Spoiler Lorwyn, taa!



Cabal - N wrz 16, 2007 9:53 am
" />Włamałem się na serw Wotc, wykradłem dane, to i zamieszczam =).

Apprentice Decoy
W
Creature - Human Soldier
0/1
T: Tilt target creature. (Turn it 45 degrees.)

Armor Class
3WW
Skip three turns.
Armor is a clever invention! The idea is to encase yourself in materials tougher than your skin, which makes it more difficult to stick pointy things in you uninvited. Armor types include padded armor, plate armor and the chainmail bikini. This will be on the test, by the way.

Brass-Talon Strike
2W
Tribal Instant - Chimera
Put a +2/+2 counter on target Chimera. It gains first strike. (This effect doesn't end at end of turn.)

Captain Obvious
2WW
Creature - Human Soldier
3/3
Other creatures you control with a keyword have that keyword.

Coalition Charge
1W
Tribal Instant - Flagbearer
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the stack but doesn't, that opponent changes one of its targets to a Flagbearer.

Day of the Kithkin
4WWW
Tribal Enchantment - Lorwyn
When Day of the Kithkin comes into play, remove all Goblins, Soldiers, and Zombies from the game. For each creature removed from the game in this way, its controller puts a copy of a creature of his or her choice from Lorwyn with the same colors and mana cost into play. When Day of the Kithkin leaves play, immediately go back to Goblins.

Defiant Last Stand Even Though It's Only About Halfway Through And You're Pretty Sure All The Major Characters Are
Going To Survive
1W
Instant
Prevent all damage that would be dealt to legendary creatures you control this turn.

Dirty Boy
1WW
Planeswalker
Plains / Teroh's Faithful / Aven Trooper
T: Weaken target expansion. Play this ability only once.
When a player plays a spell named Damnation, destroy Magic.

Draenei Priest
3W
Creature - Elf Blue Thing
2/4
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
If another creature you control is put into a graveyard from play, it is this creature's fault.

Dub
W
Sorcery
Name a card. All players must refer to it by that name for the rest of the game.
Draw a card. (It doesn't matter if other players can tell which one it is.)

Eevee
1W
Creature - Hound
1/1
Eevee can be championed as if it were a Goblin, Kithkin, Merfolk, Pikathulhu, or Elemental.

Eggfolk
2W
Creature - Eggfolk
1/3
Sacrifice Eggfolk: You gain 3 life.

Emoticonify
1W
Enchantment - Aura
Enchant permanent
Enchanted permanent loses all game text while it is untapped.

Even Your Odds
2W
Instant
Play Even Your Odds only if you control 2N-1 creatures, where N is a positive integer.
Put three 1/1 white Soldier creature tokens into play under your control.

Evocation Guidance Counselor
W
Creature - Human Counselor
1/1
Creature spells you play have Evoke 4W. (You may play a spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Final Form Ultimus
3W
Legendary Creature
13/13
Champion every creature type (When this comes into play, sacrifice it unless you remove creatures you control of every creature type from the game. When this leaves play, those cards return to play.)
Final Form Ultimus is every creature type.
2W: Final Form Ultimus roars and glows menacingly.

Gelatinous Cube
8WW
Creature - Ooze
10/10/10
Corridors are suspiciously clean.

Gibbering Ascent
4WW
Enchantment
Heavenbent - Skip your discard step if you have 7 or fewer cards in hand.

Girl Magic Player
W
Planeswalker
Savannah / Wall of Blossoms / Pearled Unicorn
Creatures you control must block if able.

Governmental Mindcensor
2WW
Creature - Bureaucrat
2/4
When Governmental Mindcensor comes into play, change the text of all cards by replacing all instances of a color word with a less offensive word for the same color.

Great AEther Wall
2W
Enchantment
Planeswalkers can be blocked as if they weren't planeswalkers.

Greek Tragedy
2WW
Enchantment
At the end of the game, destroy all creatures.

Hero's Aid
W
Tribal Instant - Hero
Bands with other instants
Prevent all combat damage to target creature this turn.

Internet Mask
2WW
Enchantment
You are protected against being targeted by spells or abilities. You must restart the game for this to take effect.

Ithkin
W
Creature - Kin Wizard
2/1
Whenever Ithkin attacks, untap target attacking creature and remove it from combat.

KissKin
WWW
Creature - Kithkin
3/4
Inbred 5 (This creature is the result of 5 generations of inbreeding.)
Shotguns and Rakes cost you 2 less to equip on KissKin.

Knight's Fury
WW
Tribal Instant - Knight
Protection from black
First resolve (This resolves before spells without first resolve.)
Knight's Fury deals 2 damage to target attacking or blocking creature without flying.

Make Love Not War
1WW
Instant
Remove two target attacking creatures from combat. (They don't untap.)

Moat From Below
XYZWW
Legendary Tribal Enchantment - Aura
Enchant Walrus
As long as Moat From Below is in your graveyard, nontoken creatures without flying cannot attack you. If a nontoken creature with flying attacks you and Moat From Below is in your graveyard, remove Moat From Below from the game.

My Way or the Aysen Highway
W
Sorcery
At the start of next game, choose one: No LD, no discard, no countermagic; or all white creatures gain plainswalk.

NPC
1W
Creature - Plot-Device
0/1
Whenever another creature would be placed into a graveyard, you may instead sacrifice NPC.
A deck can have any number of cards named NPC.

Overdue Reparations
2W
Sorcery
Return target land to the indigenous creatures that controlled it before the game began.

Overeager Cadet
W
Creature - Human Soldier
1/1
Evoke 0 (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Planeswalker's Wrath
2WW
Planeswalker
Fist of Suns / Wall of Cards / Hint of Insanity
Punch all of your opponent's cards.
1W, Reveal this from your hand, say "They're coming!": Punch one of your opponent's cards. Play this ability only during your turn and only once each turn.

Procrastinate
2W
Enchantment
Whenever you would do something now, instead do it whenever.

Save The World
WWWWW
Sorcery
You win the game.
Wait, but first collect ten rat tails, and come back here for your reward and further instructions.

Serra's Vengeance
3WW
Tribal Instant - Angel
You may play Serra's Vengeance without tapping lands.
Serra's Vengeance deals 4 damage to target attacking or blocking creature.

Silence, 15' Radius
2W
Sorcery
Players at your table cannot play spells that have verbal components this turn.

Silent Chant
1W
Tribal Instant - Zubera Spirit
Gain 2 life for each Zubera Instant you played this turn.

