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Spoiler Lorwyn, taa!
Cabal - N wrz 16, 2007 9:53 am " />Włamałem się na serw Wotc, wykradłem dane, to i zamieszczam =). Apprentice Decoy W Creature - Human Soldier 0/1 T: Tilt target creature. (Turn it 45 degrees.) Armor Class 3WW Skip three turns. Armor is a clever invention! The idea is to encase yourself in materials tougher than your skin, which makes it more difficult to stick pointy things in you uninvited. Armor types include padded armor, plate armor and the chainmail bikini. This will be on the test, by the way. Brass-Talon Strike 2W Tribal Instant - Chimera Put a +2/+2 counter on target Chimera. It gains first strike. (This effect doesn't end at end of turn.) Captain Obvious 2WW Creature - Human Soldier 3/3 Other creatures you control with a keyword have that keyword. Coalition Charge 1W Tribal Instant - Flagbearer Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the stack but doesn't, that opponent changes one of its targets to a Flagbearer. Day of the Kithkin 4WWW Tribal Enchantment - Lorwyn When Day of the Kithkin comes into play, remove all Goblins, Soldiers, and Zombies from the game. For each creature removed from the game in this way, its controller puts a copy of a creature of his or her choice from Lorwyn with the same colors and mana cost into play. When Day of the Kithkin leaves play, immediately go back to Goblins. Defiant Last Stand Even Though It's Only About Halfway Through And You're Pretty Sure All The Major Characters Are Going To Survive 1W Instant Prevent all damage that would be dealt to legendary creatures you control this turn. Dirty Boy 1WW Planeswalker Plains / Teroh's Faithful / Aven Trooper T: Weaken target expansion. Play this ability only once. When a player plays a spell named Damnation, destroy Magic. Draenei Priest 3W Creature - Elf Blue Thing 2/4 T: Prevent the next 2 damage that would be dealt to target creature or player this turn. If another creature you control is put into a graveyard from play, it is this creature's fault. Dub W Sorcery Name a card. All players must refer to it by that name for the rest of the game. Draw a card. (It doesn't matter if other players can tell which one it is.) Eevee 1W Creature - Hound 1/1 Eevee can be championed as if it were a Goblin, Kithkin, Merfolk, Pikathulhu, or Elemental. Eggfolk 2W Creature - Eggfolk 1/3 Sacrifice Eggfolk: You gain 3 life. Emoticonify 1W Enchantment - Aura Enchant permanent Enchanted permanent loses all game text while it is untapped. Even Your Odds 2W Instant Play Even Your Odds only if you control 2N-1 creatures, where N is a positive integer. Put three 1/1 white Soldier creature tokens into play under your control. Evocation Guidance Counselor W Creature - Human Counselor 1/1 Creature spells you play have Evoke 4W. (You may play a spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Final Form Ultimus 3W Legendary Creature 13/13 Champion every creature type (When this comes into play, sacrifice it unless you remove creatures you control of every creature type from the game. When this leaves play, those cards return to play.) Final Form Ultimus is every creature type. 2W: Final Form Ultimus roars and glows menacingly. Gelatinous Cube 8WW Creature - Ooze 10/10/10 Corridors are suspiciously clean. Gibbering Ascent 4WW Enchantment Heavenbent - Skip your discard step if you have 7 or fewer cards in hand. Girl Magic Player W Planeswalker Savannah / Wall of Blossoms / Pearled Unicorn Creatures you control must block if able. Governmental Mindcensor 2WW Creature - Bureaucrat 2/4 When Governmental Mindcensor comes into play, change the text of all cards by replacing all instances of a color word with a less offensive word for the same color. Great AEther Wall 2W Enchantment Planeswalkers can be blocked as if they weren't planeswalkers. Greek Tragedy 2WW Enchantment At the end of the game, destroy all creatures. Hero's Aid W Tribal Instant - Hero Bands with other instants Prevent all combat damage to target creature this turn. Internet Mask 2WW Enchantment You are protected against being targeted by spells or abilities. You must restart the game for this to take effect. Ithkin W Creature - Kin Wizard 2/1 Whenever Ithkin attacks, untap target attacking creature and remove it from combat. KissKin WWW Creature - Kithkin 3/4 Inbred 5 (This creature is the result of 5 generations of inbreeding.) Shotguns and Rakes cost you 2 less to equip on KissKin. Knight's Fury WW Tribal Instant - Knight Protection from black First resolve (This resolves before spells without first resolve.) Knight's Fury deals 2 damage to target attacking or blocking creature without flying. Make Love Not War 1WW Instant Remove two target attacking creatures from combat. (They don't untap.) Moat From Below XYZWW Legendary Tribal Enchantment - Aura Enchant Walrus As long as Moat From Below is in your graveyard, nontoken creatures without flying cannot attack you. If a nontoken creature with flying attacks you and Moat From Below is in your graveyard, remove Moat From Below from the game. My Way or the Aysen Highway W Sorcery At the start of next game, choose one: No LD, no discard, no countermagic; or all white creatures gain plainswalk. NPC 1W Creature - Plot-Device 0/1 Whenever another creature would be placed into a graveyard, you may instead sacrifice NPC. A deck can have any number of cards named NPC. Overdue Reparations 2W Sorcery Return target land to the indigenous creatures that controlled it before the game began. Overeager Cadet W Creature - Human Soldier 1/1 Evoke 0 (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Planeswalker's Wrath 2WW Planeswalker Fist of Suns / Wall of Cards / Hint of Insanity Punch all of your opponent's cards. 