transfer 1
Instant
Move all counters from target creature onto another target creature.

Ghastlord of Fugue
Creature - Spirit Avatar
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
"He is a ghost that has never known life."
-The Seer's Parables
Illus. Mike Dringenberg #162/301 4/4

Gravelgill Duo 2
Creature - Merfolk Rogue Warrior
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
Illus. Brandon Kitkouski #165/301 2/1

Sygg, River Cutthroat
Legendary Creature - Merfolk Rogue (R)
At end of turn, if an opponent has lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1/3

Scarscale Ritual 1
Sorcery
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Illus. Richard Sardinha #175/301

Wasp Lancer
Creature - Faerie Soldier
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright
Illus. Warren Mahy #179/301 3/2

Inkfathom Infiltrator
Creature - Merfolk Rogue (U)
Inkfathom Infiltrator can't block and is unblockable.
2/1
Wersja obrazkowa

Fulminator Mage 1
Creature - Elemental Shaman (R)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
2/2
Wersja obrazkowa

Ashenmoor Gouger
Creature - Elemental Warrior (U)
Ashenmoor Gouger can't block.
4/4

Grief Tyrant 5
Creature - Horror (U)
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Illus. Izzy 8/8
Wersja obrazkowa

Din of the Fireherd 5
Sorcery
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form
Illus. Dave Dorman #184/301

Demigod of Revenge
Creature - Spirit Avatar (R)
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
5/4
Wersja obrazkowa

Scar
Instant
Put a -1/-1 counter on target creature.

Traitor's Roar 4
Sorcery
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Firespout 2[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Sorcery
Firespout deals 3 damage to each creature without flying if R was spent to play Firespout and 3 damage to each creature with flying if G was spent to play Firespout. (If R & G is spent, do both.)

Guttural Response [img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Instant
Counter target blue instant spell

Morselhoarder 4
Creature - Elemental (C)
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
6/4

Scuzzback Marauders 4
Creature - Goblin Warrior (C)
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Pete Venters 5/2
Wersja obrazkowa

Tattermunge Witch 1
Creature - Goblin Shaman
RG: Each blocked creature gets +1/+0 and gains trample until end of turn.
2/1
Wersja obrazkowa

Manamorphose 1[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Instant
Add two mana in any combination of colors to your mana pool.
Draw a card.

Mudbrawler Raiders 2[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Creature - Goblin Warrior
Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
Illus. Ron Spencer #213/301 3/3

Rosheen the Meanderer 3[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Legendary Creature - Giant Shaman
T: add 4 to your mana pool. Spend this mana only on costs that contain X .
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot #214/301 4/4

Vexing Shusher [img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img[img]http://forums.mtgsalvation.com/images/smilies/manarg.gif[/img
Creature - Goblin Shaman
Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
#223/301 2/2

Mercy Killing 2
Instant
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.

Safewright Quest
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.

Shield of the Oversoul 2
Enchantment - Aura
Enchant Creature
As long as enchanted creature is green, it gets +1/+1 and is indestructable. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put it into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

Rhys the Redeemed
Legendary Creature - Elf Warrior (R)
2, T : Put a 1/1 green and white Elf Warrior creature token into play.
4, T : For each creature token you control, put a token into play thats a copy of that creature.
1/1
Wersja obrazkowa

Wilt-Leaf Cavaliers
Creature - Elf Knight (U)
Vigilance
3/4
Wersja obrazkowa

Wilf-Leaf Liege 1
Creature - Elf Knight (R)
Other green creatures your control get +1/+1.
Other white creatures your control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilf-Leaf Liege, put it into play instead of putting it into your graveyard.
Wersja obrazkowa

Colorless (3)

Grim Poppet 7
Artifact Creature - Scarecrow (R)
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
4/4
Wersja obrazkowa

Wingrattle Scarecrow 3
Artifact Creature - Scarecrow (C)
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)
2/2
Wersja obrazkowa

Rattleblaze Scarecrow 6
Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Illus. Trevor Hairsine 5/3

Land (6)

Fire Canopy*
Land (R)
T : Add to your mana pool.
{RG}, : Add RR , RG , or GG to your mana pool.