Sir Lancelot
WW
Creature - Human Knight
2/2
First strike
W, T: Target creature gains first strike. (This effect doesn't end at end of turn.)

Swords to Shortswords
W
Tribal Instant - Kithkin
Sacrifice a Soldier. If you do, you may play a Kithkin card from your hand without paying its mana cost.

Two-parter
3WW
Instant
This game is continued next game.

Unlimited Possibilities
2WW
Enchantment
As long as Unlimited Possibilities is in play, a deck may have any number of cards of any name.

Vokal Minority
3W
Creature - Victim
4/2
As long as there are fewer white permanents than permanents of any other color, Vokal Minority gains Evoke 1W, Convoke and Provoke.

Action Item
2U
Instant
Copy each Manager on every Action Item.

Allow
1UU
Instant
Allow target spell.

Bipolar Kraken
UU
Creature - Kraken
24/7
Trample
Champion a Kraken (When this comes into play, sacrifice it unless you remove another Kraken you control from the game. When this leaves play, that card returns to play.)
Whenever you flip a coin, switch Bipolar Kraken's power and toughness. (This effect doesn't end at end of turn.)

Blinking Bleb
2U
Creature - Illusion
1/3
0: Return Blinking Bleb to its owner's hand.
Blinking Bleb may attack and block as though it has flying if no one notices it doesn't.

Carnival of Sole
1U
Enchantment
Whenever a Fish comes into play, lose 1 life and add U to your mana pool.

chinese gold farmer
1uu
creature - gold plz
1/2
chinese gold farmer must to be attacking in all turn
if chinese gold farmer deal damage to opponent, u give card 2 draw?

Circular Logic Knot
2UU
Instant
Delve (You may remove any number of cards in your graveyard from the game as you play this spell. It costs 1 less to play for each card removed this way.)
Counter target spell unless its controller pays 1 for each card in your graveyard

Cover Band
UU
Creature - Shapeshifter
1/2
Imprint - As Cover Band comes into play, remove a creature card in any graveyard from the game. (The removed card is
imprinted on this creature.)
U: Play a lame version of one of the last imprinted creature's activated abilities.

Ethyl Mermen
2U
Creature - Merfolk
2/2
Anything goes.

Everbrain
0
Instant
Everbrain is blue.
Draw a card.
At the beginning of your next upkeep, you lose the game unless you pay {}.

Flenser, Idiot Savant
2UU
Legendary Creature - Human Wizard
2/2
Flash
When Flenser comes into play, return target ability or card in a player's hand to its owner's hand.

Flenser's Confusion
2U
Instant
Remove target suspended card from the game.

Free Counterspell
0
Instant
Free Counterspell is blue.
Counter target spell. Turn the top card of your library sideways. Put this card face up on top of your library. Put a die on
top of your library. Put five islands on top of your library. Write "pay 3UU" on a slip of paper and put it on top of your
library.
At the beginning of your next upkeep, you lose the game.

Illusion of Illusions of Grandeur
3U
Tribal Enchantment - Illusion
Cumulative Upkeep 2
Grandeur - Discard another card named Illusion of Illusions of Grandeur: You gain 20 life.

Jiggle
U
Tribal Instant - Merfolk
Tap target creature, then untap it, then tap it, then untap it, then tap it, then you may untap it.

Joke Stretch
8UU
Sorcery
Target Joke gains reach. (It would just go over your head otherwise.)

Kiazi's Children, Their Faces Wet
3U
Legendary Creature - Arcane Tamarian
3/4
Champion a Spirit (When this comes into play, sacrifice it unless you remove another Spirit you control from the game.
When this leaves play, that card returns to play.)
All creatures in play gain an epithet and become legendary.
Replace all expansion symbols with the Champions of Kamigawa expansion symbol.

Leaden Feet
2U
Enchantment - Aura
Enchant creature
Flash
Enchanted creature gains +20 miles per hour and does not untap during your untap step.

Mere Folk
U
Creature - Folk
1/1

Merfolk Buggy
1U
Creature - Merfolk
2/2
Haste, Echo24!@#$1@#$
------NO CARRIER-----

Merfolk Grenade
U
Sorcery
As an additional cost to play Merfolk Grenade, sacrifice a Merfolk.
Draw five cards.

Merfolk of the Flarg
U
Creature - Merfolk
1/1
Islandwalk
When you control a Homarid, sacrifice Merfolk of the Flarg.

Merrow Looter
1U
Mustachioed Creature - Merfolk
1/1
T: Loot 1 (Draw a card, then discard a card.)
U: Merrow Looter can attack this turn as if it weren't a 1/1 with a useful tap ability.

Merrow Maro
2UU
Creature - Merfolk Maro
*/*
Merrow Maro's power and toughness are each equal to the number of Merfolk in play (even if Merrow Maro isn't in your
deck).

Merrowdynamic
U
Enchantment - Aura
Enchant Merfolk
Enchanted Merfolk has islandwalk.

Merrowsmith
1U
Creature - Merfolk
1/1
Banding
T: Merrowsmith deals X damage to target creature or player, where X is the number of original members in the band.

Mervoke Looter
1U
Creature - Mervoke
1/1
When Mervoke Looter comes into play, draw a card, then discard a card.
Revoke U (You may play this spell for its revoke cost. If you do, it's sacrificed when it comes into play, then is put into play
again, then is sacrificed again.)

Mistform Unsummon
1U
Tribal Instant - Illusion
Return target creature to its owner's hand.
1: Mistform Unsummon's type becomes the creature type of your choice until end of turn.