1W, Reveal this from your hand, say "They're coming!": Punch one of your opponent's cards. Play this ability only during your turn and only once each turn. Procrastinate 2W Enchantment Whenever you would do something now, instead do it whenever. Save The World WWWWW Sorcery You win the game. Wait, but first collect ten rat tails, and come back here for your reward and further instructions. Serra's Vengeance 3WW Tribal Instant - Angel You may play Serra's Vengeance without tapping lands. Serra's Vengeance deals 4 damage to target attacking or blocking creature. Silence, 15' Radius 2W Sorcery Players at your table cannot play spells that have verbal components this turn. Silent Chant 1W Tribal Instant - Zubera Spirit Gain 2 life for each Zubera Instant you played this turn. Sir Lancelot WW Creature - Human Knight 2/2 First strike W, T: Target creature gains first strike. (This effect doesn't end at end of turn.) Swords to Shortswords W Tribal Instant - Kithkin Sacrifice a Soldier. If you do, you may play a Kithkin card from your hand without paying its mana cost. Two-parter 3WW Instant This game is continued next game. Unlimited Possibilities 2WW Enchantment As long as Unlimited Possibilities is in play, a deck may have any number of cards of any name. Vokal Minority 3W Creature - Victim 4/2 As long as there are fewer white permanents than permanents of any other color, Vokal Minority gains Evoke 1W, Convoke and Provoke. Action Item 2U Instant Copy each Manager on every Action Item. Allow 1UU Instant Allow target spell. Bipolar Kraken UU Creature - Kraken 24/7 Trample Champion a Kraken (When this comes into play, sacrifice it unless you remove another Kraken you control from the game. When this leaves play, that card returns to play.) Whenever you flip a coin, switch Bipolar Kraken's power and toughness. (This effect doesn't end at end of turn.) Blinking Bleb 2U Creature - Illusion 1/3 0: Return Blinking Bleb to its owner's hand. Blinking Bleb may attack and block as though it has flying if no one notices it doesn't. Carnival of Sole 1U Enchantment Whenever a Fish comes into play, lose 1 life and add U to your mana pool. chinese gold farmer 1uu creature - gold plz 1/2 chinese gold farmer must to be attacking in all turn if chinese gold farmer deal damage to opponent, u give card 2 draw? Circular Logic Knot 2UU Instant Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.) Counter target spell unless its controller pays 1 for each card in your graveyard Cover Band UU Creature - Shapeshifter 1/2 Imprint - As Cover Band comes into play, remove a creature card in any graveyard from the game. (The removed card is imprinted on this creature.) U: Play a lame version of one of the last imprinted creature's activated abilities. Ethyl Mermen 2U Creature - Merfolk 2/2 Anything goes. Everbrain 0 Instant Everbrain is blue. Draw a card. At the beginning of your next upkeep, you lose the game unless you pay {}. Flenser, Idiot Savant 2UU Legendary Creature - Human Wizard 2/2 Flash When Flenser comes into play, return target ability or card in a player's hand to its owner's hand. Flenser's Confusion 2U Instant Remove target suspended card from the game. Free Counterspell 0 Instant Free Counterspell is blue. Counter target spell. Turn the top card of your library sideways. Put this card face up on top of your library. Put a die on top of your library. Put five islands on top of your library. Write "pay 3UU" on a slip of paper and put it on top of your library. At the beginning of your next upkeep, you lose the game. Illusion of Illusions of Grandeur 3U Tribal Enchantment - Illusion Cumulative Upkeep 2 Grandeur - Discard another card named Illusion of Illusions of Grandeur: You gain 20 life. Jiggle U Tribal Instant - Merfolk Tap target creature, then untap it, then tap it, then untap it, then tap it, then you may untap it. Joke Stretch 8UU Sorcery Target Joke gains reach. (It would just go over your head otherwise.) Kiazi's Children, Their Faces Wet 3U Legendary Creature - Arcane Tamarian 3/4 Champion a Spirit (When this comes into play, sacrifice it unless you remove another Spirit you control from the game. When this leaves play, that card returns to play.) All creatures in play gain an epithet and become legendary. Replace all expansion symbols with the Champions of Kamigawa expansion symbol. Leaden Feet 2U Enchantment - Aura Enchant creature Flash Enchanted creature gains +20 miles per hour and does not untap during your untap step. Mere Folk U Creature - Folk 1/1 Merfolk Buggy 1U Creature - Merfolk 2/2 Haste, Echo24!@#$1@#$ ------NO CARRIER----- Merfolk Grenade U Sorcery As an additional cost to play Merfolk Grenade, sacrifice a Merfolk. Draw five cards. Merfolk of the Flarg U Creature - Merfolk 1/1 Islandwalk When you control a Homarid, sacrifice Merfolk of the Flarg. Merrow Looter 1U Mustachioed Creature - Merfolk 1/1 T: Loot 1 (Draw a card, then discard a card.) U: Merrow Looter can attack this turn as if it weren't a 1/1 with a useful tap ability. Merrow Maro 2UU Creature - Merfolk Maro */* Merrow Maro's power and toughness are each equal to the number of Merfolk in play (even if Merrow Maro isn't in your deck). Merrowdynamic U Enchantment - Aura Enchant Merfolk Enchanted Merfolk has islandwalk. Merrowsmith 1U Creature - Merfolk 1/1 Banding T: Merrowsmith deals X damage to target creature or player, where X is the number of original members in the band. Mervoke Looter 1U Creature - Mervoke 1/1 When Mervoke Looter comes into play, draw a card, then discard a card. Revoke U (You may play this spell for its revoke cost. If you do, it's sacrificed when it comes into play, then is put into play again, then is sacrificed again.) Mistform Unsummon 1U Tribal Instant - Illusion Return target creature to its owner's hand. 1: Mistform Unsummon's type becomes the creature type of your choice until end of turn. Needlessly Detailed Descriptive Prose U Sorcery --Across the old, worn wooden table from you sits an opponent. He stands a shade under 6 feet tall, his greasy unkempt hair straggling over his pockmarked face, his sullen eyes never leaving his cards. His dragon-adorned T-shirt is just a shade too small for his frame, which edges to flabby, and as a consequence you are unduly exposed to his pungent armpits, from which arises a stench not unlike the changing room in a high school gymnasium. He seems impatient, tapping his right index finger three times on the scratched