Graven Cairns
Land (R)
T : Add to your mana pool.
{BR}, : Add BB, BR, or RR to your mana pool.

Kinscaer Bastion*
Land (R)
T: Add to your mana pool.
{WU}, : Add WW, WU, or UU to your mana pool.

Mistmeadow Fields*
Land (R)
T: Add to your mana pool.
{WG}, : Add GG, GW, or WW to your mana pool.

Reflecting Pool
Land (R)
T: Add to your mana pool one mana of any type that a land you control could produce.

Wanderbrine Ruins*
Land
T: Add to your mana pool.
{ub}, : Add UU, UB, or BB to your mana pool.




Aexalven - Śr kwi 02, 2008 11:11 am
" />Jest kilka perełek, ale myślałem, że tribalowe decki odejdą wraz z nowym dodatkiem... Srogo się chyba przeliczę...

Ale cieszę się z powrotu Hybryd. No i syte landy, Graven Cairns ocaleje ;]



M0rw47h - Śr kwi 02, 2008 5:39 pm
" />Sygg, River Cutthroat
Legendary Creature - Merfolk Rogue (R)
At end of turn, if an opponent has lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Illus. Jeremy Enecio #176/301 1/3





M0rw47h - Cz kwi 03, 2008 9:43 am
" />








Ultor - Pn kwi 07, 2008 3:38 am
" />

ale paskudni ściągacze z tych wizardów... taki pomysł na manacost był dawno temu w FC i wzbudził nielichą dyskusję, jak to rozwiązać względem converted mana costu, a tu proszę, wizardzi pac! dwie linijki rulingu na kartę i pomysł jak nowy

Aaaaa... i czy tylko mi się zdaje, czy to całe odtapowywanie na instancie {Q} cuchnie czymś bardzo mocnym?



M0rw47h - Pn kwi 07, 2008 12:34 pm
" />Postaram sie wieczorkiem (jak wroce z zajec) zaktualizowac spoiler wzgledem tego na salvacji.



Hindus - So kwi 12, 2008 8:06 am
" />A ja mam pytanie. Zdolność wither działa tak, że :a ) damage w postaci konterków nie zchodzi z stworków? b) preventować to się da, czy nie da? c) jak to chodzi z regeneracją? d ) generalnie zna ktoś jakieś szczególy techniczne tej zdolnośći?



Gooz - So kwi 12, 2008 9:14 am
" />Sprawa wygląda tak że nawet sędziowie nie posiadają w pełni poprawnych odpowiedzi na Twoje pytanie, po prostu wg. Wizardów tej umiejętności nie ma więc nie ma zasad do niej. Na pre znajdziesz wszelkie odpowiedzi na pytania, a teraz można się tylko domyślać czego nikt nie chciałbym robić bo można łatwo wprowadzić w błąd.



xazax666 - Cz kwi 17, 2008 12:28 am
" />Mam nadzieje na to ze regenerowac się tego dawac nie bedzie... bo skoro zadaje dmg w formie kanterków to ich sie raczej nie prevertuje ,ale to tylko moje pobozne zyczenia.

Przypominam ze regenerowanie krita 0/0 nic nie daje .



siepacz - Cz kwi 17, 2008 6:16 am
" />http://www.wizards.com/default.asp?x=ma ... or/product - znajdziesz tutaj rules primer, w którym są odpowiedzi na wszystkie twoje pytania. Po kolei:
1) Owszem, counterki zostają na stałe.
2) Da się, gdyż jest to traktowane jako normalny damage - działa pravent i wszystkie inne rzeczy do damagu się odnoszące.
3) Regeneracja nie działa - gdy krit ma 0 toughnessa spada do grobu i regeneracja przed tym nie chroni, jak zawsze.



Vincent - So kwi 19, 2008 8:45 am
" />Jeśli ktoś jest byłby zainteresowany umieszczam wizualny i po nazywany spoiler:

http://www.speedyshare.com/989794160.html

...może sie dzisiaj jeszcze za jakiś kolor do patcha zabiorę
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