Needlessly Detailed Descriptive Prose
U
Sorcery
--Across the old, worn wooden table from you sits an opponent. He stands a shade under 6 feet tall, his greasy unkempt hair straggling over his pockmarked face, his sullen eyes never leaving his cards. His dragon-adorned T-shirt is just a shade too small for his frame, which edges to flabby, and as a consequence you are unduly exposed to his pungent armpits, from which arises a stench not unlike the changing room in a high school gymnasium. He seems impatient, tapping his right index
finger three times on the scratched veneer of the table. You notice he is wearing a digital watch, which shows the time as a fraction past seven.
--The chair he sits upon has seen better days. The brown plastic that forms its indecorous curves was clearly never better than substandard, and years of inappropriate sitting have almost separated it from the metal frame that supports both it and your opponent, who at a guess is probably about 200 pounds. The worn plastic feet rest in the divots that time has helped them to wear in the threadbare grey carpet. The chair creaks.
--Around the room are approximately a dozen more like your opponent, each locked in surly contemplation. Some seem older, some scrawny instead of flabby, but all wear black and smell to some degree. The store owner, a balding man in his
forties who laughs too loudly at his own jokes, watches on in some satisfaction. A child, no more than thirteen, buys six Coldsnap boosters from him. His rares are Phyrexian Snowgorger, Diamond Faerie, Karplusan Minotaur, Wooly Razorback,
Sunscour and Panglacial Wurm. He seems pleased; the Wurm will go in the green fatty deck he was talking to you about last week. You smile wryly and return your attention to the game at hand, taking a small swig from the bottle of Diet Dr Pepper by your left hand. You don't believe the scaremongering about Aspartame. You look straight into your opponent's brown eyes, and the battle begins anew.
--You show him this card. "I tap two of your creatures," you say, confidently. He's playing Black/Red: There will be no counterspell from him. He pauses, clearly stalling for time, bluffing to make himself seem in control. Then, finally, he nods, powerless to stop you from reaching out your right arm and tapping two of his creatures so they do not stand in your way. The first phase has gone according to plan, but the battle has only just begun. You begin to plan the attack phase.
--Tap up to two target creatures.

Nix Tix
U
Instant
Disconnect target server if no money was spent on this draft.

Play Fetch
1UU
Enchantment - Aura
Enchant creature
Enchanted creature has haste, defender, and "T: Draw a card, then discard a card."

Powerful Wizard
2UU
Planeswalker
Island / Ancestral Recall / Force of Will
Whenever your opponent plays a spell, you may say, "must be nice." If you do not, sacrifice Powerful Wizard.

Rites of Vintage
UUU
Enchantment
At the end of each player's turn, each of his or her opponents may draw 3 cards.
Each player may play an artifact without paying its mana cost during each of his or her turns.

Rootwater Salesman
$12U
Planeswalker
Bayou / Cadaverous Bloom / Drain Life
You may play cards in your lap as if they were in your hand.

Search For Traps
2U
Sorcery
You find nothing. Remove Search For Traps from the game with a time counter on it.
Suspend 1-U (Rather than play this card from your hand, you may pay U and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana
cost. It has haste.)

Selective Prosperity
XU
Sorcery
Each opponent draws X cards he or she won't have time to use.
Draw X cards.

Shmagnoth
UU
Instant
Remove target spell from the game if its name is Scragnoth or Quagnoth.

Sorcery
2U
Sorcery
Until end of turn, you are a powerful wizard who can cast magical spells and summon fantastic creatures.

Streams
U
Enchantment - Aura
Enchant Plains
Enchanted land is an Island.

Third Wind
2U
Enchantment - Aura
Enchant enchantment
T: Tap enchanted enchantment.
T: Untap enchanted enchantment.

Twiddle Ultimus
U
Legendary Tribal Instant - Illusion
You may tap or untap target creature.
Twiddle Ultimus is every creature type (even if this card isn't in play).

Unseen Sea Monster
4UU
Creature - Monster
*/*

Vision-impaired Phantasm
2U
Creature - Solidity-Intolerant
2/3
Ability-deficient

Walked Into That One
2UU
Instant
Counter target spell. That spell's controller adds 1 to his or her mistake die.

99 Problems
1BB
Instant
Destroy target nonfemale creature. It can't be regenerated.

Black Dawn Tutor
7BB
Tribal Sorcery - Bringer
You may pay WUBRG rather than pay Black Dawn Tutor's mana cost.
You may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Black Rider
1BB
Creature - Rider
2/2
Horsemanship (This creature can't be blocked except by creatures with horsemanship or trip.)

Bone Merrow
1BB
Creature - Merfolk
2/3
Bone Merrow contains many essential proteins and vitamins.

Bra Elemental
BB
Creature - Elemental
0/1
Bra Elemental is indestructible.
If Bra Elemental leaves play WOOoooooOO.

Bugbear
1B
Creature - Insect
2/2

Champion of Laquatus
4BB
Creature - Nightmare
6/3
Champion an Ambassador Laquatus (When this comes into play, sacrifice it unless you remove another Ambassador
Laquatus you control from the game. When this leaves play, that card returns to play.)
2B: Put a 1/3 blue legendary Ambassador Laquatus Merfolk creature token into play.
Each Ambassador Laquatus you control has fear, deathtouch, and "T: Destroy all Cephalids. They can't be reprinted."

Devolution
1B
Instant
Destroy target creature with champion. It can't be regenerated. Draw a card.

Diet Sprite
1B
Creature - Faerie
2/2
Flying
Faeries have -1/-1 and a bad aftertaste.

Elf of the Pit
B
Creature - Elf
1/1
Reach, Trample
At the beginning of your upkeep, sacrifice another creature. If you don't, Elf of the Pit deals 1 damage to you.

Elf-Hajjaj
1BB
Creature - Elf
1/1
Whenever Elf-Hajjaj deals damage, add an equal amount of G to your mana pool.

Elves of Mephistopheles
1B
Creature - Elf
1/1
If a player would add mana to his or her mana pool, that player removes one mana from his or her mana pool instead. If the player removes a mana, he or she adds one mana to his or her mana pool. If the player doesn't remove a mana, he or she
mana burns for one.

Erg Elves
1B
Creature - Elf
2/3
T: Add G to your mana pool.
At the end of your turn, if Erg Elves didn't tap for mana or come into play this turn, it deals 2 damage to you.

Evil Elf of Orms-by-Gore
B
Creature - Elf
1/1
T: Add G to your mana pool.
Non-Elf creatures you control can't tap for mana.
Evil Elf of Orms-by-Gore's activated abilities can't be countered except by Walls.

Faceless Candlestick Maker
2BB
Creature - Nightmare
2/3
When Faceless Candlestick Maker comes into play, search your library for an artifact card with a converted mana cost of 1 or less, put it into play, and shuffle.
When Faceless Candlestick Maker leaves play, shuffle that artifact into its owner's library.

Fear Itself
BBB
Creature - Elemental
4/4
Fear
All other creatures lose fear.

Final Boss
3BB
Enchantment
When you lose the game, another even stronger player sits down in your seat and continues playing without this
enchantment and with a life total of 20.

First Grade Tutor
B
Sorcery
Search your library for a card with a basic type, reveal it, and put it into your hand. (The basic types are plains, island,
swamp, mountain, forest, and relentless.)