veneer of the table. You notice he is wearing a digital watch, which shows the time as a fraction past seven. --The chair he sits upon has seen better days. The brown plastic that forms its indecorous curves was clearly never better than substandard, and years of inappropriate sitting have almost separated it from the metal frame that supports both it and your opponent, who at a guess is probably about 200 pounds. The worn plastic feet rest in the divots that time has helped them to wear in the threadbare grey carpet. The chair creaks. --Around the room are approximately a dozen more like your opponent, each locked in surly contemplation. Some seem older, some scrawny instead of flabby, but all wear black and smell to some degree. The store owner, a balding man in his forties who laughs too loudly at his own jokes, watches on in some satisfaction. A child, no more than thirteen, buys six Coldsnap boosters from him. His rares are Phyrexian Snowgorger, Diamond Faerie, Karplusan Minotaur, Wooly Razorback, Sunscour and Panglacial Wurm. He seems pleased; the Wurm will go in the green fatty deck he was talking to you about last week. You smile wryly and return your attention to the game at hand, taking a small swig from the bottle of Diet Dr Pepper by your left hand. You don't believe the scaremongering about Aspartame. You look straight into your opponent's brown eyes, and the battle begins anew. --You show him this card. "I tap two of your creatures," you say, confidently. He's playing Black/Red: There will be no counterspell from him. He pauses, clearly stalling for time, bluffing to make himself seem in control. Then, finally, he nods, powerless to stop you from reaching out your right arm and tapping two of his creatures so they do not stand in your way. The first phase has gone according to plan, but the battle has only just begun. You begin to plan the attack phase. --Tap up to two target creatures. Nix Tix U Instant Disconnect target server if no money was spent on this draft. Play Fetch 1UU Enchantment - Aura Enchant creature Enchanted creature has haste, defender, and "T: Draw a card, then discard a card." Powerful Wizard 2UU Planeswalker Island / Ancestral Recall / Force of Will Whenever your opponent plays a spell, you may say, "must be nice." If you do not, sacrifice Powerful Wizard. Rites of Vintage UUU Enchantment At the end of each player's turn, each of his or her opponents may draw 3 cards. Each player may play an artifact without paying its mana cost during each of his or her turns. Rootwater Salesman $12U Planeswalker Bayou / Cadaverous Bloom / Drain Life You may play cards in your lap as if they were in your hand. Search For Traps 2U Sorcery You find nothing. Remove Search For Traps from the game with a time counter on it. Suspend 1-U (Rather than play this card from your hand, you may pay U and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Selective Prosperity XU Sorcery Each opponent draws X cards he or she won't have time to use. Draw X cards. Shmagnoth UU Instant Remove target spell from the game if its name is Scragnoth or Quagnoth. Sorcery 2U Sorcery Until end of turn, you are a powerful wizard who can cast magical spells and summon fantastic creatures. Streams U Enchantment - Aura Enchant Plains Enchanted land is an Island. Third Wind 2U Enchantment - Aura Enchant enchantment T: Tap enchanted enchantment. T: Untap enchanted enchantment. Twiddle Ultimus U Legendary Tribal Instant - Illusion You may tap or untap target creature. Twiddle Ultimus is every creature type (even if this card isn't in play). Unseen Sea Monster 4UU Creature - Monster */* Vision-impaired Phantasm 2U Creature - Solidity-Intolerant 2/3 Ability-deficient Walked Into That One 2UU Instant Counter target spell. That spell's controller adds 1 to his or her mistake die. 99 Problems 1BB Instant Destroy target nonfemale creature. It can't be regenerated. Black Dawn Tutor 7BB Tribal Sorcery - Bringer You may pay WUBRG rather than pay Black Dawn Tutor's mana cost. You may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. Black Rider 1BB Creature - Rider 2/2 Horsemanship (This creature can't be blocked except by creatures with horsemanship or trip.) Bone Merrow 1BB Creature - Merfolk 2/3 Bone Merrow contains many essential proteins and vitamins. Bra Elemental BB Creature - Elemental 0/1 Bra Elemental is indestructible. If Bra Elemental leaves play WOOoooooOO. Bugbear 1B Creature - Insect 2/2 Champion of Laquatus 4BB Creature - Nightmare 6/3 Champion an Ambassador Laquatus (When this comes into play, sacrifice it unless you remove another Ambassador Laquatus you control from the game. When this leaves play, that card returns to play.) 2B: Put a 1/3 blue legendary Ambassador Laquatus Merfolk creature token into play. Each Ambassador Laquatus you control has fear, deathtouch, and "T: Destroy all Cephalids. They can't be reprinted." Devolution 1B Instant Destroy target creature with champion. It can't be regenerated. Draw a card. Diet Sprite 1B Creature - Faerie 2/2 Flying Faeries have -1/-1 and a bad aftertaste. Elf of the Pit B Creature - Elf 1/1 Reach, Trample At the beginning of your upkeep, sacrifice another creature. If you don't, Elf of the Pit deals 1 damage to you. Elf-Hajjaj 1BB Creature - Elf 1/1 Whenever Elf-Hajjaj deals damage, add an equal amount of G to your mana pool. Elves of Mephistopheles 1B Creature - Elf 1/1 If a player would add mana to his or her mana pool, that player removes one mana from his or her mana pool instead. If the player removes a mana, he or she adds one mana to his or her mana pool. If the player doesn't remove a mana, he or she mana burns for one. Erg Elves 1B Creature - Elf 2/3 T: Add G to your mana pool. At the end of your turn, if Erg Elves didn't tap for mana or come into play this turn, it deals 2 damage to you. Evil Elf of Orms-by-Gore B Creature - Elf 1/1 T: Add G to your mana pool. Non-Elf creatures you control can't tap for mana. Evil Elf of Orms-by-Gore's activated abilities can't be countered except by Walls. Faceless Candlestick Maker 2BB Creature - Nightmare 2/3 When Faceless Candlestick Maker comes into play, search your library for an artifact card with a converted mana cost of 1 or less, put it into play, and shuffle. When Faceless Candlestick Maker leaves play, shuffle that artifact into its owner's library. Fear Itself BBB Creature - Elemental 4/4 Fear All other creatures lose fear. Final Boss 3BB Enchantment When you lose the game, another even stronger player sits down in your seat and continues playing without this enchantment and with a life total of 20. First Grade Tutor B Sorcery Search your library for a card with a basic type, reveal it, and put it into your hand. (The basic types are plains, island, swamp, mountain, forest, and relentless.) Fleshwriter 2BB Creature - Zombie 3/3 Transcribe 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same name as this creature and put it into play. Then shuffle your library. Play only as a sorcery.) Fluster 1B Sorcery Add 2 to target opponent's mistake die. Folkatog 1B Creature - Atog 1/2 Sacrifice a Treefolk, Merfolk, or Townsfolk: Folkatog gets +2/+2 until end of turn. Gravescrobbler 3B Creature - Zombie 2/2 At the beginning of your upkeep, return a random creature card from your graveyard to play under your control. Please help Gravescrobbler learn more about your taste in creatures by rating the creatures it returns to play. Inverse Ninja Effectiveness Principle 1B Enchantment Each Ninja gets +1/+1. Each Ninja gets -X/-X, where X is the number of other Ninjas in play. Maga, Traitor to Portal XBBB Legendary Tribal Snow Creature - Mana Birds */* Sunburst - Buyback Cumulative Upkeep phase out a nonbasic Swamp you control. All cards have flash and are face down on the stack as long as the active player has any poison counters. Copy effects resolve in layer 6e rather than layer 1. Effects that switch a creature's power and toughness resolve in layer 1 rather than in layer 6e. Merrow-gnawer 3BB Legendary Creature - Rat 2/3 Fear T: Destroy target Merfolk. Mxyzptlk Jailer 1B Creature - Imp Wizard 2/1 Whenever a player says a card name backwards, all cards with that name in his or her graveyard lose all abilities until end of turn. Necra Rending 2B Tribal Instant - Volver Kicker - 2G, W Destroy target creature. If you paid the 2G kicker cost, that creature gets +2/+2 and gains trample until end of turn. If you paid the W kicker cost, gain life equal to that creature's power. Nihilithm 4BB Creature - Illuthion 4/4 Nothing ekthith (not even Nihilithm). Osyp the Black BBB Legendary Planeswalker Swamp / Darkest Hour / Black Knight If there are exactly two permanents named Osyp the Black in play, the "legend rule" doesn't apply to them. Premium Columnist BB Planeswalker Stomping Ground / Ravenous Baloth / Starstorm Pay each opponent 2 tix: That's game boys. Rats of Unusual Size 1BB Creature - Rat pi/e Ravenous Elf 1B Creature - Elf 1/1 When Ravenous Elf comes into play, target opponent removes a mana of his or her choice from his or her pool. Rules Lawyer 4BB Planeswalker Swamp / Howling Mine / Chains of Mephistopheles When any player has 3 or more on his or her mistake die, that player loses the game. Snake Frat Initiation 3B Enchantment - Aura Enchant Freshman Enchanted Freshman has inebriated 3. Sore Loser 1BB Planeswalker Swamp / Island / Time Stretch Whenever you would lose the game, you may instead make your opponent wait half an hour, then lose the game. That's What I Wanted You To Believe 2BB Sorcery Target creature card in your graveyard has actually been in play the whole time. The Can't Get Up 1BBB Creature - Can't-Get-Up 2/3 At the beginning of your upkeep, The Can't Get Up deals 1 damage to each opponent that can't do anything about it. This Can't Possibly Get Any Worse B Instant It starts raining. You lose 5 life. Three Card Blind Seer BBB Planeswalker Black Lotus / Balance / The Rack When Three Card Blind Seer comes into play, each player searches his or her library and graveyard for three cards and removes the rest from the game. Players play a Magic subgame using these cards as their decks. Players do not lose the game as a result of being unable to draw a card during the subgame. After the subgame ends, the loser loses half his or her life, rounded up. Thrull Champion Champion 4B Creature - Thrull Champion 4/4 Champion a Thrull Champion (When this comes into play, sacrifice it unless you remove another Thrull Champion you control from the game. When this leaves play, that card returns to play.) Thrull Champions get +1/+1. T: Gain control of target Thrull Champion as long as you control Thrull Champion Champion. Torrent of Bone 3B Tribal Instant - Skeleton Play this spell only in the free world. Torrent of Bone deals 4 damage to target creature. B: The next time Torrent of Bone would be countered this turn, instead, tap it and remove it from the stack. Two with Nothing B Instant Choose a creature you control. Sacrifice all other permanents you control. Discard your hand. Weight of Ghouls 3BB Creature - Zombie Warrior 5/3 Weight of Ghouls gets -4.166/-2.5 on the moon. Womb to Grave 1B Enchantment Each opponent reveals each card he or she draws. When an opponent reveals a nonblack creature that he or she could play that turn, sacrifice Womb to Grave and that opponent discards that card. Absent-minded Wizard 1R Planeswalker City of Brass / Meddling Mage / Masticore You may only play a land or card named Serra Avenger when an opponent says you may. Ignore all other restrictions on playing them. Whenever an opponent reveals his or her hand, he or she shuffles it into his or her library and draws that many cards when he or she next gains priority. If you play a card with "Pact" in its name, you lose the game at the beginning of your next upkeep. Animate Orc R Enchantment - Aura Enchant Orc Enchanted Orc can block as if it were not an Orc. BlasĂ© XR Sorcery BlasĂ© deals X damage to whatever. Blast from the Pact 0 Instant Blast from the Pact is red. Madness 0, Cycling 0, Kicker 0, Flashback 0, Buyback 0 Blast from the Pact deals 2 damage to target creature or player. If the kicker cost was paid, put a 1/1 red Goblin