Fleshwriter
2BB
Creature - Zombie
3/3
Transcribe 1BB (1BB, Sacrifice this creature: Search your library for a creature card with the same name as this creature
and put it into play. Then shuffle your library. Play only as a sorcery.)

Fluster
1B
Sorcery
Add 2 to target opponent's mistake die.

Folkatog
1B
Creature - Atog
1/2
Sacrifice a Treefolk, Merfolk, or Townsfolk: Folkatog gets +2/+2 until end of turn.

Gravescrobbler
3B
Creature - Zombie
2/2
At the beginning of your upkeep, return a random creature card from your graveyard to play under your control.
Please help Gravescrobbler learn more about your taste in creatures by rating the creatures it returns to play.

Inverse Ninja Effectiveness Principle
1B
Enchantment
Each Ninja gets +1/+1.
Each Ninja gets -X/-X, where X is the number of other Ninjas in play.

Maga, Traitor to Portal
XBBB
Legendary Tribal Snow Creature - Mana Birds
*/*
Sunburst - Buyback
Cumulative Upkeep phase out a nonbasic Swamp you control.
All cards have flash and are face down on the stack as long as the active player has any poison counters.
Copy effects resolve in layer 6e rather than layer 1. Effects that switch a creature's power and toughness resolve in layer 1
rather than in layer 6e.

Merrow-gnawer
3BB
Legendary Creature - Rat
2/3
Fear
T: Destroy target Merfolk.

Mxyzptlk Jailer
1B
Creature - Imp Wizard
2/1
Whenever a player says a card name backwards, all cards with that name in his or her graveyard lose all abilities until end of
turn.

Necra Rending
2B
Tribal Instant - Volver
Kicker - 2G, W
Destroy target creature.
If you paid the 2G kicker cost, that creature gets +2/+2 and gains trample until end of turn.
If you paid the W kicker cost, gain life equal to that creature's power.

Nihilithm
4BB
Creature - Illuthion
4/4
Nothing ekthith (not even Nihilithm).

Osyp the Black
BBB
Legendary Planeswalker
Swamp / Darkest Hour / Black Knight
If there are exactly two permanents named Osyp the Black in play, the "legend rule" doesn't apply to them.

Premium Columnist
BB
Planeswalker
Stomping Ground / Ravenous Baloth / Starstorm
Pay each opponent 2 tix: That's game boys.

Rats of Unusual Size
1BB
Creature - Rat
pi/e

Ravenous Elf
1B
Creature - Elf
1/1
When Ravenous Elf comes into play, target opponent removes a mana of his or her choice from his or her pool.

Rules Lawyer
4BB
Planeswalker
Swamp / Howling Mine / Chains of Mephistopheles
When any player has 3 or more on his or her mistake die, that player loses the game.

Snake Frat Initiation
3B
Enchantment - Aura
Enchant Freshman
Enchanted Freshman has inebriated 3.

Sore Loser
1BB
Planeswalker
Swamp / Island / Time Stretch
Whenever you would lose the game, you may instead make your opponent wait half an hour, then lose the game.

That's What I Wanted You To Believe
2BB
Sorcery
Target creature card in your graveyard has actually been in play the whole time.

The Can't Get Up
1BBB
Creature - Can't-Get-Up
2/3
At the beginning of your upkeep, The Can't Get Up deals 1 damage to each opponent that can't do anything about it.

This Can't Possibly Get Any Worse
B
Instant
It starts raining. You lose 5 life.

Three Card Blind Seer
BBB
Planeswalker
Black Lotus / Balance / The Rack
When Three Card Blind Seer comes into play, each player searches his or her library and graveyard for three cards and removes the rest from the game. Players play a Magic subgame using these cards as their decks. Players do not lose the game as a result of being unable to draw a card during the subgame. After the subgame ends, the loser loses half his or her life, rounded up.

Thrull Champion Champion
4B
Creature - Thrull Champion
4/4
Champion a Thrull Champion (When this comes into play, sacrifice it unless you remove another Thrull Champion you control from the game. When this leaves play, that card returns to play.)
Thrull Champions get +1/+1.
T: Gain control of target Thrull Champion as long as you control Thrull Champion Champion.

Torrent of Bone
3B
Tribal Instant - Skeleton
Play this spell only in the free world.
Torrent of Bone deals 4 damage to target creature.
B: The next time Torrent of Bone would be countered this turn, instead, tap it and remove it from the stack.

Two with Nothing
B
Instant
Choose a creature you control. Sacrifice all other permanents you control. Discard your hand.

Weight of Ghouls
3BB
Creature - Zombie Warrior
5/3
Weight of Ghouls gets -4.166/-2.5 on the moon.

Womb to Grave
1B
Enchantment
Each opponent reveals each card he or she draws. When an opponent reveals a nonblack creature that he or she could play that turn, sacrifice Womb to Grave and that opponent discards that card.

Absent-minded Wizard
1R
Planeswalker
City of Brass / Meddling Mage / Masticore
You may only play a land or card named Serra Avenger when an opponent says you may. Ignore all other restrictions on playing them.
Whenever an opponent reveals his or her hand, he or she shuffles it into his or her library and draws that many cards when he or she next gains priority.
If you play a card with "Pact" in its name, you lose the game at the beginning of your next upkeep.

Animate Orc
R
Enchantment - Aura
Enchant Orc
Enchanted Orc can block as if it were not an Orc.

Blasé
XR
Sorcery
Blasé deals X damage to whatever.

Blast from the Pact
0
Instant
Blast from the Pact is red.
Madness 0, Cycling 0, Kicker 0, Flashback 0, Buyback 0
Blast from the Pact deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
At the beginning of your next upkeep, pay 2R, unless you played Blast from the Pact for its madness cost or flashback cost,
then pay R or 3R respectively. Then if the kicker cost was paid, pay 2R. Then if the buyback cost was paid, pay 4R. If you don't, you lose the game.
At the beginning of your next upkeep after cycling Blast from the Pact, pay 1R. If you don't, you lose the game.

Dwarf Tossing
R
Tribal Sorcery - Giant
As an additional cost to play Dwarf Tossing, sacrifice a Dwarf.
Dwarf Tossing deals 5 damage to target creature or player.

Elemental of Thac0
3R
Creature - Elemental
-1/2
Elemental of Thac0 has +2/+2 for each -1/-1 counter on it, and -2/-2 for each +1/+1 counter on it.
Assfirebreathing R (R: Elemental of Thac0 gets +0/+1 until end of turn.)

Embers Gone Wild!
XXXR
Creature - Elemental Babes
0/3
Double strike, trample
Embers Gone Wild! comes into play with X +1/+1 counters.
All creatures able to block Embers Gone Wild! must do so.

Essence of Mogg
R
Tribal Creature - Goblin Elemental
1/1

Evoker Stoker
3R
Creature - Elemental
3/3
When Evoker Stoker comes into play, if you played it from your hand, add RRR to your mana pool.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Final Pact
0
Instant
Final Pact is red.
Take an extra turn after this one. At the end of that turn, you lose the game.
At the beginning of your next upkeep, pay RR. If you don't, you lose the game.

Flargbuilder
R
Creature - Dwarf Spellshaper
1/1
T, Discard a card: Put a 1/1 red Goblin creature token named Goblins of the Flarg with mountainwalk and "When you
control a Dwarf, sacrifice this" into play.

Fly, You Fools!
R
Instant
As an additional cost to play Fly, You Fools!, sacrifice a Wizard.
Creatures you control gain haste until end of turn. (Fly should not be taken literally.)

Folk Rock
3RR
Creature - Elementalfolk
4/5
Other Folk you control get +2/+2 and a beat.

Form of the Juggernaut
3RR
Enchantment
At the beginning of your upkeep, Form of the Juggernaut deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 3.
Walls can't attack you.

Form of the Planeswalker
4RRR
Enchantment

Global Warming Elemental
3RR
Creature - Elemental
2/2
Carbon Footprint 3 (At the beginning of your upkeep, put 3 carbon counters on target game. When there are 20 or more
carbon counters on a game, end that game. There is no winner.)

Grignr, Wrathful Ecordian
3RR
Legendary Creature - Human Barbarian
4/4
Grignr's steely blade flashes through the still, ichor-scented air with such bold alacrity that the opposing, pathetic slut has no
time, though he might wish it, to do him harm.
When the orbs of vision belonging to Grignr's fallen foes are dull and unseeing in merciful death, Grignr becomes enthused
and aroused until the end of your next turn.

Guardian of the Sacred Lights
1RR
Creature - Goblin Cleric
2/2
As long as Guardian of the Sacred Lights is untapped, creatures cannot attack.
T: Guardian of the Sacred Lights becomes green until end of turn.

Iceburn
2R
Instant
Iceburn is blue.
Iceburn deals 3 damage to target creature or player.

IRA Attack
1RR
Instant
IRA Attack deals 5 damage to target nonleprechaun nonboggart nonkithkin creature.

Kid With Goblin Deck
RRR
Planeswalker
Mountain / Lava Spike / Mons's Goblin Raiders
Kid With Goblin Deck only plays spells during its first main phase.

Kobold's Mission
0
Tribal Instant - Kobold
Kobold's Mission is a red spell.
Prevent all combat damage target creature without trample or flying would deal to you this turn.

Lamekin
1R
Creature - Kin Wizard
1/1
Lamekin comes into play with a +1/+1 counter if its evoke cost was paid.
Evoke 1R (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Magic Dance
R
Tribal Instant - Goblin
As long as Magic Dance is on the stack, Goblin spells you control deal an extra 1 damage and can't be countered by red
spells or abilities.

Mail Pony
1R
Creature - Pony Patriot
1/3
Mail Pony can't be blocked by rain creatures or snow creatures.

Oli Baba
R
Planeswalker
Island / Penguinscape / Jester's Cap
Sacrifice an internet column: Put your library in any order.

Pandemonium Cyclops
4RR
Creature - Giant
20/0
Trample

Pester
2R
Enchantment - Aura
Enchant creature
Vanishing 5
At the beginning of your upkeep, Pester deals 1 damage to enchanted creature.
When Pester is put into a graveyard from play, if it had no time counters on it, gain control of enchanted creature until end
of turn. It gains haste until end of turn.

Raging Bender
2RR
Sorcery
Do as many drugs as you can until end of turn. Put Raging Bender in rehab with 12 time counters on it.
Suspend 12-R (Rather than play this card from your hand, you may pay R and remove it from the game with twelve time
counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its
mana cost. It has haste.)

Red Shirt
R
Anonymous Creature - Human
0/1
When Red Shirt leaves play, prevent the next harmful effect that would happen to a major character this turn.
Evoke R (You may play this for its evoke cost. If you do, it's sacrificed when it comes into play.)

Replicate Entity
1R
Creature - Elemental
1/1
Haste
Replicate Entity comes into play with a +1/+1 counter on it for each copy of a spell played this turn.

Ribs!
2R
Sorcery
Oh boy, ribs!

Rocks Fall, Everyone Dies
5RRR
Tribal Sorcery - Wall
As an additional cost to play Rocks Fall, Everyone Dies, sacrifice a Wall.
Destroy all creatures and players.

Shah of Na-Na
3R
Creature - Band
6/6
Trample
Echo 0 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice
it unless you pay its echo cost.)
When Shah of Na-Na's echo cost is payed, each opponent may search his or her deck for a card named Fireball, a blue and
red creature with flying, and up to sixteen Candles of Leng and put them in his or her hand.

Shattergoyf
1RR
Tribal Instant - Lhurgoyf
Shattergoyf deals damage to target creature or player equal to the number of artifact cards in all graveyards.

Slog
R
Tribal Instant - Beast
Remove the top ten cards of your library from the game. Slog deals 2 damage to target creature or player.

Something to Do
R
Sorcery
Flip a coin. On heads, roll three dice. On tails, no dice.

Steamflogger Boss
3R
Creature - Goblin Rigger
3/3
Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Stone Pile
R
Tribal Instant - Wall
Stone Pile deals 3 damage to target attacking creature.
If a card named Rolling Stones is in play, Stone Pile instead deals 3 damage to target creature or player.

The Sixth Sick Sheik
2R
Legendary Creature - Human Sheik
4/1
At the beginning of your upkeep, if you control six or more Sheep, sacrifice the sixth one.

The House That Jack Built
1RR
Sorcery
Sacrifice a Goblin. If you do, The House That Jack Built deals 5 damage to target creature or player. If a Dwarf is targeted
this way, it gets +0/+2 until end of turn. If that Dwarf was blocking an Orc, sacrifice an artifact. If an artifact creature was
sacrificed this way, gain 2 life.