creature token into play. At the beginning of your next upkeep, pay 2R, unless you played Blast from the Pact for its madness cost or flashback cost, then pay R or 3R respectively. Then if the kicker cost was paid, pay 2R. Then if the buyback cost was paid, pay 4R. If you don't, you lose the game. At the beginning of your next upkeep after cycling Blast from the Pact, pay 1R. If you don't, you lose the game. Dwarf Tossing R Tribal Sorcery - Giant As an additional cost to play Dwarf Tossing, sacrifice a Dwarf. Dwarf Tossing deals 5 damage to target creature or player. Elemental of Thac0 3R Creature - Elemental -1/2 Elemental of Thac0 has +2/+2 for each -1/-1 counter on it, and -2/-2 for each +1/+1 counter on it. Assfirebreathing R (R: Elemental of Thac0 gets +0/+1 until end of turn.) Embers Gone Wild! XXXR Creature - Elemental Babes 0/3 Double strike, trample Embers Gone Wild! comes into play with X +1/+1 counters. All creatures able to block Embers Gone Wild! must do so. Essence of Mogg R Tribal Creature - Goblin Elemental 1/1 Evoker Stoker 3R Creature - Elemental 3/3 When Evoker Stoker comes into play, if you played it from your hand, add RRR to your mana pool. Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Final Pact 0 Instant Final Pact is red. Take an extra turn after this one. At the end of that turn, you lose the game. At the beginning of your next upkeep, pay RR. If you don't, you lose the game. Flargbuilder R Creature - Dwarf Spellshaper 1/1 T, Discard a card: Put a 1/1 red Goblin creature token named Goblins of the Flarg with mountainwalk and "When you control a Dwarf, sacrifice this" into play. Fly, You Fools! R Instant As an additional cost to play Fly, You Fools!, sacrifice a Wizard. Creatures you control gain haste until end of turn. (Fly should not be taken literally.) Folk Rock 3RR Creature - Elementalfolk 4/5 Other Folk you control get +2/+2 and a beat. Form of the Juggernaut 3RR Enchantment At the beginning of your upkeep, Form of the Juggernaut deals 5 damage to target creature or player. At the end of each turn, your life total becomes 3. Walls can't attack you. Form of the Planeswalker 4RRR Enchantment Global Warming Elemental 3RR Creature - Elemental 2/2 Carbon Footprint 3 (At the beginning of your upkeep, put 3 carbon counters on target game. When there are 20 or more carbon counters on a game, end that game. There is no winner.) Grignr, Wrathful Ecordian 3RR Legendary Creature - Human Barbarian 4/4 Grignr's steely blade flashes through the still, ichor-scented air with such bold alacrity that the opposing, pathetic slut has no time, though he might wish it, to do him harm. When the orbs of vision belonging to Grignr's fallen foes are dull and unseeing in merciful death, Grignr becomes enthused and aroused until the end of your next turn. Guardian of the Sacred Lights 1RR Creature - Goblin Cleric 2/2 As long as Guardian of the Sacred Lights is untapped, creatures cannot attack. T: Guardian of the Sacred Lights becomes green until end of turn. Iceburn 2R Instant Iceburn is blue. Iceburn deals 3 damage to target creature or player. IRA Attack 1RR Instant IRA Attack deals 5 damage to target nonleprechaun nonboggart nonkithkin creature. Kid With Goblin Deck RRR Planeswalker Mountain / Lava Spike / Mons's Goblin Raiders Kid With Goblin Deck only plays spells during its first main phase. Kobold's Mission 0 Tribal Instant - Kobold Kobold's Mission is a red spell. Prevent all combat damage target creature without trample or flying would deal to you this turn. Lamekin 1R Creature - Kin Wizard 1/1 Lamekin comes into play with a +1/+1 counter if its evoke cost was paid. Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Magic Dance R Tribal Instant - Goblin As long as Magic Dance is on the stack, Goblin spells you control deal an extra 1 damage and can't be countered by red spells or abilities. Mail Pony 1R Creature - Pony Patriot 1/3 Mail Pony can't be blocked by rain creatures or snow creatures. Oli Baba R Planeswalker Island / Penguinscape / Jester's Cap Sacrifice an internet column: Put your library in any order. Pandemonium Cyclops 4RR Creature - Giant 20/0 Trample Pester 2R Enchantment - Aura Enchant creature Vanishing 5 At the beginning of your upkeep, Pester deals 1 damage to enchanted creature. When Pester is put into a graveyard from play, if it had no time counters on it, gain control of enchanted creature until end of turn. It gains haste until end of turn. Raging Bender 2RR Sorcery Do as many drugs as you can until end of turn. Put Raging Bender in rehab with 12 time counters on it. Suspend 12-R (Rather than play this card from your hand, you may pay R and remove it from the game with twelve time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Red Shirt R Anonymous Creature - Human 0/1 When Red Shirt leaves play, prevent the next harmful effect that would happen to a major character this turn. Evoke R (You may play this for its evoke cost. If you do, it's sacrificed when it comes into play.) Replicate Entity 1R Creature - Elemental 1/1 Haste Replicate Entity comes into play with a +1/+1 counter on it for each copy of a spell played this turn. Ribs! 2R Sorcery Oh boy, ribs! Rocks Fall, Everyone Dies 5RRR Tribal Sorcery - Wall As an additional cost to play Rocks Fall, Everyone Dies, sacrifice a Wall. Destroy all creatures and players. Shah of Na-Na 3R Creature - Band 6/6 Trample Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Na-Na's echo cost is payed, each opponent may search his or her deck for a card named Fireball, a blue and red creature with flying, and up to sixteen Candles of Leng and put them in his or her hand. Shattergoyf 1RR Tribal Instant - Lhurgoyf Shattergoyf deals damage to target creature or player equal to the number of artifact cards in all graveyards. Slog R Tribal Instant - Beast Remove the top ten cards of your library from the game. Slog deals 2 damage to target creature or player. Something to Do R Sorcery Flip a coin. On heads, roll three dice. On tails, no dice. Steamflogger Boss 3R Creature - Goblin Rigger 3/3 Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. Stone Pile R Tribal Instant - Wall Stone Pile deals 3 damage to target attacking creature. If a card named Rolling Stones is in play, Stone Pile instead deals 3 damage to target creature or player. The Sixth Sick Sheik 2R Legendary Creature - Human Sheik 4/1 At the beginning of your upkeep, if you control six or more Sheep, sacrifice the sixth one. The House That Jack Built 1RR Sorcery Sacrifice a Goblin. If you do, The House That Jack Built deals 5 damage to target creature or player. If a Dwarf is targeted this way, it gets +0/+2 until end of turn. If that Dwarf was blocking an Orc, sacrifice an artifact. If an artifact creature was sacrificed this way, gain 2 life. Torch Mob 3R Sorcery Unless a player has Book Burning, Torch Mob deals 6 damage to that player and puts the top six cards of his or her library into his or her graveyard. (The Book Burning may be in any zone or outside the game.) Tribal Flames 1R Tribal Sorcery - Flame Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. Urza's Larry 1R Creature - Human 1/1 T: Add R to your mana pool. If you control an Urza's Curly and an Urza's Moe, add RRR to your mana pool instead. Arachnophobia 2GG Enchantment Cowards cannot block Spiders. Basilisk's Reach 2G Tribal Sorcery - Basilisk Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Whenever a spell targets Basilisk's Reach, destroy that spell at end of combat. Battle Shrubbery 1G Creature - Treefolk 1/3 Daddy Long-Legs 3G Creature - Insect 2/4 Daddy Long-Legs can block as though it had reach. Elf is Eating All the Food G Instant Until end of turn, whenever a +1/+1 counter would be put on another creature, instead, put it on target Elf. Elven Looter 1G Creature - Elf 1/1 T: Add G to your mana pool, then remove G from your mana pool. Entdecker 4G Creature - Treefolk 3/5 Forestvoke (This creature can't be voked if defending player controls a Forest.) 2G, T: Reveal cards from target player's library until you reveal an Island card. Put that Island into play and the other cards into their owner's graveyard. Epic Proportions 4GG Instant Target creature gets +5/+5 and gains trample until end of turn. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) Fatty Bolger 4GG Creature - Hobbyt 6/6 You can't play Fatty Bolger unless there are at least five players. Female Night Elf 1G Creature - Elf 1/1 T: Unattach all Equipment attached to Female Night Elf. Add G to your mana pool for each card unattached this way. Fleafolk G Creature - Insect 1/1 Fleafolk has immense proportional strength. (This does not affect its actual strength.) Harvestman 1GG Creature - Arthropod 2/2 Harvestman may not be blocked by Cowards as though it were a Spider. Hash Brownie 2GG Creature - Faerie 1/1 High-flying (Flying. This creature can't block creatures without flying.) GGG, T: Target creature gains high-flying until end of turn. Jade Infusion G Tribal Instant - Leech Target creature loses all abilities and becomes 5/5 until end of turn. Green spells you play cost G more to play until end of turn. Kitten With Butterfly Wings 2G Creature - Cat Insect 1/2 Flying Adorable (Whenever a creature would deal damage to this creature, instead, it doesn't, and God kills a masturbator.) Legions of Kher Ridges 6GG Creature - Beast 6/6 Trample 1G: Counter all instants and sorceries. 5G: Destroy all noncreature permanents. Lhurgivore G Creature - Lhurgoyf */* Lhurgivore has power and toughness equal to the number of Lhurgoyf cards in all graveyards. Make Like a Tree G Tribal Instant - Treefolk Target creature gets +0/+2 and gains forestwalk until end of turn. Me and My Merrow 2G Creature - Avatar 2/2 When Me and My Merrow comes into play, put a 1/1 blue Merfolk creature token into play. Mefolk 4GG Player 6/6 Molting Disaster XGG Sorcery Molting Disaster deals X damage to each Bird. Natural Spring Stretch 8GG Sorcery You gain 16 life. New Player 2G Planeswalker Mountain / Shock / Shock When New Player comes into play, search your library for a card named Upwelling, a card named City of Solitude, and a card named Fervor and put them into play. Portal-Marked Elves G Creature - Elf Druid 1/1 T: Add G to your mana pool. (The forest made by this lasts until the end of the current phase, at which point if you have not used it it goes away and you lose 1 life.) Prioritize the Seeds 3GG Tribal Instant - Thallid Whenever you would receive priority, instead put a spore counter on Prioritize the Seeds, then receive priority. Remove 3 spore counters from Prioritize the Seeds: Put a 1/1 green Saproling creature token into play. Riftmopper 1G Creature - Elf Wizard 1/3 When Riftmopper comes into play, shuffle your library, then remove the top card of it from the game with 5 time counters. It gains suspend. Quarry // Quarry 2G // Creature - Rabbit // Land 2/2 Creatures must block Quarry if able. // T: Add 1 to your mana pool. Rust Monster 2G Creature - Monster 2/2 G: Counter target activated ability of an artifact. Saber Tooth Faerie 2GG Creature - Faerie 2/1 First strike, flying Whenever a creature or player loses a tooth, gain $0.25. Sapling 3GG Creature - Treefolk Shapeshifter 3/3 0: Untap Sapling. Play this ability only during your turn and only once each turn. G: Sapling gains flying and loses trample until end of turn. G: Sapling gains trample and loses flying until end of turn. 1: Sapling gets +1/-1 until end of turn. 1: Sapling gets -1/+1 until end of turn. Sidekick G Enchantment Creature - Aura Ogre 2/2 Enchant creature you control Slim Toad 2G Creature - Toad 1/1 Sloth's Warning G Sorcery Draw a card. The next creature card you play next turn may be played as though it had flash. Snozzwanger 3G Creature - Snozzwanger 4/4 Whenever a Whangdoodle blocks a Vermicious Knid, put a snozzberry counter on each Hornswoggler for every Contraption in play. Skittish Hulk 5GG Creature - Beast 6/6 When Skittish Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library. Evoke 1U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) Tribal Block GG Tribal Instant - Elemental Choose a creature type. All creatures of that type become blocked. Trouble