Torch Mob
3R
Sorcery
Unless a player has Book Burning, Torch Mob deals 6 damage to that player and puts the top six cards of his or her library
into his or her graveyard. (The Book Burning may be in any zone or outside the game.)

Tribal Flames
1R
Tribal Sorcery - Flame
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you
control.

Urza's Larry
1R
Creature - Human
1/1
T: Add R to your mana pool. If you control an Urza's Curly and an Urza's Moe, add RRR to your mana pool instead.

Arachnophobia
2GG
Enchantment
Cowards cannot block Spiders.

Basilisk's Reach
2G
Tribal Sorcery - Basilisk
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Whenever a spell targets Basilisk's Reach, destroy that spell at end of combat.

Battle Shrubbery
1G
Creature - Treefolk
1/3

Daddy Long-Legs
3G
Creature - Insect
2/4
Daddy Long-Legs can block as though it had reach.

Elf is Eating All the Food
G
Instant
Until end of turn, whenever a +1/+1 counter would be put on another creature, instead, put it on target Elf.

Elven Looter
1G
Creature - Elf
1/1
T: Add G to your mana pool, then remove G from your mana pool.

Entdecker
4G
Creature - Treefolk
3/5
Forestvoke (This creature can't be voked if defending player controls a Forest.)
2G, T: Reveal cards from target player's library until you reveal an Island card. Put that Island into play and the other cards
into their owner's graveyard.

Epic Proportions
4GG
Instant
Target creature gets +5/+5 and gains trample until end of turn.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its
epic ability.)

Fatty Bolger
4GG
Creature - Hobbyt
6/6
You can't play Fatty Bolger unless there are at least five players.

Female Night Elf
1G
Creature - Elf
1/1
T: Unattach all Equipment attached to Female Night Elf. Add G to your mana pool for each card unattached this way.

Fleafolk
G
Creature - Insect
1/1
Fleafolk has immense proportional strength. (This does not affect its actual strength.)

Harvestman
1GG
Creature - Arthropod
2/2
Harvestman may not be blocked by Cowards as though it were a Spider.

Hash Brownie
2GG
Creature - Faerie
1/1
High-flying (Flying. This creature can't block creatures without flying.)
GGG, T: Target creature gains high-flying until end of turn.

Jade Infusion
G
Tribal Instant - Leech
Target creature loses all abilities and becomes 5/5 until end of turn. Green spells you play cost G more to play until end of
turn.

Kitten With Butterfly Wings
2G
Creature - Cat Insect
1/2
Flying
Adorable (Whenever a creature would deal damage to this creature, instead, it doesn't, and God kills a masturbator.)

Legions of Kher Ridges
6GG
Creature - Beast
6/6
Trample
1G: Counter all instants and sorceries.
5G: Destroy all noncreature permanents.

Lhurgivore
G
Creature - Lhurgoyf
*/*
Lhurgivore has power and toughness equal to the number of Lhurgoyf cards in all graveyards.

Make Like a Tree
G
Tribal Instant - Treefolk
Target creature gets +0/+2 and gains forestwalk until end of turn.

Me and My Merrow
2G
Creature - Avatar
2/2
When Me and My Merrow comes into play, put a 1/1 blue Merfolk creature token into play.

Mefolk
4GG
Player
6/6

Molting Disaster
XGG
Sorcery
Molting Disaster deals X damage to each Bird.

Natural Spring Stretch
8GG
Sorcery
You gain 16 life.

New Player
2G
Planeswalker
Mountain / Shock / Shock
When New Player comes into play, search your library for a card named Upwelling, a card named City of Solitude, and a
card named Fervor and put them into play.

Portal-Marked Elves
G
Creature - Elf Druid
1/1
T: Add G to your mana pool. (The forest made by this lasts until the end of the current phase, at which point if you have not
used it it goes away and you lose 1 life.)

Prioritize the Seeds
3GG
Tribal Instant - Thallid
Whenever you would receive priority, instead put a spore counter on Prioritize the Seeds, then receive priority.
Remove 3 spore counters from Prioritize the Seeds: Put a 1/1 green Saproling creature token into play.

Riftmopper
1G
Creature - Elf Wizard
1/3
When Riftmopper comes into play, shuffle your library, then remove the top card of it from the game with 5 time counters.
It gains suspend.

Quarry // Quarry
2G //
Creature - Rabbit // Land
2/2
Creatures must block Quarry if able.
//
T: Add 1 to your mana pool.

Rust Monster
2G
Creature - Monster
2/2
G: Counter target activated ability of an artifact.

Saber Tooth Faerie
2GG
Creature - Faerie
2/1
First strike, flying
Whenever a creature or player loses a tooth, gain $0.25.

Sapling
3GG
Creature - Treefolk Shapeshifter
3/3
0: Untap Sapling. Play this ability only during your turn and only once each turn.
G: Sapling gains flying and loses trample until end of turn.
G: Sapling gains trample and loses flying until end of turn.
1: Sapling gets +1/-1 until end of turn.
1: Sapling gets -1/+1 until end of turn.

Sidekick
G
Enchantment Creature - Aura Ogre
2/2
Enchant creature you control

Slim Toad
2G
Creature - Toad
1/1

Sloth's Warning
G
Sorcery
Draw a card.
The next creature card you play next turn may be played as though it had flash.

Snozzwanger
3G
Creature - Snozzwanger
4/4
Whenever a Whangdoodle blocks a Vermicious Knid, put a snozzberry counter on each Hornswoggler for every Contraption
in play.

Skittish Hulk
5GG
Creature - Beast
6/6
When Skittish Hulk is put into a graveyard from play, search your library for any number of creature cards with total
converted mana cost 6 or less and put them into play. Then shuffle your library.
Evoke 1U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

Tribal Block
GG
Tribal Instant - Elemental
Choose a creature type. All creatures of that type become blocked.

Trouble
G
Tribal Enchantment - Tribble
Whenever a token comes into play, its controller puts ten token copies of it into play at the beginning of his or her next
upkeep.
Token creatures can't attack.

Voke of the Pines
3GG
Creature - Treevoke
5/5
Trample
Ewok 1G (You may play this spell for its ewok cost. If you do, it's a 2/2 green Muppet creature.)

Wall of Sheep
G
Creature - Wall
0/3
Defender
Sacrifice Wall of Sheep, Wall of Wood, Wall of Brick, and Wall of Grain: Search your library for a Settlement and put it into
play, then shuffle.

Welfare Petroglyphs
3G
Enchantment
Creatures with no jobs get +2/+2.

Wise Man
1GG
Planeswalker
Forest / Wild Mongrel / Elephant Guide
All of your cards are 1st picks.
Wieners are delicious.

Wrens Run Deez Streets
4GG
Enchantment
Birds control da game, ya understand?

Wstimpy's Run Packmaster
3G
Creature - Cat Warrior
2/2
Champion a Hound (When this comes into play, sacrifice it unless you remove another Hound you control from the game.
When this leaves play, that card returns to play.)
2G: Put a 2/2 white Cat creature token into play.
Cats you control have idiocy.

Your Mom is Here
7GG
Instant
Target planeswalker concedes.

Boggart Saboteur
1BR
Creature - Goblin Rigger Spy
2/1
If a Rigger an opponent controls would assemble a contraption, that contraption assembles that Rigger instead.

Cadaverous Earthcraft
1BGG
Enchantment
Discard a creature card: Add BBB or GGG to your mana pool. This mana cannot be used to pay for infinite combos.

Card Hustler
2BR
Planeswalker
Ace of Spades / Ace of Hearts / Ace of Diamonds
When you shuffle your library, put Accumulated Knowledge on top.
When you are DQ'd, gain 3.5 million dollars.

Champion of Kamigawa
2WRG
Creature - Snake Fox Rat Samurai Ninja
5/5
Ninjutsu Champion 2UB (Remove an unblocked attacker you control from the game: Put this into play attacking. If this
leaves play, return that creature to play attacking.)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Drizz't Do'Urden
2WB
Legendary Creature - Elf Warrior
3/1
Double Strike
Overused (This creature has way too many books and/or fan fictions about him and there are roughly a million teenage
larpers pretending to be him.)

Flaming Faerie
WR
Creature - Faerie
2/2
Flying
Flaming Faerie is pink, and proud of it darling.

Friar Puck
1GW
Creature - Faerie Cleric
1/1
T: Target creature's power is halved until end of turn.

Gayness Elemental
WUBRG
Creature - Elemental
*/*
Gayness Elemental has power and toughness equal to twice the number of Boggarts, Kithkin and Merrow in play.

Great One
WUG
Planeswalker
Savannah / Oath of Druids / Swords to Plowshares
When Great One comes into play, add 100 to your rating.
At the beginning of your upkeep, draw a card and reveal it. Gain a number of warnings equal to its converted mana cost.
Remove 6 warnings: You become a member of the Magic Pro Tour Hall of Fame.

Here I Am // Rock You Like A Hurricane
3WB // 3BG
Sorcery // Sorcery
Put a black Avatar creature token into play with power and toughness equal to your life total. When it leaves play, you lose
the game.
//
Put a 4/4 black Carrier creature token into play. Sacrifice it. It deals 4 damage to each creature with flying and each player.

Ivory Treefolk
1GW
Creature - Treefolk
3/3
Whenever a Treefolk named Ebony Treefolk gets +1/+1 until end of turn, Ivory Treefolk gets +1/+1 until end of turn.

Lady of the Lake of the Dead
1UB
Creature - Human Wizard
1/3
T, Sacrifice a Swamp: Search your library for an Equipment card and put it into play attached to a creature you control.

Omg Hael Plz
2WB
Instant
Choose a target creature that has damage assigned to it.
A Priest, Paladin, Druid or Shaman creature you control chooses one: Prevent all damage from the next source that would
be dealt to the target creature; or correct its spelling and let the wanker die.

Prancing Pony
2WR
Creature - Pony
3/6
Prancing Pony is a fabulous dancer.
Prancing Pony comes with a brush and five different colors of mane!

Purple Wurm
4UR
Creature - Wurm
6/4

Rainbow Unicron Princess
2WWUUBBRRGG
Legendary Creature - Human Planet Princess
15/15
3: Eat target planet. You gain 5 life.
1: Rainbow Unicron Princess becomes the color or combination of colors of your choice until end of turn.

Tauren Shaman
2RG
Creature - Tauren Shaman
3/4
2RG, Yell "earth shock!": Counter target activated ability. Tauren Shaman deals 2 damage to the ability's source if it is a
creature.
Fur Appeal 2 (Furries like this as much as 2 Dragons.)

Tauren Warrior
4RG
Creature - Tauren Warrior
7/6
Bigass Model 4 (If your size is 3 or less then you can't see past this fat hunk of beef.)
Tauren Warrior does not have enough rage.

Weremerrow
2UB
Creature - Human Lycanthrope
4/3
Weremerrow has islandhome and is a Merfolk in addition to its other creature types as long as there's a full moon.
1B: Place a -0/-1 counter on each creature blocking Weremerrow.

10' Pole
1gp
Artifact - Equipment
Equipped creature gains "T: Touch target permanent."
Equip 0

40-man RAID
4
Artifact
You only need one hand to play 40-man RAID.
T, Tap 40 creatures you control: Destroy target Insect, Dragon or Elemental.

Agnostic Strength
1
Artifact Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.

Angel of Self-Esteem
7
Artifact Creature - Angel
4/4
Flying
You can't lose the game and your opponents can't lose the game.

Bag of Holding
0
Artifact
You have no maximum number of artifacts.

Chainmail Brassiere
2
Artifact - Equiment
If equipped creature is female, all male creatures that can block it must do so.
If equipped creature is male, it gains fear.
Whenever Chainmail Brassiere becomes the target of a blue spell, it becomes red.
Equip 1

Clutches of Undercity
3
Artifact - Elevator
5, T: Destroy target attacking creature without flying. It can't be regenerated.

Folkswagen
3
Artifact - Equipment
Folkswagen may equip up to seven Elephants at once (three in front, three in back, and one in the glove compartment).
Equipped Elephants have protection from Ducks.
Equip 2

Gazebo
0
Artifact
Protection from arrows
Gazebo just stands there.

German Juggernaut
4
Planeswalker
Island / Donate / Illusions of Grandeur
If you have not won a game in every format, you can't lose the game.
If you have won a game in every format, you can't win the game.
T: Change the art on target card. It still sucks.

Head of Vecna
9
Legendary Tribal Artifact - Orc
Lose the game: You win the game

Helm of Courage
1
Artifact - Equipment
Equipped creature is blind. (It can block creatures with fear as if they did not have fear.)
Equip 1

Herring
2
Artifact - Equipment
Equipped creature gains "T: Destroy target Treefolk."
Equip 2

Hypocrisite
8
Artifact Creature
1/1
Whenever a creature comes into play under your control, put a +1/+1 counter on it if you played it from your hand.
Suspend 1-1 (Rather than play this card from your hand, you may pay 1 and remove it from the game with one time counter
on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana
cost. It has haste.)