G Tribal Enchantment - Tribble Whenever a token comes into play, its controller puts ten token copies of it into play at the beginning of his or her next upkeep. Token creatures can't attack. Voke of the Pines 3GG Creature - Treevoke 5/5 Trample Ewok 1G (You may play this spell for its ewok cost. If you do, it's a 2/2 green Muppet creature.) Wall of Sheep G Creature - Wall 0/3 Defender Sacrifice Wall of Sheep, Wall of Wood, Wall of Brick, and Wall of Grain: Search your library for a Settlement and put it into play, then shuffle. Welfare Petroglyphs 3G Enchantment Creatures with no jobs get +2/+2. Wise Man 1GG Planeswalker Forest / Wild Mongrel / Elephant Guide All of your cards are 1st picks. Wieners are delicious. Wrens Run Deez Streets 4GG Enchantment Birds control da game, ya understand? Wstimpy's Run Packmaster 3G Creature - Cat Warrior 2/2 Champion a Hound (When this comes into play, sacrifice it unless you remove another Hound you control from the game. When this leaves play, that card returns to play.) 2G: Put a 2/2 white Cat creature token into play. Cats you control have idiocy. Your Mom is Here 7GG Instant Target planeswalker concedes. Boggart Saboteur 1BR Creature - Goblin Rigger Spy 2/1 If a Rigger an opponent controls would assemble a contraption, that contraption assembles that Rigger instead. Cadaverous Earthcraft 1BGG Enchantment Discard a creature card: Add BBB or GGG to your mana pool. This mana cannot be used to pay for infinite combos. Card Hustler 2BR Planeswalker Ace of Spades / Ace of Hearts / Ace of Diamonds When you shuffle your library, put Accumulated Knowledge on top. When you are DQ'd, gain 3.5 million dollars. Champion of Kamigawa 2WRG Creature - Snake Fox Rat Samurai Ninja 5/5 Ninjutsu Champion 2UB (Remove an unblocked attacker you control from the game: Put this into play attacking. If this leaves play, return that creature to play attacking.) Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Drizz't Do'Urden 2WB Legendary Creature - Elf Warrior 3/1 Double Strike Overused (This creature has way too many books and/or fan fictions about him and there are roughly a million teenage larpers pretending to be him.) Flaming Faerie WR Creature - Faerie 2/2 Flying Flaming Faerie is pink, and proud of it darling. Friar Puck 1GW Creature - Faerie Cleric 1/1 T: Target creature's power is halved until end of turn. Gayness Elemental WUBRG Creature - Elemental */* Gayness Elemental has power and toughness equal to twice the number of Boggarts, Kithkin and Merrow in play. Great One WUG Planeswalker Savannah / Oath of Druids / Swords to Plowshares When Great One comes into play, add 100 to your rating. At the beginning of your upkeep, draw a card and reveal it. Gain a number of warnings equal to its converted mana cost. Remove 6 warnings: You become a member of the Magic Pro Tour Hall of Fame. Here I Am // Rock You Like A Hurricane 3WB // 3BG Sorcery // Sorcery Put a black Avatar creature token into play with power and toughness equal to your life total. When it leaves play, you lose the game. // Put a 4/4 black Carrier creature token into play. Sacrifice it. It deals 4 damage to each creature with flying and each player. Ivory Treefolk 1GW Creature - Treefolk 3/3 Whenever a Treefolk named Ebony Treefolk gets +1/+1 until end of turn, Ivory Treefolk gets +1/+1 until end of turn. Lady of the Lake of the Dead 1UB Creature - Human Wizard 1/3 T, Sacrifice a Swamp: Search your library for an Equipment card and put it into play attached to a creature you control. Omg Hael Plz 2WB Instant Choose a target creature that has damage assigned to it. A Priest, Paladin, Druid or Shaman creature you control chooses one: Prevent all damage from the next source that would be dealt to the target creature; or correct its spelling and let the wanker die. Prancing Pony 2WR Creature - Pony 3/6 Prancing Pony is a fabulous dancer. Prancing Pony comes with a brush and five different colors of mane! Purple Wurm 4UR Creature - Wurm 6/4 Rainbow Unicron Princess 2WWUUBBRRGG Legendary Creature - Human Planet Princess 15/15 3: Eat target planet. You gain 5 life. 1: Rainbow Unicron Princess becomes the color or combination of colors of your choice until end of turn. Tauren Shaman 2RG Creature - Tauren Shaman 3/4 2RG, Yell "earth shock!": Counter target activated ability. Tauren Shaman deals 2 damage to the ability's source if it is a creature. Fur Appeal 2 (Furries like this as much as 2 Dragons.) Tauren Warrior 4RG Creature - Tauren Warrior 7/6 Bigass Model 4 (If your size is 3 or less then you can't see past this fat hunk of beef.) Tauren Warrior does not have enough rage. Weremerrow 2UB Creature - Human Lycanthrope 4/3 Weremerrow has islandhome and is a Merfolk in addition to its other creature types as long as there's a full moon. 1B: Place a -0/-1 counter on each creature blocking Weremerrow. 10' Pole 1gp Artifact - Equipment Equipped creature gains "T: Touch target permanent." Equip 0 40-man RAID 4 Artifact You only need one hand to play 40-man RAID. T, Tap 40 creatures you control: Destroy target Insect, Dragon or Elemental. Agnostic Strength 1 Artifact Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. Angel of Self-Esteem 7 Artifact Creature - Angel 4/4 Flying You can't lose the game and your opponents can't lose the game. Bag of Holding 0 Artifact You have no maximum number of artifacts. Chainmail Brassiere 2 Artifact - Equiment If equipped creature is female, all male creatures that can block it must do so. If equipped creature is male, it gains fear. Whenever Chainmail Brassiere becomes the target of a blue spell, it becomes red. Equip 1 Clutches of Undercity 3 Artifact - Elevator 5, T: Destroy target attacking creature without flying. It can't be regenerated. Folkswagen 3 Artifact - Equipment Folkswagen may equip up to seven Elephants at once (three in front, three in back, and one in the glove compartment). Equipped Elephants have protection from Ducks. Equip 2 Gazebo 0 Artifact Protection from arrows Gazebo just stands there. German Juggernaut 4 Planeswalker Island / Donate / Illusions of Grandeur If you