Impossibly Large Sword
2
Artifact - Equipment
Equipped creature has protection from artifacts.
Equip 0

Invisible Sandwich
1
Artifact
When Invisible Sandwich is turned face up, regenerate target Cat. It gains lol until end of turn.
Morph 1 (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Kerosene
2
Artifact
All cards in graveyards are named Kindle.

Merfolk Replica
1
Artifact Creature - Wizard
1/1

Pact of Angels
0
Sorcery
Put a 4/4 colorless artifact angel token with Flying and "You cannot lose the game and your opponents cannot win the
game." into play under your control.
At the beginning of your next upkeep, pay 7. If you don't, you lose the game.

Protoform Ultimus
4
Basic Legendary Tribal World Artifact Creature Enchantment Instant Land Planeswalker Sorcery - Shapeshifter
3/3

Ring of Power
9
Artifact
9: Gain control of Ring of Power. Each player must play this ability whenever possible.

Shoulderpads As Big As Your Head
5
Artifact - Equipment
Equipped creature gains +2/+5 and stylish, and loses an ear if it turns its head.
Equip 3

Sock
2
Artifact - Equipment
Equipped creature gains warm feet.
If a Brick is socketed in Sock, equipped creature gains +2/+0.
Socketed 1
Equip 1

Sphere of Resistance is Useless
2
Artifact
Spells that cost more than their mana cost to play cost 1 less to play.

Sphere of Token Resistance
0
Artifact
When a player puts a token into play, that player loses 10 seconds from his or her clock.

Sword of a Thousand Truths
0
Artifact - Equipment
Play Sword of a Thousand Truths only if the future of Lorwyn is at stake.
Equipped creature is indestructible.
Equip - Click and drag

The 1 Ring
1
Artifact - Equipment
Equipped creature gets +1/+1.
Equip 1

The Mending
5
World Enchantment
The "planeswalker rule" doesn't apply.

Treefolk Sanctuary
2
Ephemeral Tribal Terran Incanta Artifact - Arcane Treefolk Lair Aura
Enchant Treefolk land
Enchanted Treefolk land has "Tap an untapped Treefolk you control: Target Treefolk gets +1/+1 per Treefolk in play until
end of Treefolk."

Two Half-Coconuts
2
Artifact - Equipment
Equipped creature gains Horsemanship.
Equip 2

Urza's Extender
2
Artifact - Equipment
Equipped creature is equipped.
Equip 2

Zinc Colossus
11
Artifact Creature
11/11
Trample
If another permanent would be destroyed, destroy Zinc Colossus instead.

Dryad Harbor
Land Creature - Forest Island Merfolk Dryad
1/1
(T: Add U or G to your mana pool.)
(This has a mustache, and gets +1/+1 and islandwalk if you control Lord of Atlantis.)
(Forestwalk)
T: Regenerate target Ship.

Frenzied Keld
Land
Frenzied Keld comes into play tapped.
Haste
T: Add R to your mana pool

Hippo Campus
Land
T: Add 1 to your mana pool.
1U, T: Put a diploma counter on target Hippo. It becomes a Wizard in addition to its other creature types.

Hippy Conclave
Land
Hippy Conclave comes into play stoned.
Tap: Add W to your karma pool.
U: Hippy Conclave becomes a 0/1 white creature with "this creature cannot attack or block" until end of turn.

Mercadia United
Legendary Land
Mercadia United comes into play tapped.
Legendary lands you control have bands with other legendary lands.
T: Add W to your mana pool.

Phyrexian Gazebo
Land
T: Add vomit to your pus pool. Play this ability as an involuntary spasm.

Eenie Meenie Minamo
Land
Eenie Meenie Minamo comes into play tapped.
T: Add U to your mana pool.
Replicate

Treefolk of Tales
Tribal Land - Treefolk Forest
(This isn't a spell.)
(T: Add G to your mana pool.)
Watch list - Treefolk (If there are any good Treefolk cards, this is banned.)

Ur-borg
Legendary Tribal Artifact Land - Borg
Affinity for Borg
Irresistible (Resist effects and lethal resistance don't resist it.)
T: Assimilate target.

Yavimaya Reaches
Land
Yavimaya Reaches comes into play tapped.
Reach
T: Add G to your mana pool.




lynx - N wrz 16, 2007 10:17 am
" />Buahahaha, rispekt ziom xD Większo¶ć jest naprawdę zabawna, ale takie np. First Resolve to jest autentycznie do wykorzystania dla wotc xP



Cabal - N wrz 16, 2007 10:19 am
" />Już tam rispekt . Ja to tylko wkleiłem, znalezione w odmętach neta .



_Azuriel_ - N wrz 16, 2007 10:26 am
" />jakie¶ jaja taaa?




Avraxis - N wrz 16, 2007 6:04 pm
" />Jiggle
U
Tribal Instant - Merfolk
Tap target creature, then untap it, then tap it, then untap it, then tap it, then you may untap it.

Kombo z tym, co daje kartę, jak się tapuje.



Spencter - N wrz 16, 2007 9:10 pm
" />to sa jakies jajowe karty lol o_O



FS - Pn wrz 17, 2007 6:44 am
" />Naprawde?



Yossarian - Pn wrz 17, 2007 8:05 am
" />Chainmail Brassiere
2
Artifact - Equiment
If equipped creature is female, all male creatures that can block it must do so.
If equipped creature is male, it gains fear.
Whenever Chainmail Brassiere becomes the target of a blue spell, it becomes red.
Equip 1

To mnie powaliło... genialne xD

Herring też ¶wietny, je¶li tylko się ogl±dało się MP i ¶więtego Graala



Spencter - Pn wrz 17, 2007 10:54 am
" />nie zerkn±lem ze to jest wstawione w forum "Na luzie" :D



Crok - Pn wrz 17, 2007 5:59 pm
" />Two Half-Coconuts
2
Artifact - Equipment
Equipped creature gains Horsemanship.
Equip 2

TO zmusiło mnie do napisania tutaj xD!. Monty Python forever xD!



Ultor - So wrz 29, 2007 7:07 pm
" />no, to teraz tylko czekać na wysyp graficznych wersji w FC2 (tylko jakies konkretne arty trzeba dobrać )
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