have not won a game in every format, you can't lose the game. If you have won a game in every format, you can't win the game. T: Change the art on target card. It still sucks. Head of Vecna 9 Legendary Tribal Artifact - Orc Lose the game: You win the game Helm of Courage 1 Artifact - Equipment Equipped creature is blind. (It can block creatures with fear as if they did not have fear.) Equip 1 Herring 2 Artifact - Equipment Equipped creature gains "T: Destroy target Treefolk." Equip 2 Hypocrisite 8 Artifact Creature 1/1 Whenever a creature comes into play under your control, put a +1/+1 counter on it if you played it from your hand. Suspend 1-1 (Rather than play this card from your hand, you may pay 1 and remove it from the game with one time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.) Impossibly Large Sword 2 Artifact - Equipment Equipped creature has protection from artifacts. Equip 0 Invisible Sandwich 1 Artifact When Invisible Sandwich is turned face up, regenerate target Cat. It gains lol until end of turn. Morph 1 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) Kerosene 2 Artifact All cards in graveyards are named Kindle. Merfolk Replica 1 Artifact Creature - Wizard 1/1 Pact of Angels 0 Sorcery Put a 4/4 colorless artifact angel token with Flying and "You cannot lose the game and your opponents cannot win the game." into play under your control. At the beginning of your next upkeep, pay 7. If you don't, you lose the game. Protoform Ultimus 4 Basic Legendary Tribal World Artifact Creature Enchantment Instant Land Planeswalker Sorcery - Shapeshifter 3/3 Ring of Power 9 Artifact 9: Gain control of Ring of Power. Each player must play this ability whenever possible. Shoulderpads As Big As Your Head 5 Artifact - Equipment Equipped creature gains +2/+5 and stylish, and loses an ear if it turns its head. Equip 3 Sock 2 Artifact - Equipment Equipped creature gains warm feet. If a Brick is socketed in Sock, equipped creature gains +2/+0. Socketed 1 Equip 1 Sphere of Resistance is Useless 2 Artifact Spells that cost more than their mana cost to play cost 1 less to play. Sphere of Token Resistance 0 Artifact When a player puts a token into play, that player loses 10 seconds from his or her clock. Sword of a Thousand Truths 0 Artifact - Equipment Play Sword of a Thousand Truths only if the future of Lorwyn is at stake. Equipped creature is indestructible. Equip - Click and drag The 1 Ring 1 Artifact - Equipment Equipped creature gets +1/+1. Equip 1 The Mending 5 World Enchantment The "planeswalker rule" doesn't apply. Treefolk Sanctuary 2 Ephemeral Tribal Terran Incanta Artifact - Arcane Treefolk Lair Aura Enchant Treefolk land Enchanted Treefolk land has "Tap an untapped Treefolk you control: Target Treefolk gets +1/+1 per Treefolk in play until end of Treefolk." Two Half-Coconuts 2 Artifact - Equipment Equipped creature gains Horsemanship. Equip 2 Urza's Extender 2 Artifact - Equipment Equipped creature is equipped. Equip 2 Zinc Colossus 11 Artifact Creature 11/11 Trample If another permanent would be destroyed, destroy Zinc Colossus instead. Dryad Harbor Land Creature - Forest Island Merfolk Dryad 1/1 (T: Add U or G to your mana pool.) (This has a mustache, and gets +1/+1 and islandwalk if you control Lord of Atlantis.) (Forestwalk) T: Regenerate target Ship. Frenzied Keld Land Frenzied Keld comes into play tapped. Haste T: Add R to your mana pool Hippo Campus Land T: Add 1 to your mana pool. 1U, T: Put a diploma counter on target Hippo. It becomes a Wizard in addition to its other creature types. Hippy Conclave Land Hippy Conclave comes into play stoned. Tap: Add W to your karma pool. U: Hippy Conclave becomes a 0/1 white creature with "this creature cannot attack or block" until end of turn. Mercadia United Legendary Land Mercadia United comes into play tapped. Legendary lands you control have bands with other legendary lands. T: Add W to your mana pool. Phyrexian Gazebo Land T: Add vomit to your pus pool. Play this ability as an involuntary spasm. Eenie Meenie Minamo Land Eenie Meenie Minamo comes into play tapped. T: Add U to your mana pool. Replicate Treefolk of Tales Tribal Land - Treefolk Forest (This isn't a spell.) (T: Add G to your mana pool.) Watch list - Treefolk (If there are any good Treefolk cards, this is banned.) Ur-borg Legendary Tribal Artifact Land - Borg Affinity for Borg Irresistible (Resist effects and lethal resistance don't resist it.) T: Assimilate target. Yavimaya Reaches Land Yavimaya Reaches comes into play tapped. Reach T: Add G to your mana pool. lynx - N wrz 16, 2007 10:17 am " />Buahahaha, rispekt ziom xD Większo¶ć jest naprawdę zabawna, ale takie np. First Resolve to jest autentycznie do wykorzystania dla wotc xP Cabal - N wrz 16, 2007 10:19 am " />Już tam rispekt . Ja to tylko wkleiłem, znalezione w odmętach neta . _Azuriel_ - N wrz 16, 2007 10:26 am " />jakie¶ jaja taaa? Avraxis - N wrz 16, 2007 6:04 pm " />Jiggle U Tribal Instant - Merfolk Tap target creature, then untap it, then tap it, then untap it, then tap it, then you may untap it. Kombo z tym, co daje kartę, jak się tapuje. Spencter - N wrz 16, 2007 9:10 pm " />to sa jakies jajowe karty lol o_O FS - Pn wrz 17, 2007 6:44 am " />Naprawde? Yossarian - Pn wrz 17, 2007 8:05 am " />Chainmail Brassiere 2 Artifact - Equiment If equipped creature is female, all male creatures that can block it must do so. If equipped creature is male, it gains fear. Whenever Chainmail Brassiere becomes the target of a blue spell, it becomes red. Equip 1 To mnie powaliło... genialne xD Herring też ¶wietny, je¶li tylko się ogl±dało się MP i ¶więtego Graala Spencter - Pn wrz 17, 2007 10:54 am " />nie zerkn±lem ze to jest wstawione w forum "Na luzie" :D Crok - Pn wrz 17, 2007 5:59 pm " />Two Half-Coconuts 2 Artifact - Equipment Equipped creature gains Horsemanship. Equip 2 TO zmusiło mnie do napisania tutaj xD!. Monty Python forever xD! Ultor - So wrz 29, 2007 7:07 pm " />no, to teraz tylko czekać na wysyp graficznych wersji w FC2 (tylko jakies konkretne arty trzeba dobrać ) |
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